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For the spells in Dragon Age: Origins, see Creation spells (Origins).


Creation spells are spells available to the mage class in Dragon Age II.

Ability tree[]

Talent tree

Spells[]

Heal Heal
Activated
Activation: 30
Cooldown: 40s
The mage imbues an ally with restorative energy, knitting flesh and mending bone.

Health regeneration: 40%
Greater Heal Greater Heal
Upgrade
Requires: Level 3
Heal becomes a tide of restorative energy.

Health regeneration: +40% (total: 80%)
Heroic Aura Heroic Aura
Sustained
Upkeep: 20%
Cooldown: 5s
Requires: Level 3
The mage enhances the party's aptitude in battle for as long as this mode is active.

Attack: +15% for all party members
Defense: +7.5% for all party members
Valiant Aura Valiant Aura
Upgrade
Requires: Level 7
Requires: 2 points in Creation
Heroic Aura becomes a beacon of destructive power as well as protection.

Damage: +10% for all party members
Critical chance: +10% for all party members
Glyph of Paralysis Glyph of Paralysis
Activated
Size: 6m
Activation: 25
Duration: 20s, or 1s after first paralysis
Cooldown: 30s
Requires: Level 4
The mage inscribes a glyph on the ground that paralyzes most foes who cross its bounds.

Paralyze chance: 100% vs. normal enemies
Enemies paralyzed: 2
Paralysis duration: 4s
Glyph of Binding Glyph of Binding
Upgrade
Requires: Level 8
Requires: 2 points in Creation
The Glyph of Paralysis now persists for longer after an enemy crosses it.

Enemies paralyzed: +2 (total: 4)
Paralysis duration: +6s (total: 10s)
Glyph duration: +2s after first paralysis (total: 3s)
Glyph of Repulsion Glyph of Repulsion
Activated
Range: 6m
Activation: 30
Duration: 10s
Cooldown: 30s
Requires: Level 6
Requires: Glyph of Paralysis
The mage inscribes the ground with a glyph that repels opponents with a strong wave of physical force.

Physical force: 6x
Glyph of Defiance Glyph of Defiance
Upgrade
Requires: Level 10
Requires: 3 points in Creation
Glyph of Repulsion now hits opponents with a much stronger wave of physical force.

Physical force: +12x (total: 18x)
Haste Haste
Activated
Activation: 30
Duration: 10s
Cooldown: 60s
Requires: Level 7
Requires: Heal
Requires: Heroic Aura
Requires: 3 points in Creation
The mage imbues the party with speed for a short time.

Attack speed: +50% for all party members
Great Haste Great Haste
Upgrade
Requires: Level 11
Haste now lasts significantly longer.

Duration: +10s (total: 20s)
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