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Deep Trouble

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Deep Trouble is a side quest in Dragon Age: Inquisition.

The Carta are setting up a Red lyrium mining operation in the Hinterlands with the help of local mercenaries.

Acquisition Edit

The quest can be triggered either by attempting to enter Valammar without the key, or by picking up the key on the second floor of the Grand Forest Villa on a table on the front balcony. See The Mercenary Fortress for more details.

Walkthrough Edit

Note: A full list of notable loot items in Valammar is outlined on the Valammar page.
Note: It is advisable to have at least one rogue, one warrior, and one mage in your party as there are walls to be bashed, locks to be picked, and a darkspawn cave to be blocked by energizing it.

The key will open a door behind the waterfall at Lake Luthias. Go through the door to enter Valammar at which point Codex entry: Deep Roads will unlock. Head up the stairs, and pass the bridge, killing any Carta members that are in the way. At the other end of the bridge, there is another set of steps, and to the left, three ladders lead to some gold and a sack to loot. Further ahead is a closed door that is used as an exit point for The Vault of Valammar quest.

Head up the stairs, taking out more Carta, and take the first left at the door. There is a piece of paper describing the security which earns you 50-150 XP, and in the right corner, is a breakable wall that can be knocked down with a warrior. This leads to a storage room and two containers to loot, one of which contains Pitch Grenade recipe icon Pitch Grenade RecipePitch Grenade Recipe
Explodes into a puddle that slows enemies.
. Head back out of the rooms, and further down is a locked door. Inside will be a dwarven pot to loot, and two notes to read for 50-150 XP each.

Leave the room and continue down the stairs to encounter Carta Bowmen taking on darkspawn. Take both parties out and take the door to the right, and in the room will be three Carta Bowmen, a Carta Assassin, and a Carta Leader. Take everyone out to complete the quest. There are three notes in this room as well as Codex entry: Darktown's Deal. Each grants 50-150 XP (see Note(2)).

Note: You can pick up the Dwarven Gear in this room to commence a new side quest, The Vault of Valammar.
Note(2) : As with all notes and readables, the XP gained is based on how many "Knowledge" (Inquisition) perks you have acquired - so XP can range from 50 to 150 per note read.

Rewards Edit

  • 1,025 XP
  • 400 Influence
  • 3 Power

Codex entries Edit

Codex icon DAI Codex entry: Deep Roads
Codex icon DAI Codex entry: Darktown's Deal

Other texts Edit

Text ico An Angry Note
Text ico Carta Note on a Security
Text ico Defaced Carta Notice
Text ico Orders for Lake Operations
Text ico Personal Note Scrawled in a Ledger
Text ico Report on Activity in the Hinterlands

Notes Edit

Gallery Edit