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An area of Kirkwall that is derelict and destitute, Darktown is a den of iniquity, where only the most pitiable souls dwell. They say it is only a step up from the elven Alienage, but at least the Alienage isn't polluted with chokedamp that covers the streets in a toxic fog.

Background

Undercity heraldry DA2

Undercity heraldry

Darktown was once a mine controlled by the Tevinter Imperium. Once exhausted, the mineshafts were extended under the city to dispose of sewage from Kirkwall's overcrowded population of slaves.

Unsurprisingly, the tunnels became a refuge for those fleeing captivity. A similar trend continues today. The "Undercity," as some call it, is home to the diseased, the insane, to criminals, and even the dead—unwanted corpses are often discarded here by murderers and lazy undertakers.

Darktown's slums makes Lowtown look pleasant in comparison. The foul miasma known as chokedamp clogs and swells in every corner of the Darktown, creating a poisonous mist. Its sewers are a dangerous place. The walls are damp, slick, and coated with phosphorescent lichen. The sewer is a maze, and one foolish enough to enter is not likely to be heard from again.

—From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genitivi

From Codex entry: Kirkwall - Darktown

Built in the underground and sewers of Kirkwall, many Fereldan refugees fled into Darktown in desperation, after finding the gates of Kirkwall firmly shut due to the overflow of refugees fleeing the Fifth Blight.

Darktown is a hive of crime, with many criminal bases there. This is due to the non-existence of guards in the sewers, due to either Darktown being an unrecognised district, or purely because it is considered a lost cause. The dwarven Carta had a strong presence in Darktown following their elimination in Orzammar during the Blight. Slavers also prowl Darktown, likely searching for easy prey too feeble to fight back.

Disease is also widespread in Darktown, and its afflicted denizens either depend on the kindness of learned strangers to heal them, or simply wait as the disease spreads, lacking the funds to buy medicine.

Darktown Map

Map of the area

Places

Anders' Clinic Anders' Clinic

Sanctuary Sanctuary (Act 1)

Darktown: Emeric's Investigation Darktown: Emeric's Investigation (Act 2)

Brekker's Hideaway Brekker's Hideaway (Act 2)

Forgotten Lair Forgotten Lair (Act 2)

Sewer Passage Sewer Passage (Act 3)

Quests

Act 1

Enemies Among Us Enemies Among Us

Wayward Son Wayward Son

The Remains of Sister Plinth The Remains of Sister Plinth

Redblossom Special Redblossom Special

Lyrium-Laced Bilge Hoop Lyrium-Laced Bilge Hoop

Grimoire of the Apprentice Grimoire of the Apprentice

Act 2

Blackpowder Courtesy Blackpowder Courtesy

All That Remains All That Remains

Bounty Hunter Bounty Hunter

The Fixer The Fixer

Sketchy on the Details Sketchy on the Details

Act 3

Favor and Fault Favor and Fault

Justice Justice

On the Loose On the Loose

Gamlen's Greatest Treasure Gamlen's Greatest Treasure

Notable items

Ingredients:

Act 1

Deathroot Deathroot - on the south end of the map near the entrance to the sewers.

Deathroot Deathroot - in the Sanctuary during the quest Enemies Among Us, on the right, past the first group of shades.

Act 2

Deathroot Deathroot - next to the stairs in the bit before Anders's Clinic

Act 3

Deathroot Deathroot - on the south end past the giant wheel.

Notes

  • In every fight happen in Darktown, Anders will join in as allies in the ensuing fight if he is not in the party and you lure the enemies to Anders's Clinic.

See also

Codex entry: Kirkwall - Darktown Codex entry: Kirkwall - Darktown

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