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In time, the human empires will crumble. We have seen it happen countless times. Until then, we wait, we keep to the wild border lands, we raise halla and build aravels and present a moving target to the humans around us. We try to keep hold of the old ways, to relearn what was forgotten. ―Gisharel, Keeper of the Ralaferin Clan[1]

Organization
Dalish

Quest-Dalish Elf Origin Farewell
Motto:
We are the Dalish: keepers of the lost lore, walkers of the lonely path. We are the last of the Elvhenan, and never again shall we submit.
Type:
Cultural
Location:
Throughout Thedas
Appearances:

The Dalish seek to recover, inherit and preserve the knowledge and sacred treasures of the two fallen elven kingdoms, the Dales and Elvhenan. They lead nomadic lives, wandering throughout Thedas. Their clans date back to the independent kingdom of the Dales and the Dalish themselves are their descendants. Many Keepers are descended from the nobility who governed the Dales. The Dalish are considered to have the "purest" blood from the time of Arlathan. They still revere the elven pantheon and each member of a tribe will tattoo the symbol of their chosen god on their face.

Culture and clan life Edit

NPC-Mithra

Dalish Hunter

Dalish elves

Dalish elves celebrating and entertaining near a human settlement[2]

You were born among the Dalish elves: noble wanderers who refused to join the society of humans that subjugated their homeland so long ago. The Dalish travel the lands in tightly-knit clans, struggling to maintain their half-forgotten lore in a human world that fears and despises them. ―Duncan

The Dalish travel around the more remote reaches of Thedas in aravels, special wagons with large triangular sails and rudder-like devices on the back. In addition to being pulled by Halla, aravels use magic to move through the forests quickly and easily.[3] The Dalish elves are also known for being the only race adept at forging ironbark, a unique substance stronger and lighter than steel, used to make their weapons and certain other items of clothing, such as amulets. These, along with carved halla horns, are highly valued and are often used to trade with humans for things they cannot make on their own like metals for their weapons.

Dalish elves tend to keep to their own and avoid humans whenever they can, but will occasionally encounter human travelers, or venture near human settlements to trade. At the threat of these encounters becoming violent, a Dalish clan will likely withdraw before any real force of humans gets involved, but they will often still be willing to stand their ground. In the long run, hostilities with humans will likely end badly for the elves, especially if a kingdom decides that a certain clan has become more trouble than it is worth.

Area-Dalish Camp

A Dalish camp

The Dalish clans themselves can also be quite different from each other. Some clans will get along fairly well with humans, and might even camp outside of settlements for long periods of time. Other clans are more infamous, living by banditry and hiding like guerrillas in the mountain passes.

Some clans have, in addition to a Keeper and hahren, a warleader and hearthmistress.[4]

When Dalish elves die, their clan will bury them and plant a tree over their remains.[5] The dead are provided with an oak staff to help them along the path of the afterlife, and a cedar branch to scatter the ravens of Fear and Deceit who were once servants of Dirthamen.[6]

Whilst they still lived in the Dales, the Dalish had at least one Lord called Hassandriel in 2:7 Glory, towards the end of the elven nation.[7] It was in essence based on an aristocratic/oligarchic model rather than simply a monarchy.[8]

The Dalish are familiar with many natural remedies humans have forgotten or ignored, such as chewing pieces of bark from certain trees to cure a headache.[9]

Lore-keeping and education Edit

Main article: Education

Education among the Dalish appears to be in the main oral,[10] who instruct through the use of lore and storytelling. The Dalish retain their history through oral tradition as well as books in some cases.[11]

Dalish clans rarely encounter each other in order to protect themselves; their diaspora is as much of a blessing as is a curse. Since Dalish don't—if ever—keep in contact between other clans, should one be exterminated by a human lord—a difficult task in and of itself—them being able to find the others will be nearly impossible. Only once a decade or so do the Dalish clans all meet together, and their keepers, the elders and leaders of the Dalish who are responsible in keeping elven lore and magic alive, will meet together and exchange knowledge in a meeting called the Arlathvhen.

During such a time, the clans will recall and record any lore they have relearned since the past meeting, along with reiterating what lore they know already to keep their traditions as accurate and alive as possible. During such time, the clans will exchange relics dating from the two elven nations for safekeeping. The Dalish believe that all the relics they've preserved from the Dales and Arlathan belong to all the Dalish; such trades are seen as much of an act of sharing as is a matter of trade, and the same is true even for talented elves. Merrill for example was born in the Alerion clan, but due to her magical talents she was given to the Sabrae clan to be the First of Keeper Marethari as clan Alerion already had a number of gifted elves.

A clan's "First," an apprentice mage under a Keeper, studies history and magic and attempts to preserve elven lore.[12]

Philosophy Edit

Many Dalish live by goddess of the hunt Andruil's code known as the Vir Tanadhal, meaning "Way of Three Trees" or "the Ways of the Hunter." It is made of three parts, taught by Andruil herself, which are:[13][14]

  • Vir Assan ("Way of the Arrow") - fly straight and do not waver. "Be swift and silent," Andruil taught. "Strike true; do not waver. And let not your prey suffer."
  • Vir Bor'Assan ("Way of the Bow") - bend but never break. "As the sapling bends, so must you. In yielding, find resilience; in pliancy, find strength."
  • Vir Adahlen ("Way of the Forest" or "Way of the Wood") - together we are stronger than the one. "Receive the gifts of the hunt with mindfulness. Respect the sacrifice of my children. Know that your passing shall nourish them in turn."

The three parts of the philosophy are often strung together as a sort of mantra, which the Dalish will often end with the phrase, "We are the last of the elvhenan, and never again shall we submit." A rite of passage for hunters is to bring back the pelt of a creature the hunter has hunted.[15]

A few follow a different path, Sylaise's code known as Vir Atish'an, "The Way of Peace": Dalish following this calling learn the arts of the healer and the mender.[16]

When dealing with one another, Dalish elves may invoke Vir Sulevanin, a bargain by which an elf will complete a given task for another in return for something, such as a valuable clan item. Though the recipient of this bargain may dissent, they cannot reject an offer of Vir Sulevanin. Similarly, the elf offering the bargain must apparently agree to the task set to them whether it is desirable or not.[17]

History Edit

The Founding of the Dales Edit

During the centuries of slavery after their ancient civilization of Elvhenan fell to the Tevinter Imperium, the elves lost most of their language, history and lore. However, when Andraste and her husband Maferath led their Alamarri army against Tevinter in 1020 TE,[18] the elven slaves led by Shartan rose up and helped fight against their masters.

Shartan was killed when Andraste was betrayed to the Tevinters, but in 1025 TE, Maferath and Andraste's sons gave the elves the Dales as a reward for their part in the war. At that time, the Dales were on the fringe of Tevinter territory and were barely populated, with only the scattered Ciriane people to the west, and the barbarians of Fereldan Valley on the other side of the Frostback Mountains. The freed elves set off for their new home from Tevinter on foot in what would come to be called "The Long Walk". Many perished along the way, but those who survived founded the city of Halamshiral – meaning "the end of the journey" in Elvish. They were joined by elves from across Thedas and began the task of restoring their lost language, religion and lore.

The Long Walk Edit

We walked with what little we had on our backs. Some walked without shoes, for they had none. Whole families, women with infants, the old and young alike--all of them made their way across the land on foot. Many perished along the way. Some died of exhaustion, others simply gave up and fell by the wayside. A great number were set upon by human bandits, even though we had few possessions. Some turned back toward Tevinter. But most of us continued walking. And the gods rewarded those of us who did not waver by bringing us to the Dales. And for a time, it was home.
—From Codex entry: The Long Walk
"Only sixty-five of our group made it to Halamshiral. Some gave up. Some sickened, especially the little ones. Bandits stalked us. My mother forgive me, I had to steal food. A child fought me for extra scraps of bread. A few days later, I carried her for miles after her legs gave out. She died shivering in my arms.
I used to have a master, a mage. He fed me well, never beat me, even taught me how to read so I could do his accounts. But if he had a theory or a spell he wanted to test out, he'd get out his daggers, have the other servants tie me to a post, and carve furrows into my skin. I was so afraid. Every time, I was sure I would die. But at worst I'd collapse, get bandaged up, and lie in bed too weak to move for days. The other slaves visited me in secret to survey the damage. I'd heal just enough before he needed blood again.
That is why I traveled from Val Dorma to the Dales with nothing but rags on my back. That is why there were one hundred and five of us when we set out, all elven. That is why I fell to my knees and wept when we crossed through the gates of my new home, a village for my people."
--Anonymous account of the Long Walk, as told to Brother Pekor of Ferelden, circa -140 Ancient[19]

The fall of the Dales Edit

Character-Paivel teaches Dalish children

Every modern Dalish child is taught about the fall of the Dales by the clan elders.

We could once again forget the incessant passage of time. Our people began the slow process of recovering the culture and traditions we had lost to slavery. But it was not to last. The Chantry first sent missionaries into the Dales, and then, when those were thrown out, templars. We were driven from Halamshiral, scattered.
—From Codex entry: The Dales
Like dragons they fly, glory upon wings.
Like dragons they savage, fearsome pretty things.
--Unknown poet, written of humans shortly before the fall of the Dales[20]

As the Dales continued, its citizens became increasingly isolationist, perhaps simply because they had learned to distrust humans during their long slavery, or perhaps because they were seeking to regain the immortality that legend says contact with the humans had robbed them of. Certainly Chantry missionaries would have been unwelcome in a land trying to re-establish the old elven religion, but historians also claim that the elves refused to trade with their neighbors and that "Emerald Knights" were posted at the borders to forestall visitors.[21]

In their attempt to regain the lost glory of Elvhenan, the elves cut themselves off from their human neighbours. Throughout the Second Blight, which lasted for most of the Divine Age, the elves of the Dales remained neutral and unhelpful. When the city of Montsimmard was nearly destroyed by darkspawn in 1:25 Divine, it is alleged that the elven army simply watched from nearby. Partly because of this, the end of the Blight saw increasing hostility between the Dales and Orlais. According to human accounts, border skirmishes escalated into full-scale war after the elven forces attacked the Orlesian town of Red Crossing in 2:9 Glory. However, there is also reason to suspect the Chantry, which objected to the worship of the elven pantheon, of inciting fear and hatred of the elves by allegedly spreading false rumours of human sacrifice. The Dalish claim the war started after the Chantry sent templars into their sovereign territory after the elves kicked their missionaries out of the Dales.[22] By 2:10 Glory, elven forces had captured Montsimmard and were on the doorstep of Val Royeaux.

At this point, the Chantry called for a holy war against the elves that became known as the Exalted March of the Dales. While the elves eventually sacked Val Royeaux and pushed well into human lands, Halamshiral was conquered and the elves were completely crushed by 2:20 Glory. The Dales were appropriated by the Orlesians, who uprooted elven settlements and forbade worship of the elven gods.[18] Elves who accepted the Chantry's offered truce were required to accept the Maker and live in slums, known as alienages, within human settlements, becoming the city elves. Some elves, however, refused to give up their worship or their dream of their own homeland. These became the Dalish, retaining the name of their second lost homeland and vowing to keep elven language, lore and religion alive.

The Fifth Blight Edit

Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.

While some contemporaries dispute whether the Fifth Blight was a true Blight or merely a large darkspawn resurgence, historians agree that it began in the swamps of the Korcari Wilds on the southeastern border of Ferelden in the year 9:30 Dragon.

King Cailan Theirin was swift in responding to the threat, gathering the royal army, every Grey Warden in his country, and sending a call for aid to the Ferelden nobility. The assembled armies laid a trap in the ruins of Ostagar, hoping to crush the force before it reached civilization. But they failed.

Darkspawn overran the defenders of Ostagar and decimated the king and his army. They continued their advance into Ferelden unopposed. Only two Grey Wardens managed to escape the slaughter. And somehow, they came into possession of ancient treaties, which compelled the races of men to join arms against the massing horde.

In desperation to find more allies, the Wardens journeyed into the Brecilian Forest, seeking the Dalish.[23]

When The Warden finds the Dalish elves, the Warden discovers that they are being destroyed by a virulent disease which is turning them all into werewolves. The clan keeper, Zathrian, asks the Warden's assistance in ridding them of the curse. He requests that the Warden find the first werewolf, Witherfang, and return with his heart to end the curse destroying his people. The quest takes the Warden through the Brecilian Forest to track down the lead werewolf.

If the Warden sided with the elves in "Nature of the Beast", the Dalish elves, too, will join the Grey Warden's growing army.

  • At the end of Dragon Age: Origins, it is possible for the Hero of Ferelden to ask the new monarch of Ferelden to grant the Dalish their own lands if the Warden is of Dalish origin. Specifically the Hinterlands north of the Korcari Wilds, which includes the ruins of Ostagar. Alternatively, if the Warden is of Dalish origin and sacrifices themself to end the Blight, the Dalish will be given these lands. The epilogue will then reveal that they settle these lands, though new political tensions arise.[24]

Known dalish clans Edit

Redemption dalish camp

Yevven's clan was massacred by a Tal-Vashoth Saarebas.

Notable Dalish elves Edit

MarethariDAII

Keeper Marethari

For a complete list, see Category:Dalish.

Notes Edit

Gallery Edit

Codex entries Edit

Ico codex entry Codex entry: The Dalish Elves
Ico codex entry Codex entry: Aravels
Ico codex entry Codex entry: The Dales
Ico codex entry Codex entry: Halla
Ico codex entry Codex entry: Vallaslin: Blood Writing

References Edit

  1. On Dwarves, Elves and Qunari.
  2. Dragon Age (tabletop RPG), Master's Guide, set 1, p. 43
  3. Dragon Age: Last Flight, pg. 87.
  4. Dragon Age: The Masked Empire, pg. 230.
  5. From a conversation option for a Dalish Warden in dialogue with Alistair.
  6. Codex entry: Falon'Din: Friend of the Dead, the Guide.
  7. Codex entry: Uthenera
  8. BSN David Gaider (2013). "Elvhen Kingdom: Questions and Speculation" . BioWare Social Network.
  9. According to Felassan.
  10. As implied by hahrens Paivel and Sarel.
  11. As implied by the book Morrigan takes from Ariane's clan.
  12. According to Merrill in Dragon Age II.
  13. Codex entry: Andruil: Goddess of the Hunt
  14. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 33.
  15. As explained by Cammen
  16. Codex entry: Vir Atish'an
  17. According to Merrill and Marethari during quest Mirror Image in Dragon Age II.
  18. 18.0 18.1 Dragon Age: Origins: Prima Official Game Guide, Collector's Edition, p. 342
  19. Dragon Age logo - new Dragon Age: The World of Thedas, vol. 1, p. 28
  20. According to conversation with Lanaya, regarding the relationship between humans and elves, and the downfall of the Dales.
  21. Codex entry: The Dales
  22. Codex entry: The Dales
  23. Codex entry: A Study of the Fifth Blight, Vol. One
  24. Epilogue (Origins)
  25. Codex entry: Vir Atish'an
  26. According to David Gaider, an elven Inquisitor will be Dalish. The Bioware Forum - Elf: Dalish or City?
  27. Codex entry: The Brecilian Forest
  28. Based on The Veshialle description.
  29. Dialogue during Witch Hunt with Ariane
  30. According to restored party comments during conversation with hahren Sarel during quest Nature of the Beast.
  31. BioWare old forums David Gaider (May 20, 2009). "Dalish elves" (archive). BioWare Forums (offline). Retrieved on May 25, 2012.
  32. David Gaider interview
  33. BSN Mary Kirby (2013). "Which race in Dragon Age lives the longest?" . BioWare Social Network.

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