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== Notes == |
== Notes == |
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* [[Tripwire]] at the entrance to mist-filled chamber |
* [[Tripwire]] at the entrance to mist-filled chamber |
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− | * [[Glyph of Paralysis]] traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them |
+ | * [[Glyph of Paralysis (Origins)|Glyph of Paralysis]] traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them |
== Trivia == |
== Trivia == |
Revision as of 15:27, 14 June 2014
Deep Roads Grotto is a section of the Deep Roads right outside of the Amgarrak Thaig.
Involvement
Enemies
Near entrance:
- Genlock Emissary (lieutenant)
- Hurlocks (normal) x2
- Hurlock Alpha (lieutenant)
Mist-Filled Chamber:
- 3 Shriek (normal)
- 3 Shrieks (normal) when you are going for the Golem Control Rod
Ritual Site:
- 4 Skeletons (normal)
- Revenant (lieutenant)
- Arcane Horror (boss)
PS3 bug - Sometimes when entering the Ritual Site enemies will not be present and you will not be able to continue. Reloading the save just before this and unsummoning Snug corrects this issue.
Notable items
Golem Control Rod, found in the west alcove of the mist-filled chamber
Mage's Running Boots, found on a charred corpse, presumably Nereda
Objects
- Runic Golem, found in the east alcove of the mist-filled chamber
- Rune Anvil, found in the west alcove of the mist-filled chamber
Notes
- Tripwire at the entrance to mist-filled chamber
- Glyph of Paralysis traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them
Trivia
- Deep Roads Grotto's layout is almost identical to the Ortan Thaig in Dragon Age: Origins.