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|inhabitants = [[Runic Golem]]
 
|inhabitants = [[Runic Golem]]
 
|enemies = [[Darkspawn]], [[Undead]]
 
|enemies = [[Darkspawn]], [[Undead]]
|exits =
+
|exits = [[Amgarrak Thaig]]
 
|appearances = [[Dragon Age: Origins]] - [[The Golems of Amgarrak]]
 
|appearances = [[Dragon Age: Origins]] - [[The Golems of Amgarrak]]
 
}}</onlyinclude>
 
}}</onlyinclude>
  +
  +
'''Deep Roads Grotto''' is a section of the [[Deep Roads]] right outside of the [[Amgarrak Thaig]].
   
 
== Involvement ==
 
== Involvement ==
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{{:The Runic Golem|style=iconmini}}{{clrl}}
 
{{:The Runic Golem|style=iconmini}}{{clrl}}
   
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[[File:Deep Roads Grotto Map.png|thumb|300px|Map of the Area]]
 
== Enemies ==
 
== Enemies ==
 
Near entrance:
 
Near entrance:
 
* [[Genlock Emissary]] (lieutenant)
 
* [[Genlock Emissary]] (lieutenant)
* [[Hurlocks]] (normal) x2
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* [[Hurlock]]s (normal) x2
 
* [[Hurlock Alpha]] (lieutenant)
 
* [[Hurlock Alpha]] (lieutenant)
   
 
Mist-Filled Chamber:
 
Mist-Filled Chamber:
 
* 3 [[Shriek]] (normal)
 
* 3 [[Shriek]] (normal)
* 3 Shrieks (normal) when you are going for the [[Golem Control Rod]]
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* 3 Shrieks (normal) when you are going for the [[Golem Control Rod (Origins)|Golem Control Rod]]
   
 
Ritual Site:
 
Ritual Site:
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== Notable items ==
 
== Notable items ==
{{:Golem Control Rod|style=iconmini}}, found in the west alcove of the mist-filled chamber{{clrl}}
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{{:Golem Control Rod (Golems of Amgarrak)|style=iconmini}}, found in the west alcove of the mist-filled chamber{{clrl}}
 
{{:Mage's Running Boots|style=iconmini}}, found on a charred corpse, presumably Nereda{{clrl}}
 
{{:Mage's Running Boots|style=iconmini}}, found on a charred corpse, presumably Nereda{{clrl}}
   
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== Notes ==
 
== Notes ==
 
* [[Tripwire]] at the entrance to mist-filled chamber
 
* [[Tripwire]] at the entrance to mist-filled chamber
* [[Glyph of Paralysis]] traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them
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* [[Glyph of Paralysis (Origins)|Glyph of Paralysis]] traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them
 
== Exits ==
 
{{:Amgarrak Thaig|style=iconmini}}{{clrl}}
 
   
 
== Trivia ==
 
== Trivia ==
* Deep Roads Grotto's layout is almost identical to the [[Ortan Thaig]] in [[Dragon Age: Origins]].
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* Deep Roads Grotto's layout is almost identical to the [[Ortan Thaig]] in ''[[Dragon Age: Origins]]''.
[[Category:Deep Roads]]
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[[Category:Dragon Age: Origins locations]]
[[Category:Dungeons]]
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[[Category:The Golems of Amgarrak locations]]
[[Category:The Golems of Amgarrak]]
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[[Category:Deep Roads locations]]

Revision as of 05:30, 12 November 2014

Deep Roads Grotto is a section of the Deep Roads right outside of the Amgarrak Thaig.

Involvement

In Search of Amgarrak In Search of Amgarrak

The Runic Golem The Runic Golem

Deep Roads Grotto Map

Map of the Area

Enemies

Near entrance:

Mist-Filled Chamber:

Ritual Site:

PS3 bug - Sometimes when entering the Ritual Site enemies will not be present and you will not be able to continue. Reloading the save just before this and unsummoning Snug corrects this issue.

Notable items

Golem Control Rod Golem Control Rod, found in the west alcove of the mist-filled chamber

Mage's Running Boots Mage's Running Boots, found on a charred corpse, presumably Nereda

Objects

  • Runic Golem, found in the east alcove of the mist-filled chamber
  • Rune Anvil, found in the west alcove of the mist-filled chamber

Notes

  • Tripwire at the entrance to mist-filled chamber
  • Glyph of Paralysis traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them

Trivia