Critical Strike
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| |||
|---|---|---|---|
| Type:
| Two-Handed (Pommel Strike tree)
| ||
| Effect type:
| Activated
| ||
| Range:
| Personal
| ||
| Activation:
| 40
| ||
| Cooldown:
| 60s
| ||
| Requires:
| 34 strength
Master Combat Training | ||
| Description:
| The character makes a single massive swing at the target, gaining a bonus to attack. If the strike connects, it is an automatic critical hit, possibly killing the opponent outright if its health is low enough.
| ||
Critical Strike is a warrior's Two-Handed talent from the Pommel Strike tree in Dragon Age: Origins.
Information
Edit
- The character makes a single massive swing at the target, with +5 attack. If the strike connects, it is an automatic critical hit, possibly killing non-boss opponents outright if its health is equal to or below 20%.
- Conjuration time: 1s.
- 80 additional threat is supposed to be drawn from the target. As of patch 1.02, only damage-based threat is drawn.
Notes
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- Activation base is in stamina and values vary with fatigue%.
- Many talents and spells are more powerful than the description suggests (Punisher, Sunder Arms/Armor, Arrow of Slaying). This one, however, is quite the opposite. It is truly just a single swing done with a bonus to attack that criticals if it hits, causing a death-blow to any non-boss (white or yellow) target if its health is below 20%. If one takes into consideration that any "white" creature which is below 20% health should die from a two-handed warrior's swing anyway (that's the point of wielding a two handed weapon—slow swings, big numbers), this fourth-tier ability turns out to be worse than the first-tier Mighty Blow.
- Very useful when combined with later tier talents based on crits, such as Stunning Blows and Destroyer.