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+ | {{for|the talent in Dragon Age: Inquisition|Coup de Grace}} |
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<onlyinclude>{{SkillSpellTalentTransformer |
<onlyinclude>{{SkillSpellTalentTransformer |
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− | |style = {{{style|}}} |
+ | |style = {{{style|}}} |
− | |name= [[Coup De Grace]] |
+ | |name = [[Coup De Grace]] |
− | |type= [[ |
+ | |type = [[Rogue (Origins)|Rogue]] ([[Rogue talents (Origins)#Dirty Fighting tree|Dirty Fighting]] tree) |
− | |icon= Talent-CoupDeGrace icon.png |
+ | |icon = Talent-CoupDeGrace icon.png |
− | |description= When a target is incapacitated, the opportunistic rogue strikes where it hurts the most, inflicting automatic backstabs against stunned or paralyzed targets. |
+ | |description = When a target is incapacitated, the opportunistic rogue strikes where it hurts the most, inflicting automatic backstabs against stunned or paralyzed targets. |
− | |effect type= Passive |
+ | |effect type = Passive |
− | |requires= Level 8<br |
+ | |requires = Level 8 <br> 18 dexterity |
− | <!--Below information is for the SkillSpellTalentRow--> |
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− | |effects= |
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− | Passive<br /> |
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− | Requires: Level 8<br /> |
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− | Requires: 18 Dexterity<br /> |
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}}</onlyinclude> |
}}</onlyinclude> |
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− | <noinclude> |
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− | {{See| Also [[Rogue Talents]], [[Talents]], [[Rogue]], [[Ability Mechanics]], [[Flanking and Backstabbing]], [[Combat Mechanics#Damage]]}} |
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+ | '''Coup De Grace''' is a [[rogue (Origins)|rogue]] [[talents (Origins)|talent]] from the [[Rogue talents (Origins)#Dirty Fighting tree|Dirty Fighting]] tree in ''[[Dragon Age: Origins]]''. |
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− | <!-- Talent Mechanics --> |
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− | </noinclude> |
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− | [[Category:Talents]] |
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+ | |||
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+ | == See also == |
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+ | |||
+ | * [[Ability mechanics]] |
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+ | [[es:Golpe de gracia]] |
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Revision as of 12:18, 28 March 2015
- For the talent in Dragon Age: Inquisition, see Coup de Grace.
Coup De Grace is a rogue talent from the Dirty Fighting tree in Dragon Age: Origins.
Information
- Automatic backstab on any hit against a stunned or paralyzed target.
- Passively adds +1% melee critical chance.
- Enemies which cannot be flanked (e.g. with Shield Tactics) are immune. Attacks will deal normal damage.
Notes
- Only in effect for melee weapons and not ranged weapons.