The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.
The character makes a single massive swing at the target, with +5 attack. If the strike connects, it is an automatic critical hit, possibly killing non-boss opponents outright if its health is equal to or below 20%.
Conjuration time: 1s.
80 additional threat is supposed to be drawn from the target. As of patch 1.02, only damage-based threat is drawn.
Activation base is in stamina and values vary with fatigue%.
Many talents and spells are more powerful than the description suggests (Punisher, Sunder Arms/Armor, Arrow of Slaying). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, causing a death-blow to any non-boss (white or yellow) target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon—slow swings, big numbers), this fourth-tier ability turns out to be worse than the first-tier Mighty Blow.