Critical Shot
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| |||
|---|---|---|---|
| Type:
| Archery (Pinning Shot tree)
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| Effect type:
| Activated
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| Range:
| Very long
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| Activation:
| 40
| ||
| Cooldown:
| 10s
| ||
| Requires:
| 21 dexterity
Expert Combat Training | ||
| Description:
| Finding a chink in the target's defenses, the archer fires an arrow that, if aimed correctly, automatically scores a critical hit and gains a bonus to armor penetration. The Master Archer talent increases the armor penetration bonus.
| ||
Critical Shot is a rogue and warrior talent from the Pinning Shot tree in Dragon Age: Origins.
Information
Edit
- Finding a chink in the target's defenses, the archer fires an arrow that, if aimed correctly, automatically scores a critical hit and gains +10 armor penetration. The Master Archer talent grants a further +10 armor penetration.
- Range: 60m.
- Conjuration time: 1s.
- 50 additional Threat is supposed to be drawn from the target. As of Patch 1.02, only damage-based Threat is drawn.
Notes
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- Activation base is in Stamina and values vary with fatigue%.
- Like any auto-critical hit ability, Critical Shot is excellent at shattering frozen/petrified targets. To increase effectiveness, make sure to cast Heroic Offense first. This combo, followed up by an Arrow of Slaying can often allow your archer to instantly slay a pair of enemies at the very beginning of combat.
- Critical Shot should never be used at the target afflicted by the Death Hex, as it turns already critical hits into normal.