- “In time, the human empires will crumble. We have seen it happen countless times. Until then, we wait, we keep to the wild border lands, we raise halla and build aravels and present a moving target to the humans around us. We try to keep hold of the old ways, to relearn what was forgotten.” ―Gisharel, Keeper of the Ralaferin Clan
The Dalish seek to recover, inherit and preserve the knowledge and sacred treasures of the two fallen kingdoms. They lead nomadic lives, wandering throughout Thedas. Their clans date back to the ruling clans of the Dales and the Dalish themselves are their descendants. As such, they consider themselves to have the "purest" blood from the time of Arlathan. They still revere the elven pantheon and each member of a tribe will tattoo the symbol of their chosen god on their face.
Culture and clan life Edit
- “We are the Dalish: keepers of the lost lore, walkers of the lonely path. We are the last of the Elvhenan, and never again shall we submit.” ―The Oath of the Dales
The Dalish travel around the more remote reaches of Thedas in covered wagons called aravels, special wagons with large triangular sails atop them and rudder-like devices on the back. The Dalish elves are also known for being the only race adept at forging ironbark, a unique substance stronger and lighter than steel, used to make their weapons and certain other items of clothing, such as amulets. These, along with carved halla horns, are highly valued and are often used to trade with humans for things they cannot make on their own like metals for their weapons.
Dalish elves tend to keep to their own and avoid humans whenever they can, but will occasionally encounter human travelers, or venture near human settlements to trade. At the threat of these encounters becoming violent, a Dalish clan will likely withdraw before any real force of humans gets involved, but they will often still be willing to stand their ground. In the long run, hostilities with humans will likely end badly for the elves, especially if a kingdom decides that a certain clan has become more trouble than it is worth.
The Dalish clans themselves can also be quite different from each other. Some clans will get along fairly well with humans, and might even camp outside of settlements for long periods of time. Other clans are more infamous, living by banditry and hiding like guerrillas in the mountain passes.
When Dalish elves die, their clan will bury them and plant a tree over their remains. The dead are provided with an oak staff to help them along the path of the afterlife, and a cedar branch to scatter the ravens of Fear and Deceit who were once servants of Dirthamen.
Whilst they still lived in the Dales, the Dalish had at least one Lord called Hassandriel in 2:7 Glory, towards the end of the elven nation. It was in essence based on an aristocratic/oligarchic model rather than simply a monarchy.
Lore-keeping and education Edit
- Main article: Education
Education among the Dalish appears to be in the main oral, who instruct through the use of lore and storytelling. The Dalish retain their history through oral tradition as well as books in some cases.
Dalish clans rarely encounter each other in order to protect themselves; their diaspora is as much of a blessing as is a curse. Since Dalish don't—if ever—keep in contact between other clans, should one be exterminated by a human lord—a difficult task in and of itself—them being able to find the others will be nearly impossible. Only once a decade or so do the Dalish clans all meet together, and their keepers, the elders and leaders of the Dalish who are responsible in keeping elven lore and magic alive, will meet together and exchange knowledge in a meeting called the Arlathvhen.
During such a time, the clans will recall and record any lore they have relearned since the past meeting, along with reiterating what lore they know already to keep their traditions as accurate and alive as possible. During such time, the clans will exchange relics dating from the two elven nations for safekeeping. The Dalish believe that all the relics they've preserved from the Dales and Arlathan belong to all the Dalish; such trades are seen as much of an act of sharing as is a matter of trade, and the same is true even for talented elves. Merrill for example was born in the Alerion clan, but due to her magical talents she was given to the Sabrae clan to be the First of Keeper Marethari as clan Alerion already had a number of gifted elves.
Many Dalish live by goddess of the hunt Andruil's code known as the Vir Tanadhal, meaning "Way of Three Trees" of "the Ways of the Hunter." It is made of three parts, taught by Andruil herself, which are:
- Vir Assan ("Way of the Arrow") - fly straight and do not waver. "Be swift and silent," Andruil taught. "Strike true; do not waver. And let not your prey suffer."
- Vir Bor'Assan ("Way of the Bow") - bend but never break. "As the sapling bends, so must you. In yielding, find resilience; in pliancy, find strength."
- Vir Adahlen ("Way of the Forest" or "Way of the Wood") - together we are stronger than the one. "Receive the gifts of the hunt with mindfulness. Respect the sacrifice of my children. Know that your passing shall nourish them in turn."
The three parts of the philosophy are often strung together as a sort of mantra, which the Dalish will often end with the phrase, "We are the last of the elvhenan, and never again shall we submit."
A few follow a different path, Sylaise's code known as Vir Atish'an, "The Way of Peace": Dalish following this calling learn the arts of the healer and the mender.
When dealing with one another, Dalish elves may invoke Vir Sulevanin, a bargain by which an elf will complete a given task for another in return for something, such as a valuable clan item. Though the recipient of this bargain may dissent, they cannot reject an offer of Vir Sulevanin. Similarly, the elf offering the bargain must apparently agree to the task set to them whether it is desirable or not.
The Founding of the Dales Edit
During the centuries of slavery after their ancient civilization of Elvhenan fell to the Tevinter Imperium, the elves lost most of their language, history and lore. However, when Andraste and her husband Maferath led their Alamarri army against Tevinter in 1020 TE, the elven slaves led by Shartan rose up and helped fight against their masters.
Shartan was killed when Andraste was betrayed to the Tevinters, but in 1025 TE, Maferath and Andraste's sons gave the elves the Dales as a reward for their part in the war. At that time, the Dales were on the fringe of Tevinter territory and were barely populated, with only the scattered Ciriane people to the west, and the barbarians of Fereldan Valley on the other side of the Frostback Mountains. The freed elves set off for their new home from Tevinter on foot in what would come to be called "The Long Walk". Many perished along the way, but those who survived founded the city of Halamshiral – meaning "the end of the journey" in Elvish. They were joined by elves from across Thedas and began the task of restoring their lost language, religion and lore.
The Long Walk Edit
—From Codex entry: The Long Walk
- "Only sixty-five of our group made it to Halamshiral. Some gave up. Some sickened, especially the little ones. Bandits stalked us. My mother forgive me, I had to steal food. A child fought me for extra scraps of bread. A few days later, I carried her for miles after her legs gave out. She died shivering in my arms.
- I used to have a master, a mage. He fed me well, never beat me, even taught me how to read so I could do his accounts. But if he had a theory or a spell he wanted to test out, he'd get out his daggers, have the other servants tie me to a post, and carve furrows into my skin. I was so afraid. Every time, I was sure I would die. But at worst I'd collapse, get bandaged up, and lie in bed too weak to move for days. The other slaves visited me in secret to survey the damage. I'd heal just enough before he needed blood again.
- That is why I traveled from Val Dorma to the Dales with nothing but rags on my back. That is why there were one hundred and five of us when we set out, all elven. That is why I fell to my knees and wept when we crossed through the gates of my new home, a village for my people."
The fall of the Dales Edit
—From Codex entry: The Dales
- Like dragons they fly, glory upon wings.
- Like dragons they savage, fearsome pretty things.
- --Unknown poet, written of humans shortly before the fall of the Dales
As the Dales continued, its citizens became increasingly isolationist, perhaps simply because they had learned to distrust humans during their long slavery, or perhaps because they were seeking to regain the immortality that legend says contact with the humans had robbed them of. Certainly Chantry missionaries would have been unwelcome in a land trying to re-establish the old elven religion, but historians also claim that the elves refused to trade with their neighbors and that "Emerald Knights" were posted at the borders to forestall visitors.
In their attempt to regain the lost glory of Elvhenan, the elves cut themselves off from their human neighbours. Throughout the Second Blight, which lasted for most of the Divine Age, the elves of the Dales remained neutral and unhelpful. When the city of Montsimmard was nearly destroyed by darkspawn in 1:25 Divine, it is alleged that the elven army simply watched from nearby. Partly because of this, the end of the Blight saw increasing hostility between the Dales and Orlais. According to human accounts, border skirmishes escalated into full-scale war after the elven forces attacked the Orlesian town of Red Crossing in 2:9 Glory. However, there is also reason to suspect the Chantry, which objected to the worship of the elven pantheon, of inciting fear and hatred of the elves by allegedly spreading false rumours of human sacrifice. The Dalish claim the war started after the Chantry sent templars into their sovereign territory after the elves kicked their missionaries out of the Dales. By 2:10 Glory, elven forces had captured Montsimmard and were on the doorstep of Val Royeaux.
At this point, the Chantry called for a holy war against the elves that became known as the Exalted March of the Dales. While the elves eventually sacked Val Royeaux and pushed well into human lands, Halamshiral was conquered and the elves were completely crushed by 2:20 Glory. The Dales were appropriated by the Orlesians, who uprooted elven settlements and forbade worship of the elven gods. Elves who accepted the Chantry's offered truce were required to accept the Maker and live in slums, known as alienages, within human settlements, becoming the city elves. Some elves, however, refused to give up their worship or their dream of their own homeland. These became the Dalish, retaining the name of their second lost homeland and vowing to keep elven language, lore and religion alive.
The Fifth Blight Edit
While some contemporaries dispute whether the Fifth Blight was a true Blight or merely a large darkspawn resurgence, historians agree that it began in the swamps of the Korcari Wilds on the southeastern border of Ferelden in the year 9:30 Dragon.
King Cailan Theirin was swift in responding to the threat, gathering the royal army, every Grey Warden in his country, and sending a call for aid to the Ferelden nobility. The assembled armies laid a trap in the ruins of Ostagar, hoping to crush the force before it reached civilization. But they failed.
Darkspawn overran the defenders of Ostagar and decimated the king and his army. They continued their advance into Ferelden unopposed. Only two Grey Wardens managed to escape the slaughter. And somehow, they came into possession of ancient treaties, which compelled the races of men to join arms against the massing horde.
When The Warden finds the Dalish elves, the Warden discovers that they are being destroyed by a virulent disease which is turning them all into werewolves. The clan keeper, Zathrian, asks the Warden's assistance in ridding them of the curse. He requests that the Warden find the first werewolf, Witherfang, and return with his heart to end the curse destroying his people. The quest takes the Warden through the Brecilian Forest to track down the lead werewolf.
If the Warden sided with the elves in "Nature of the Beast", the Dalish elves, too, will join the Grey Warden's growing army.
- At the end of Dragon Age: Origins, it is possible for the Hero of Ferelden to ask the new monarch of Ferelden to grant the Dalish their own lands if the Warden is of Dalish origin. Alternatively, if the Warden is of Dalish origin and sacrifices themself to end the Blight, the Dalish will be given these lands as well. The epilogue will then reveal that they settle these lands, though new political tensions arise.
Known dalish clans Edit
- Alerion, the clan Merrill was born into.
- Ralaferin clan, whose Keeper is Gisharel.
- Sabrae, the Dalish Warden's clan.
- Virnehn, the clan of Thelhen.
- Unnamed Velanna's clan.
- Unnamed Yevven's clan.
- Unnamed Zathrian's clan.
- Unnamed Ariane's clan.
- Unnamed clan that found young Loghain and Maric in Korcari Wilds.
Notable Dalish elves Edit
- The Inquisitor - if of elven origin 
- Mahariel - Warden of Dalish Elf Origin
- Rajmael, a Dalish general during exalted march against the Dales
- According to Zevran there are Dalish elves in Antiva City, but they are much more violent than those in Ferelden.
- In the old BioWare forums, David Gaider stated that Dalish in Rivain have a semi-permanent settlement in the city of Llomerryn. However, a party banter during Act 2 in Dragon Age II between Isabela and Merrill reveals that the Dalish have not yet reached Llomerryn.
- It is unknown whether or not Dalish elves live longer than the city elves, since David Gaider and Mary Kirby have given conflicting information regarding their longevity. 
- Though possibly unintentional, there is a cultural and historical resemblance between the Dalish elves and real world Irish people (Daoine Éirineach). Coincidentally since Dragon Age II, many Dalish elves have Irish accents.
Codex entries EditCodex entry: The Dalish Elves Codex entry: Aravels Codex entry: The Dales Codex entry: Halla Codex entry: Vallaslin: Blood Writing