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Coracavus is an ancient Tevinter prison in the northern part of the Western Approach. Long-abandoned, it is now in ruins.

Background Edit

The Trouble with Darkspawn Text Image 3

A list of former prisoners in this place

Coracavus was used to house prisoners, whose crimes ranged from treason to public indecency, dating back to before the Second Blight[1].

The prison was eventually abandoned and remained sealed until 9:41 Dragon when a Venatori expedition to the Western Approach, led by Crassius Servis, arrived and began to excavate it in search of lost Tevinter knowledge. To increase the pace of the work, the Venatori captured a Giant to perform the heavier tasks.

Unknown to the Venatori, the ancient Tevinters had unwittingly built Coracavus over an old entrance to the Deep Roads. The Venatori activity lured darkspawn, who poured into the prison after the workers breached a wall. Although the first wave was defeated and Servis ordered that work be continued, more darkspawn followed and slaughtered the remaining workers. The Venatori abandoned Coracavus and focused their efforts elsewhere.

Involvement Edit

Splr dai
“Whatever we were before, we are now the Inquisition.” — The Inquisitor
This article contains spoilers for Dragon Age: Inquisition. Click here to reveal them.
When the Inquisitor arrives in the Western Approach, Servis and his minions have secured themselves in "Echoback Canyon", inaccessible behind the Gate of Andoral and the Gate of Toth. After capturing Griffon Wing Keep, darkspawn emerge from the northern entrance of Coracavus, cut off from the rest of the area by hazardous Sulphur Pits, and begin roaming the region. Upon bridging the Sulphur Pits, the Inquisitor enters Coracavus, seals the tunnel the darkspawn were using, and gains access to "Echoback Canyon" via the prison's South Exit.

Places Edit

Coracavus-Map

Map of Coracavus

  • Front Corridor
  • Guard's Hall
  • Holding Cells
  • North Prisoner Entrance
  • Records Room
  • South Entrance

The ruins can first be entered only from the North Prisoner Entrance, which soon leads into the Guard's Hall. From here stairs can be taken down east, into the Holding Cells. Back through the hall, the path opens up into the Records Room, the center of the site with some ancillary rooms, which can be left into the Front Corridor. A door closes off the South Entrance, a large square courtyard, that is guarded by a small hall holding the South Exit into the Approach.

Quests Edit

Main article: Quests (Inquisition)
Quest icon DAI The Trouble with Darkspawn

Collections Edit

Mosaics Edit

Mosaic Pieces icon Freed Are Slaves:

  • Behind a locked door in the Records Room.

Enemies Edit

Notable items Edit

Veilfire glyphs Edit

Spirit rune schematic icon Spirit Rune SchematicSpirit Rune Schematic
Rune Schematic
Adds spirit damage to each weapon strike
– In a torture cell to the right of the stairs in the Holding Cells.

Loot Edit

Demon-Slaying Rune icon Demon-Slaying RuneDemon-Slaying Rune
Rune
Inflicts bonus damage against demons and undead on each weapon strike.

+20 Damage vs. Demons
Unique ring icon Superb Ring of Critical DamageSuperb Ring of Critical Damage
Unique Ring

+20% Critical Damage Bonus
– Loot from a chest in the Records Room behind the locked door.

Codex entries Edit

The Trouble with Darkspawn Text Image 1

A note on giants at work.

Codex icon DAI Codex entry: Coracavus
Codex icon DAI Codex entry: A Missing Slave
Codex icon DAI Codex entry: The Secret Tongue of Slaves

Other texts Edit

Text ico Ancient List of Prisoners
Text ico A Blood-Spattered Note
Text ico A Crumpled Note
Text ico Faded Interrogation Notes
Text ico Venatori Plans

Notes Edit

  • The South Entrance leads to the Echo Back Canyon Camp in the Western Approach. South of the camp is the gate of Toth and the release lever to open it.
  • The giant is too large for the arch and will not enter the Front Corridor.

Gallery Edit

References Edit

  1. Note: Ancient List of Prisoners