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Corypheus's Prison - Daneken's Floor

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Daneken's Floor is the fourth floor of the Grey Warden prison constructed for Corypheus. It can be accessed from the Tower Base. It is named after Warden-Commander Daneken who suggested permanently sealing off the prison.

Involvement Edit

Splr da2
Click here to reveal spoilers
for Dragon Age II.
After siding with Janeka, Larius activates a number of magical barriers in the prison each of which is controlled by a Power Nexus. Janeka joins Hawke as an ally and assists in disabling the barriers.

Quests Edit

Quest icon DA2 Legacy (main)

Map of the area.

Notable items Edit

Light helmet green DA2 Cowl of the Silent OneCowl of the Silent One
Light helmet
Threaded Gold
Requires: 32 magic
18 willpower

Armor: 134
+1 constitution
+9% damage resistance
+6 fortitude
for mage Hawke, for the Regalia of Weisshaupt armor
Medium helmet green DA2 Warden Scout's CapWarden Scout's Cap
Medium helmet
Requires: (11 + 0.825 * LVL) dexterity
(11 + 0.275 * LVL) cunning

Armor: (0.185 * ARM(LVL))
+(0.4 + 0.04 * LVL) willpower
+(4 + 0.2 * LVL)% damage resistance
+(3.2 + 0.1 * LVL) fortitude
for rogue Hawke, for the Regalia of Weisshaupt armor
Heavy helmet green DA2 Helm of the FortressHelm of the Fortress
Heavy helmet
Requires: (11 + 0.825 * LVL) strength
(11 + 0.275 * LVL) constitution

Armor: 93
+(0.4 + 0.04 * LVL) cunning
+(4 + 0.2 * LVL)% damage resistance
+(3.2 + 0.1 * LVL) fortitude
for warrior Hawke, for the Regalia of Weisshaupt armor
Ring green DA2 UnityUnity

+6 health regeneration
– a ring looted from one of the golems

To obtain the Regalia of Weisshaupt headpiece, activate each Power Nexus in the order listed on the map. Coloured numbers correspond to Power Nexuses, no. 1 is the initial encounter with Janeka's Carta dwarves, no. 4 is the lookout, no. 15 is the chest containing the armour and no. 18 is the path out to the central tower.

Codex entriesEdit

Codex icon DA2 Codex entry: A Change of Course

– a note in the north-east near the red nexus
Codex icon DA2 Codex entry: Larius's Final Missive – a note in the southernmost room
Codex icon DA2 Codex entry: Helm of Weisshaupt – a book after the final barrier

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