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<onlyinclude>
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<onlyinclude>{{LocationTransformer
 
|style = {{{style|}}}
{{LocationTransformer
 
 
|name = [[Deep Roads Grotto]]
|style={{{style|}}}
 
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|icon = Ico Area Map.png
|name= Deep Roads Grotto
 
|icon= Ico Area Map.png
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|image = Deep Roads Grotto.png
 
|px = 270px
|image=
 
 
|type = Underground
|px= 270px
 
 
|inhabitants = [[Runic Golem]]
|terrain=
 
 
|enemies = [[Darkspawn]], [[Undead]]
|type= Underground
 
 
|exits = [[Amgarrak Thaig]]
|location=
 
 
|appearances = [[Dragon Age: Origins]] - [[The Golems of Amgarrak]]
|sections=
 
|inhabitants= [[Runic Golem]]
 
|enemies= [[Darkspawn]], [[Undead]]
 
|exits=
 
|appearances= [[Dragon Age: Origins]] - [[Golems of Amgarrak]]
 
 
}}</onlyinclude>
 
}}</onlyinclude>
   
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'''Deep Roads Grotto''' is a section of the [[Deep Roads]] right outside of the [[Amgarrak Thaig]].
   
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== Involvement ==
<!---descr="Introduction giving a general overview/background of what you can/will encounter in the area, or brief storyline."--->
 
 
{{:In Search of Amgarrak|style=iconmini}}{{clrl}}
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{{:The Runic Golem|style=iconmini}}{{clrl}}
   
==Involved In==
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== Enemies ==
 
Near entrance:
{{:The_Runic_Golem|style=iconmini}}{{clrl}}
 
 
* [[Genlock Emissary]] (lieutenant)
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* [[Hurlock]]s (normal) x2
 
* [[Hurlock Alpha]] (lieutenant)
   
 
Mist-Filled Chamber:
==Special Objects==
 
 
* 3 [[Shriek]] (normal)
*[[Runic Golem]] - Found in the East Alcove
 
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* 3 Shrieks (normal) when you are going for the [[Golem Control Rod (Origins)|Golem Control Rod]]
*Rune Anvil
 
*Golem Control rod - Found in the West Alcove
 
   
 
Ritual Site:
==Enemies==
 
 
* 4 [[Skeleton]]s (normal)
''Near entrance''
 
 
* [[Revenant]] (lieutenant)
*[[Genlock Emissary]]
 
 
* [[Arcane Horror]] (boss)
*[[Hurlocks]]
 
*[[Hurlock Alpha]]
 
''Mist-Filled Chamber''
 
*[[Shriek]] X 3
 
*[[Shriek]] x 3 when you are going for the Golem Controll Rod
 
''Ritual Site''
 
*[[Skeleton]] x 4
 
*[[Revenant]] ([[Lieutenant]])
 
*[[Arcane Horror]] ([[Boss]])
 
   
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PS3 bug - Sometimes when entering the Ritual Site enemies will not be present and you will not be able to continue. Reloading the save just before this and unsummoning Snug corrects this issue.
==Notes==
 
*Tripwire at the entrance to Mist-Filled Chamber
 
   
==Exits==
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== Notable items ==
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{{:Golem Control Rod (Origins)|style=iconmini}}, found in the west alcove of the mist-filled chamber{{clrl}}
*[[Amgarrak Thaig]]
 
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{{:Mage's Running Boots|style=iconmini}}, found on a charred corpse, presumably Nereda{{clrl}}
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== Objects ==
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* [[Runic Golem]], found in the east alcove of the mist-filled chamber
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* Rune Anvil, found in the west alcove of the mist-filled chamber
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== Notes ==
 
* [[Tripwire]] at the entrance to mist-filled chamber
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* [[Glyph of Paralysis]] traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them
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== Trivia ==
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* Deep Roads Grotto's layout is almost identical to the [[Ortan Thaig]] in ''[[Dragon Age: Origins]]''.
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[[Category:Dragon Age: Origins locations]]
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[[Category:The Golems of Amgarrak locations]]
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[[Category:Deep Roads]]

Revision as of 03:00, 6 February 2014

Deep Roads Grotto is a section of the Deep Roads right outside of the Amgarrak Thaig.

Involvement

In Search of Amgarrak In Search of Amgarrak

The Runic Golem The Runic Golem

Enemies

Near entrance:

Mist-Filled Chamber:

Ritual Site:

PS3 bug - Sometimes when entering the Ritual Site enemies will not be present and you will not be able to continue. Reloading the save just before this and unsummoning Snug corrects this issue.

Notable items

Golem Control Rod Golem Control Rod, found in the west alcove of the mist-filled chamber

Mage's Running Boots Mage's Running Boots, found on a charred corpse, presumably Nereda

Objects

  • Runic Golem, found in the east alcove of the mist-filled chamber
  • Rune Anvil, found in the west alcove of the mist-filled chamber

Notes

  • Tripwire at the entrance to mist-filled chamber
  • Glyph of Paralysis traps x3, around the ritual site; can be disarmed by a stealthed rogue before combat begins; after combat begins, the Revenant almost always pulls party members into them

Trivia