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For the herbs in Dragon Age: Inquisition, see Herbs (Inquisition).
For information on crafting, see Crafting (Inquisition).

This page lists all cloth, leather and metal crafting materials in Dragon Age: Inquisition.

Type / Slot Utility Offense Defense
Cloth Magic
Willpower
Attack
Barrier Damage
Heal on Kill
Electric Resistance
Heal Bonus
Magic Defense
Spirit Resistance
Cold Resistance
Leather Cunning
Dexterity
Sunder on Hit
Critical Chance
Critical Damage
Flanking Damage
Sunder when Hit
Cold Resistance
Fire Resistance
Ranged Defense
Metal Strength
Constitution
Armor Penetration
Attack
Guard Damage
Stagger on Hit
Health
Melee Defense
Stagger on Being Hit

Cloth Edit

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Cotton 1 Low armor rating +1 Willpower +1.5% chance to heal on kill +2% healing bonus from all sources
Note: Requires Trespasser DLC.
Lambswool 1 Low armor rating +1 Magic +2% barrier damage bonus +1% magic defense
Note: Requires The Descent DLC.
Note: Requires Trespasser DLC.
Plaideweave 1 Low armor rating +1 Magic +1% attack +2.5% electric resistance
Note: Requires Trespasser DLC.
Samite 1 Low armor rating +1 Willpower +1.5% chance to heal on kill +2.5% spirit damage resistance
Note: Requires Trespasser DLC.
Silk 1 Low armor rating +1 Magic +2% barrier damage bonus +1% magic defense
Note: Requires Trespasser DLC.
Velveteen 1 Low armor rating +1 Magic +1% attack +2.5% electric damage resistance
Note: Requires Trespasser DLC.
Darkened Samite 2 Medium armor rating +1.5 Willpower +1.75% chance to heal on kill +3% spirit damage resistance
Note: Requires Trespasser DLC.
Everknit Wool 2 Medium armor rating +1.5 Magic +2.5% Barrier Damage Bonus +1.5% Magic Defense
Note: Requires Trespasser DLC.
Highever Weave 2 Medium armor rating +1 Magic / +0.5 Willpower +1.5% attack +3% electric damage resistance
Note: Requires Trespasser DLC.
Lustrous Cotton 2 Medium armor rating +1.5 Willpower +1.75% chance to heal on kill +2.5% healing from all sources
Note: Requires Trespasser DLC.
Ring Velvet 2 Medium armor rating +1 Magic / +0.5 Willpower +1.5% attack +3% electric damage resistance
Note: Requires Trespasser DLC.
Silk Brocade 2 Medium armor rating +1.5 Magic +2.5% Barrier Damage Bonus +1.5% Magic Defense
Note: Requires Trespasser DLC.
Avvar Cotton 3 High armor rating +1.75 Dexterity +3% Flanking damage bonus +3.5% cold damage resistance
Dales Loden Wool 3 High armor rating +1.75 Magic +3% Barrier damage bonus +1.75% Magic defense
Note: Requires Trespasser DLC.
Imperial Vestment Cotton 3 High armor rating +1.75 Willpower +2% Chance to heal on kill +3% Healing from all sources
Note: Requires Trespasser DLC.
Infused Vyrantium Samite 3 High armor rating +1.75 Willpower +2% Chance to heal on kill +3.5% Spirit damage resistance
Note: Requires Trespasser DLC.
King's Willow Weave 3 High armor rating +1 Magic / +0.75 Willpower +1.75% Attack +3.5% Electric damage resistance
Note: Requires Trespasser DLC.
Plush Fustian Velvet 3 High armor rating +1 Magic / +0.75 Willpower +1.75% Attack +3.5% Electric damage resistance
Note: Requires Trespasser DLC.
Royale Sea Silk 3 High armor rating +1.75 Magic +3% Barrier damage bonus +1.75% Magic defense
Note: Requires Trespasser DLC.
Avvar Twill 4 Very high armor rating +2 Willpower +2.25% chance to heal on kill +4% Spirit damage resistance
Dragon Webbing 4 Very high armor rating +1 Willpower / +1 Magic +3.5% critical damage +4% fire damage resistance
Silken Nether Cloth 4 High armor rating +2 Magic +3.5% Barrier damage bonus +2% Magic defense

Cloth (Masterwork) Edit

Name Tier Effect Acquisition
Fade-Touched Cotton (Heal) 1 On dying: 5% chance to heal for half health.
Fade-Touched Cotton (Walking Bomb) 1 10% chance to apply Walking Bomb for 5 seconds, with detonation of 50% weapon damage.
Fade-Touched Honeycomb 3 On hit: Chance to inflict Bees! on target.
Fade-Touched Lambswool (Caltrops) 1 10% chance to drop Caltrops on a hit, doing 30% weapon damage per second.
Fade-Touched Lambswool (Guard) 1 On hit: Gain 2 Guard.
Fade-Touched Plaideweave (Magic) 1 On kill: +10 to magic for 10 seconds
Fade-Touched Samite (Focus) 1 5% extra focus for each enemy within 8 meters.
  • Randomly looted from Highwaymen in Crestwood.
    Note: Only from One-Handed Warrior Highwaymen
  • Rare loot from enemies that drop Samite.
Fade-Touched Samite (Mind Blast) 1 2% chance to cast Mind Blast on a hit.
  • Randomly looted from Highwaymen in Crestwood.
    Note: Only from One-Handed warrior Highwaymen
  • Rare loot from enemies that drop Samite.
Fade-Touched Silk (Ability Cost) 1 Abilities cost 10% less Mana/Stamina if not being hit for 5 seconds.
Fade-Touched Silk (Fade Cloak) 1 2% chance to cast Fade Cloak on a hit.
Fade-Touched Velveteen (Ability Cost) 1 Abilities cost 5% less Mana/Stamina.
Fade-Touched Velveteen (Hidden Blades) 1 10% chance to use Hidden Blades on a hit, with 3 added hits.
Fade-Touched Darkened Samite (Focus) 2 7.5% extra focus for each enemy within 8 meters.
Fade-Touched Darkened Samite (Mind Blast) 2 5% chance to cast Mind Blast on a hit.
Fade-Touched Highever Weave (Magic) 2 On kill: +20 to magic for 10 seconds
Fade-Touched Lustrous Cotton (Walking Bomb) 2 10% chance to apply Walking Bomb for 5 seconds, with detonation of 75% weapon damage.
  • Randomly looted from Outlaws in the Hinterlands.
  • Randomly looted from White Claws in Western Approach.
    Note: Only from One-Handed Warrior - White Claw Raider Escort
Fade-Touched Lustrous Cotton (Heal) 2 On dying: 10% chance to heal for half health.
  • Randomly looted from Outlaws in the Hinterlands.
  • Randomly looted from White Claws in Western Approach.
    Note: Only from One-Handed Warrior - White Claw Raider Escort
Fade-Touched Everknit Wool (Focus) 2 +7.5% extra focus for each enemy within 8 meters. (stated effect)

+20% focus gain. (actual effect)

Fade-Touched Everknit Wool (Caltrops) 2 10% chance to drop Caltrops on a hit, doing 50% weapon damage per second.
Fade-Touched Silk Brocade (Ability Cost) 2 Abilities cost 15% less Mana/Stamina if not being hit for 5 seconds.
Fade-Touched Silk Brocade (Fade Cloak) 2 5% chance to cast Fade Cloak on a hit
Fade-Touched Ring Velvet (Hidden Blades) 2 10% chance to use Hidden Blades on a hit, with 4 added hits.
Fade-Touched Ring Velvet (Ability Cost) 2 Abilities cost 7.5% less Mana/Stamina.
Fade-Touched Imperial Vestment Cotton (Heal) 3 On dying: 15% chance to heal for half health.
Fade-Touched Imperial Vestment Cotton (Walking Bomb) 3 10% chance to apply Walking Bomb for 5 seconds, with detonation of 100% weapon damage.
Fade-Touched Infused Vyrantium Samite (Focus) 3 10% extra focus for each enemy with 8 meters.
Fade-Touched Infused Vyrantium Samite (Mind Blast) 3 10% chance to cast Mind Blast on a hit.
Fade-Touched King's Willow Weave (Magic) 3 On kill: +30 to magic for 10 seconds
Fade-Touched Plush Fustian Velvet (Focus) 3 7.5% extra focus for each enemy within 8 meters (stated effect)

Abilities cost 10% less Mana/Stamina. (actual effect)

Fade-Touched Plush Fustian Velvet (Hidden Blades) 3 10% chance to use Hidden Blades on a hit, with 5 added hits.
Fade-Touched Royale Sea Silk (Ability Cost) 3 Abilities cost 20% less Mana/Stamina if not being hit for 5 seconds.
Fade-Touched Royale Sea Silk (Fade Cloak) 3 10% chance to cast Fade Cloak on a hit.
Fade-Touched Dales Loden Wool (Caltrops) 3 10% chance to drop Caltrops on a hit, doing 70% weapon damage per second.
Fade-Touched Dales Loden Wool (Focus) 3 +30% focus gain.

Leather Edit

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Canine Leather 1 Low armor rating +1 Dexterity +2% flanking damage bonus +2.5% cold damage resistance
Note: Requires Trespasser DLC.
Bronto Hide 1 Low armor rating +1 Cunning +2% critical damage +1% ranged defense
Note: Requires Trespasser DLC.
Deepstalker Hide 1 Low armor rating +1 Dexterity +1% chance to sunder target on hit +1% chance to sunder attacker on being hit
Note: Requires The Descent DLC.
Dragonling Scales 1 Low armor rating +1 Dexterity +1% chance to sunder target on hit +2.5% fire damage resistance
Note: Requires Trespasser DLC.
  • Random loot from containers.
Druffalo Hide 1 Low armor rating +1 Dexterity +1% critical chance +2.5% cold damage resistance
Note: Requires Trespasser DLC.
Fennec Fur 1 Low armor rating +1 Dexterity +1% critical chance +2.5% cold damage resistance
Note: Requires Trespasser DLC.
Nugskin 1 Low armor rating +1 Cunning +2% critical damage +1% ranged defense
Note: Requires Trespasser DLC.
Ram Leather 1 Low armor rating +1 Dexterity +2% flanking damage bonus +2.5% cold damage resistance
Note: Requires Trespasser DLC.
August Ram Leather 2 Medium armor rating +1.5 Dexterity +2.5% flanking damage bonus +3% cold damage resistance
Note: Requires Trespasser DLC.
Bear Hide 2 Medium armor rating +1.5 Dexterity +1.5% critical chance +3% cold damage resistance
Note: Requires Trespasser DLC.
Gurgut Webbing 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +3% fire damage resistance
Note: Requires Trespasser DLC.
Halla Leather 2 Medium armor rating +1.5 Dexterity +2.5% Flanking Damage Bonus +3% Cold Damage Resistance
Note: Requires Trespasser DLC.
Phoenix Scales 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +1.5% chance to sunder attacker on being hit
Note: Requires Trespasser DLC.
Quillback Leather 2 Medium armor rating +1.5 Cunning +2.5% critical damage +1.5% ranged defense
Note: Requires Trespasser DLC.
Rough Hide 2 Medium armor rating +1.5 Cunning +2.5% critical damage +1.5% ranged defense
Note: Requires Trespasser DLC.
Varghest Scales 2 Medium armor rating +1 Dexterity / +0.5 Cunning +1.5% chance to sunder target on hit +1.5% chance to sunder attacker on being hit
Note: Requires Trespasser DLC.
Craggy Skin 3 High armor rating +1.75 Cunning +3% critical damage +1.75% ranged defense
Note: Requires Trespasser DLC.
Great Bear Hide 3 High armor rating +1.75 Dexterity +1.75% Critical chance +3.5% Cold damage resistance
Note: Requires Trespasser DLC.
Hardened Gurgut Skin 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% chance to sunder target on hit +3.5% fire damage resistance
Note: Requires Jaws of Hakkon DLC.
Note: Requires Jaws of Hakkon DLC.
Hardened Gurn Hide 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% chance to sunder target on hit +1.75% chance to sunder attacker on being hit
Note: Requires Trespasser DLC.
Hardened Tusket Skin 3 High armor rating +1.75 dexterity +3% flanking damage bonus +3.5% cold damage resistance
Note: Requires Jaws of Hakkon DLC.
Lurker Scales 3 High armor rating +1.75 Cunning +3% critical damage +1.75% ranged defense
Note: Requires Trespasser DLC.
Red Hart Leather 3 High armor rating +1.75 Dexterity +3% flanking damage bonus +3.5% cold damage resistance
Snoufleur Skin 3 High armor rating +1.75 Dexterity +3% flanking damage bonus +3.5% cold damage resistance
Note: Requires Trespasser DLC.
Wyvern Scales 3 High armor rating +1 Dexterity / +0.75 Cunning +1.75% Chance to sunder target on hit +3.5% Fire damage resistance
Note: Requires Trespasser DLC.
Dragon Scales 4 Very high armor rating +1 Cunning / +1 Dexterity +3.5% armor penetration +4% fire damage resistance
Ice Dragon Hide 4 High armor rating +2 Dexterity +2% Critical chance +4% Cold damage resistance
Imbued Tusket Hide 4 High armor rating +2 Cunning +3.5% Critical damage +2% Ranged defense
Note: Requires Jaws of Hakkon DLC.

Leather (Masterwork) Edit

Name Tier Effect Acquisition
Fade-Touched Canine Leather (Damage) 1 +10% damage bonus if not being hit for 5 seconds.
Fade-Touched Bronto Hide (Max Stamina) 1 Increase maximum Stamina by 10.
Fade-Touched Bronto Hide (Stamina) 1 On kill: Grants 20 Stamina.
Fade-Touched Deepstalker Hide (Fear) 1 2% chance to cast Fear on a hit.
Fade-Touched Deepstalker Hide (Poison) 1 On hit: 5% chance to apply poison.
Fade-Touched Dragonling Scales (Berserk) 1 Berserk: +10% damage bonus +100% damage from all sources.
Fade-Touched Dragonling Scales (Immolate) 1 10% chance to inflict Immolate damage at 50% weapon power.
Fade-Touched Druffalo Hide (Max Stamina) 1 Increase maximum Stamina by 10.
Fade-Touched Fennec Fur (Speed) 1 +25% faster movement speed when in Stealth.
Fade-Touched Nugskin (Stealth) 1 +25% faster movement speed when in Stealth.
Fade-Touched Nugskin (Veilstrike) 1 2% chance to cast Veilstrike on a hit.
Fade-Touched Ram Leather (Ability Cost) 1 Abilities cost 5% less Mana/Stamina.
Fade-Touched Ram Leather (Horn of Valor) 1 10% chance to grant 5 seconds of Horn of Valor.
Fade-Touched August Ram Leather (Ability Cost) 2 Abilities cost 7.5% less Mana/Stamina.
Fade-Touched August Ram Leather (Horn of Valor) 2 10% chance to grant 8 seconds of Horn of Valor.
Fade-Touched Bear Hide (Max Stamina) 2 Increase maximum Stamina by 15.
Fade-Touched Bear Hide (Stamina) 2 On kill: Grants 35 Stamina.
Fade-Touched Hardened Gurn Hide (Damage) 3 +30% damage bonus if not being hit for 5 seconds.
Fade-Touched Hardened Gurn Hide (Immolate) 3 10% chance to inflict Immolate damage at 100% weapon power.
Fade-Touched Gurgut Skin (Speed) 2 +50% faster movement speed when in Stealth.
Fade-Touched Gurn Hide (Health) 2 Take only 1 damage from all attacks, but health lowered to 12.
Fade-Touched Phoenix Scales (Immolate) 2 10% chance to inflict Immolate damage at 75% weapon power.
Fade-Touched Phoenix Scales (Damage) 2 +20% damage bonus if not being hit for 5 seconds.
Fade-Touched Rough Hide (Poison) 2 On hit: 10% chance to apply poison.
Fade-Touched Rough Hide (Veilstrike) 2 5% chance to cast Veilstrike on a hit.
Golden Halla Hide (Stealth) 2 Enter Stealth when not attacking during combat (stated effect).

10% chance to cast Fade Cloak on a hit (actual effect).

Note: Requires Trespasser DLC.
Fade-Touched Halla Leather (Stealth) 2 Enter Stealth when not attacking during combat (stated effect)


Increase maximum Stamina by 15. (actual effect).

Fade-Touched Quillback Leather (Health) 2 Take only 1 damage from all attacks, but health lowered to 12.
Fade-Touched Great Bear Hide (Max Stamina) 3 Increase maximum Stamina by 20.
Fade-Touched Great Bear Hide (Stamina) 3 On kill: Grants 50 Stamina.
Fade-Touched Craggy Skin (Stealth) 3 +75% faster movement speed when in Stealth.
Fade-Touched Craggy Skin (Veilstrike) 3 10% chance to cast Veilstrike on a hit.
Note: Requires Jaws of Hakkon DLC.
Fade-Touched Lurker Scales (Stealth) 3 +75% faster movement speed when in Stealth.
Fade-Touched Lurker Scales (Veilstrike) 3 10% chance to cast Veilstrike on a hit.
Fade-Touched Wyvern Scales (Poison) 3 On hit: 15% chance to apply poison.
Fade-Touched Wyvern Scales (Fear) 3 10% chance to cast Fear on a hit.
Fade-Touched Varghest Scales (Damage) 3 +20% damage bonus if not being hit for 5 seconds.
Fade-Touched Varghest Scales (Immolate) 3 10% chance to inflict Immolate damage at 75% weapon power.
Fade-Touched Snoufleur Skin (Heal) 3 On hit: heal 1% of maximum health
Fade-Touched Snoufleur Skin (Horn of Valor) 3 10% chance to grant 12 seconds of Horn of Valor.
Fade-Touched Tusket Hide (Veilstrike) 3 10% Chance to cast Veilstrike on a hit. (stated effect)

5% Chance to cast Veilstrike on a hit. (actual effect)

Note: Requires Jaws of Hakkon DLC.

Metals Edit

Name Tier Primary slot Utility slot Offense slot Defense slot Acquisition
Blue Vitriol 1 Low armor rating / damage (staff damage type: cold) +1 Strength +1% chance to stagger target on hit +1% chance to stagger attacker on being hit
Drakestone 1 Low armor rating / damage (staff damage type: fire) +1 Constitution +2% armor penetration +10 health
Note: Requires Trespasser DLC.
Iron 1 Low armor rating / damage (staff damage type: electricity) +1 Strength +1% attack +1% melee defense
Note: Requires Trespasser DLC.
Onyx 1 Low armor rating / damage (staff damage type: cold) +1 Strength +1% chance to stagger target on hit +1% chance to stagger attacker on being hit
Note: Requires Trespasser DLC.
Serpentstone 1 Low armor rating / damage (staff damage type: electricity) +1 Strength +1% attack +1% melee defense
Note: Requires Trespasser DLC.
Summer Stone 1 Low armor rating / damage (staff damage type: fire) +1 Constitution +2% damage to guard +10 health
Note: Requires Trespasser DLC.
Bloodstone 2 Medium armor rating / damage (staff damage type: fire) +1.5 Constitution +2.5% armor penetration +13 health
Note: Requires Trespasser DLC.
Lazurite 2 Medium armor rating / damage (staff damage type: cold) +1 Strength / +0.5 Constitution +1.5% chance to stagger target on hit +1.5% chance to stagger attacker on being hit
Note: Requires Trespasser DLC.
Obsidian 2 Medium armor rating / damage (staff damage type: cold) +1 Strength / +0.5 Constitution +1.5% chance to stagger target on hit +1.5% chance to stagger attacker on being hit
Note: Requires Trespasser DLC.
Paragon's Luster 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Note: Requires Trespasser DLC.
Pyrophite 2 Medium armor rating / damage (staff damage type: fire) +1.5 Constitution +2.5% damage to guard +13 health
Note: Requires Trespasser DLC.
Serault Infused Glass 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Veridium 2 Medium armor rating / damage (staff damage type: electricity) +1.5 Strength +1.5% attack +1.5% melee defense
Note: Requires Trespasser DLC.
Dawnstone 3 High armor rating / damage (staff damage type: fire) +1.75 Constitution +3% armor penetration +15 health
Note: Requires Trespasser DLC.
Everite 3 High armor rating / damage (staff damage type: electricity) +1.75 Strength +1.75% attack +1.75% melee defense
Note: Requires Jaws of Hakkon DLC.
Note: Requires Trespasser DLC.
Nevarrite 3 High armor rating / damage (staff damage type: cold) +1 Strength / +0.75 Constitution +1.75% chance to stagger target on hit +1.75% chance to stagger attacker on being hit
Note: Requires Trespasser DLC.
Silverite 3 High armor rating / damage (staff damage type: cold) +1 Strength / +0.75 Constitution +1.75% chance to stagger target on hit +1.75% chance to stagger attacker on being hit
Note: Requires Trespasser DLC.
Stormheart 3 High armor rating / damage (staff damage type: electricity) +1.75 Strength +1.75% attack +1.75% melee defense
Note: Requires Trespasser DLC.
Volcanic Aurum 3 High armor rating / damage (staff damage type: fire) +1.75 Constitution +3% damage to guard +15 health
Note: Requires Trespasser DLC.
Dragon Bone 4 Very high armor rating / damage (staff damage type: fire) +1 Constitution / +1 Strength +2% chance to sunder target on hit +4% fire damage resistance
Ice Dragon Bone 4 High armor rating / Damage (staff damage type: cold) +2 Strength +2% Attack +2% Melee defense
Veil Quartz 4 High armor rating / Damage (Staff damage type: electricity) +2 Constitution +3.5% Armor Penetration +16 Health

Metal (Masterwork) Edit

Name Tier Effect Acquisition
Fade-Touched Blue Vitriol 1 Increase maximum Stamina by 10.
Fade-Touched Drakestone (Stamina) 1 Increase maximum Stamina by 10.
Fade-Touched Iron (Heal) 1 Heal 15% of damage taken over 10 seconds.
Fade-Touched Iron (Unbowed) 1 2% chance to use Unbowed on a hit.
Fade-Touched Onyx (Guard) 1 On hit: Gain 2 Guard.
  • Found in the Hinterlands (Mage Hideout, Templar Encampment, Grand Forest Villa).
Fade-Touched Onyx (Chain Lightning) 1 10% chance to inflict Chain Lightning damage at 50% weapon power.
  • Found in the Hinterlands (Mage Hideout, Templar Encampment, Grand Forest Villa).
Fade-Touched Serpentstone (Shield Bash) 1 2% chance to use Shield Bash on a hit.
Fade-Touched Serpentstone (Berserk) 1 Berserk: +10% damage bonus, 100% damage from all sources.
Fade-Touched Summer Stone (Damage) 1 5% extra damage for each enemy within 8 meters.
Fade-Touched Summer Stone (Unbowed) 1 2% chance to use Unbowed on a hit.
Fade-Touched Bloodstone (Damage) 2 7.5% extra damage for each enemy within 8 meters.
Fade-Touched Bloodstone (Unbowed) 2 5% chance to use Unbowed on a hit.
Fade-Touched Lazurite (Stamina) 2 Increase maximum Stamina by 15.
Fade-Touched Obsidian (Guard) 2 On hit: gain 3 Guard.
Fade-Touched Obsidian (Chain Lightning) 2 10% chance to inflict Chain Lightning damage at 75% weapon power.
Fade-Touched Paragon's Luster (Heal) 2 Heal 20% of damage taken over 10 seconds.
Fade-Touched Paragon's Luster (Walking Fortress) 2 10% chance to grant 3 seconds of Walking Fortress.
Fade-Touched Pyrophite (Damage) 2 7.5% extra damage for each enemy within 8 meters.
Fade-Touched Pyrophite (Unbowed) 2 5% chance to use Unbowed on a hit.
Fade-Touched Veridium (Berserk) 2 Berserk: 20% damage bonus, 200% damage from all sources.
Fade-Touched Veridium (Shield Bash) 2 5% chance to use Shield Bash on a hit.
Fade-Touched Dawnstone (Heal) 3 Heal 25% of damage taken over 10 seconds.
Fade-Touched Dawnstone (Walking Fortress) 3 10% chance to grant 3 seconds of Walking Fortress. (stated effect)

10% chance to grant 5 seconds of Walking Fortress. (actual effect)

Fade-Touched Everite (Heal) 3 Heal 25% of damage taken over 10 seconds.
Note: Requires Jaws of Hakkon DLC.
Fade-Touched Everite (Walking Fortress) 3 10% chance to grant 3 seconds of Walking Fortress. (stated effect)

10% chance to grant 5 seconds of Walking Fortress. (actual effect)

Fade-Touched Nevarrite (Explode) 3 On kill: Target explodes for 75% weapon damage
Fade-Touched Nevarrite (Abyss) 3 Chance to cast Pull of the Abyss on hit.
Fade-Touched Silverite (Guard) 3 On hit: Gain 5 Guard.
Fade-Touched Silverite (Chain Lightning) 3 10% chance to inflict Chain Lightning damage at 100% weapon power.
Fade-Touched Stormheart (Berserk) 3 Berserk 30% damage bonus, 300% damage from all sources.
Fade-Touched Stormheart (Shield Bash) 3 10% chance to use Shield Bash on a hit.
Fade-Touched Volcanic Aurum (Focus) 3 10% extra focus for each enemy within 8 meters.
Fade-Touched Volcanic Aurum (Unbowed) 3 10% chance to use Unbowed on a hit.

Rune materials Edit

Name Tier Used By Acquisition
Blank Runestone 1 Runes Sold for
0000000071
71 Currency (Inquisition) by:
Note: Requires Trespasser DLC.
Corpse Heart 1 Cleansing Rune
Note: Requires Trespasser DLC.
Dragon Blood 1 Demon-Slaying Rune
Note: Requires Trespasser DLC.
Fire Essence 1 Fire Rune
Note: Requires Trespasser DLC.
Frost Essence 1 Frost Rune
Note: Requires Trespasser DLC.
Lightning Essence 1 Lightning Rune
Note: Requires Trespasser DLC.
Spirit Essence 1 Spirit Rune
Note: Requires Trespasser DLC.
Giant Spider Gland 1 Dragon-Slaying Rune
Note: Requires Trespasser DLC.
Red Lyrium 1 Corrupting Rune
Note: Requires Trespasser DLC.
Arcane Horror Heart 2 Master Cleansing Rune
Note: Requires Trespasser DLC.
Intense Dragon Blood 2 Master Demon-Slaying Rune
Note: Requires Trespasser DLC.
Intense Fire Essence 2 Master Fire Rune
Note: Requires Trespasser DLC.
Intense Frost Essence 2 Master Frost Rune
Note: Requires Trespasser DLC.
Intense Lightning Essence 2 Master Lightning Rune
Note: Requires Trespasser DLC.
Intense Spirit Essence 2 Master Spirit Rune
Note: Requires Trespasser DLC.
Wyvern Poison Glands 2 Superb Dragon-Slaying Rune
Note: Requires Trespasser DLC.
Intense Red Lyrium 2 Master Corrupting Rune
Note: Requires Trespasser DLC.
Revenant Heart 3 Superb Cleansing Rune
Note: Requires Jaws of Hakkon DLC.
Note: Requires Trespasser DLC.
Pure Dragon Blood 3 Superb Demon-Slaying Rune
Note: Requires Trespasser DLC.
Pure Fire Essence 3 Superb Fire Rune
Note: Requires Trespasser DLC.
Pure Frost Essence 3 Superb Frost Rune
Note: Requires Trespasser DLC.
Pure Lightning Essence 3 Superb Lightning Rune
Note: Requires Trespasser DLC.
Pure Spirit Essence 3 Superb Spirit Rune
Note: Requires Trespasser DLC.
Poison Spider Glands 3 Master Dragon-Slaying Rune
Note: Requires Jaws of Hakkon DLC.
Note: Requires Trespasser DLC.
Pure Red Lyrium 3 Superb Corrupting Rune
Note: Requires Trespasser DLC.

Critical Crafting Materials Edit

Critical crafting materials give a chance of adding +10% to all Attributes.

Masterwork Materials
Material Name Chance to Crit
Dragon's Tooth 40
Essence of Perfection 100
Fusing Agent 30
Great Bear Claws 30
Halla's Horns 20
Hardening Agent N/A
Heartwood 40
Ironbark 20
Red Hart's Horns N/A
Spider Eyes N/A
Whitewood 20
White Wyvern Hide 40

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