This quest is acquired if the player has imported a save from Dragon Age: Origins with Warden's Keep completed, in which Avernus was spared and allowed to continue his research, either with or without ethical restrictions. Playing through Awakening is not required. If you have, you will first fight a group of raiders surrounding the body of a messenger in the northwestern pass of the Wounded Coast, after wandering into their vicinity. After defeating the enemies, the quest officially begins upon looting the body. It will contain:Grey Warden Documents
Requires: 18 magic
+1 mana/stamina regeneration rate Avernus's Experimental Draught
Whoever consumes this elixir gains greater mastery over the body's potential.
Attribute points: +2
Attribute points: +2
This fight can be rather difficult, as the default occupants of the Wounded Coast (giant spiders, mabari, and apostate mages) will often join the bandits who attacked the Warden messenger (or vice-a-versa) in ganging up on you. The sheer numbers of such a group is challenge enough, but the presence of mabari alongside bandits, spiders, and mages creates a very diverse group of elemental and force resistances. The simplest way to avoid getting overwhelmed is to take the long route; head south and west, then north past some spiders, then approach their location from the left side. This will aggro the spiders, apostates, and mabari, but it prevents you from entering the bandits' line of sight/zone of aggression, allowing you to retreat back to the west and eliminate them, with cold and electricity spells being the most effective. Finish the fight, heal, save, and then take on the bandits.
If you insist on taking the shortest route i.e. approach via the northern path, hold position far back from the enemy campsite and send one party member to draw the attention of 1 or 2 enemies at a time, then retreat back to the party. Wait for the enemy(-ies) to draw close before focusing the party's attacks on them, as you may accidentally order them further down the line and aggro all of the remaining enemies. If no other enemies are aggro'd, the party will drop out of combat and fully recover. Repeat this as necessary until the remaining enemies are a manageable size and defeat them as normal.
Upon defeating them, you can loot the messenger's personal effects to obtain letters and a draught. The first letter is from the Warden-Commander of Ferelden telling the messenger to immediately take the enclosed letters to Weisshaupt Fortress, relying on a contact in Kirkwall who can be contacted through a dead drop in Lowtown during the day if the road from Kirkwall is blocked or too dangerous. The second is from Avernus to the Warden-Commander of Ferelden vaguely discussing important details of his enclosed and cyphered research, inspired by information given to him about The Architect, which he feels the First Warden must be made aware of as soon as possible.
After picking up the letters, more waves of bandits will attack from both the left and right paths. They should be easy pickings for a ranged party, but remember to hang back and let them come to you. Near the eastern entrance/exit of the Wounded Coast an Elite-ranked Thug Commander joins the battle, the last of the bandit forces on the Wounded Coast.
To complete the quest, simply travel to the dead end alley next to The Foundry in Lowtown during the day. The dead drop will be surrounded by another group of bandits. The dead end allows you to set up a choke point between the buildings leading into it for a fight no more difficult than the ones at the Coast. Kill them and interact with the dead drop to deliver the letters. The quest is complete, and Hawke will eventually receive a letter of thanks from the Grey Wardens.
Following the completion of the quest, Hawke will receive a letter of thanks along with some gold.
Rewards EditDark Epiphany
- 2 50 (pc confirmed) sent to your home attached to a letter from the Grey Wardens. (2 in version 1.02)
- 2 attribute points from the potion found on the messenger.