It has been suggested that this article be split into articles titled Ability ID codes (Dragon Age II) and Model ID codes (Dragon Age II), accessible from a disambiguation page. (Discuss) |
- For the developer console in Dragon Age: Origins, see Console (Origins).
The developer console is an in-game command line tool that allows you to perform functions which are not normally possible (multiple classes, new items, kill all enemies on screen, immortality, etc.).
Enabling the console
There are currently four ways to enable the console.
Making a shortcut
Make a shortcut to your "DragonAge2.exe" file (typically located in the C:\Program Files (x86)\Dragon Age II\bin_ship folder) on your desktop, Start Menu, or wherever. Right click on the shortcut, choose properties, then add the following to the end of line in the "Target" field: -enabledeveloperconsole — it should look something like this:
"C:\Program Files\Dragon Age II\bin_ship\DragonAge2.exe" -enabledeveloperconsole
Be sure that there is a single space between the last quotation mark and the hyphen.
Through Steam
Locate the game in your Steam library, right click on it and select properties. From the properties screen, select "Set Launch Options". Add the following line to the textbox that appears: "-enabledeveloperconsole" without quotation marks and click ok. To use the console, launch the game through Steam (Unverified).
Through Origin
Go to "My Games" in Origin and find your Dragon Age II. Right click it, and select "Game Properties". In the field titled "Command Line Arguments", put in -enabledeveloperconsole
By editing a game file
Another option is to edit the file …\Dragon Age II\data\DragonAge2Launcher.xml (i.e., within your Program Files folder). This will allow you to run the game from its normal shortcut, but requires you to edit a game file.
Note: Since the Origin download of this game does not create the necessary files to edit, this can only be done from retail disc install.
This should be done carefully. Make a backup of the file first. Then, find the line
- <condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\SystemInformation.xml">
The line below should be something like this:
- <true action="execute" file="${BINARIES_DIR}\DragonAge2.exe" path="${BINARIES_DIR}" autoquit="true" />
Add an attribute arguments="-enabledeveloperconsole" to it make it read
<true action="execute" file="${BINARIES_DIR}\DragonAge2.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole" />
For Mac users, locate the file in your user library by going to
Library/Application Support/Dragon Age II/config
Right click to open the file with Text Edit and after the line [AppDefaults\\DragonAge2.exe\\transgaming]
Copy and paste the following:
"cmdlineadd" = "-enabledeveloperconsole"
To the end of ~/Library/Application Support/Dragon Age II/config
Accessing the console
Open the file "\BioWare\Dragon Age II\Settings\KeyBindings.ini" in your 'My Documents' folder. Open the file in Notepad, then find the line that says "OpenConsole_0=Keyboard::Button_X" (GRAVE is default, change X to any button that is not already used in the game and don't forget to change "OpenConsole_0" on "OpenConsole_1"). You can also leave it as "Keyboard::Button_GRAVE" and then use the "backtick" character, which is located under the tilde. For Steam it seems binding the console to Tilde doesn't work for some people. Try binding the console to F6 if all other options failed.
--- It seems that, at least in the Direct Download edition from EA, the tilde button is called Kanji. Editing the line to "OpenConsole_0=Keyboard::Button_Kanji" allows one to open the console as normal, using the same button.
Important Note: Every command typed in the console will be invisible, however, you can see if it's active by typing bound keys (such as trying to move your character or open your inventory), which would normally not work in console mode. The fonts.erf patch from DA:O that was previously used to make the console visible does not appear to work in DA:II.
Once you've got everything set, press the assigned key to activate the console and type in the code followed by <enter> on your keyboard. The easiest code to check if it's working is runscript zz_upgrade
, as this code will pop open the enchantment screen no matter where you are in the game.
Note: Use 'Z' instead if all other keys don't work.
General console commands
- runscript healplayer ~ Heals the entire party
- runscript injury remparty ~ Removes all injuries from party
- runscript injury remall ~ removes all injuries from the selected party member
- runscript addmoney X ~ Adds copper in the amount of X, i.e.; 10000 = 1 Gold piece
- runscript killallhostiles ~ Destroys all enemies. Be careful here because this can break scripted encounters and can potentially block progress.
- runscript addxp X ~ Adds experience in the amount of X
- runscript pc_immortal ~ You will still lose health, but not die. Can be undone with runscript pc_immortal 0
- runscript cheat ~ Give all party members a white-glow effect with white dust spray out when you move, temporarily raises party's defence by a significant value, however, damage is still taken. (needs clarification)
- runscript zz_upgrade ~ Opens the enchantment window
- runscript zz_app_debug ~ Opens the Approval debug window to set Approval rates and Romance flags (this doesn't work for Sebastian, you must use his personal zz_seb_debug command)
- runscript zz_supercrit player ~ Adds 1000 Stamina and Health, 50 Dexterity and Strength to Hawke. Note that this effect is irreversible. Once you use this, you cannot pick up loot.
- This effect is irreversible, but the extra attribute points may be redistributed using the Maker's Sigh.
- In certain versions this effect does not restrict loot from being picked up. The effect can also be repeated. Use Maker's Sigh then reenter code. Your character will have 50+ to strength and dexterity and you will have over 100 points to distribute
- To achieve this effect with any companion, prefix the chosen companion's name with gen00fl_ in place of player. ex: runscript zz_supercrit gen00fl_anders
- To achieve this effect with Tallis, the command is runscript zz_supercrit eye00fl_tallis
- runscript dbg_setattrib [attrib] [value] - gives the selected party member a 180 sec. attribute buff / debuff, where [attrib] is a number from 1 to 6 (1=Str, 2=Dex, 3=Mag, 4=Cun, 5=Wil, 6=Con), and [value] is the amount by which you want to raise it. A negative [value] can be used to lower the attribute instead (i.e. -15).
- runscript bowlingforferelden – This command surrounds you with a ball of energy and allows you to knock around nearly any NPC (party members included) like bowling pins. Be sure to save before you do this, as it may have unintended consequences (pushing NPCs into unreachable areas for example). Wears off after 50 seconds.
- runscript zz_party - Retains current active party and adds Isabela, Anders and Aveline to your active party.
- If your active party did not contain those three, then they will be added granting you six companions at a time. If one of them was in active party, the other two are added. Similarly, if two were already there, the last will be added. These added members remain after area transition (except Gamlen's house and Hawke's estate) and fight alongside you. Any of the added party members can be selected and controlled. Approval testing is required.
- Warning! - Every time this command is used, all upgraded attribute points of Isabela, Anders and Aveline will be gone. Their attribute points will reset to their initial values from when you recruited them. All manually enabled abilities of Anders and Aveline will be retained, while Isabela's will be gone. Ability points gained so far will be available to reactivate lost abilities.
- runscript zz_ave_debug - Aveline's debug (set approval, jump to dialogs, set plot flags)
- runscript zz_and_debug - Anders' debug
- runscript zz_bet_debug - Bethany's debug
- runscript zz_car_debug - Carver's debug
- runscript zz_fen_debug - Fenris' debug
- runscript zz_isa_debug - Isabela's debug
- runscript zz_mrl_debug - Merrill's debug
- runscript zz_seb_debug - Sebastian's debug
- runscript zz_vrc_debug - Varric's debug
- runscript zz_otl_debug - Jump to char/plot for On the Loose.
- runscript zz_dre_debug - Jump to plot debug for The Deep Roads Expedition.
- runscript zz_lgt_debug - Light Content Debug - Debug for various side quests.
- runscript zz_mer_debug - Debug for the Merchant quests
- runscript zz_mag_debug - Debug for various main plot mage/templar quests
- runscript zz_qun_debug - Debug for various main plot qunari quests
- runscript zz_qcr_debug - Debug for the Qunari Crisis (Act II end plot and variables)
- runscript zz_mcr_debug - Debug for the Mage Crisis (Act III end plot and variables)
- runscript zz_per_debug - Debug for Hawke's personality/dialogue tone. Displays current tone and allows full reset.
- runscript chargen warrior XX ~ Changes player to a level XX warrior
- runscript chargen mage XX ~ Changes player to a level XX mage
- runscript chargen rogue XX ~ Changes player to a level XX rogue
- (Beware: Changing your characters class resets your characters appearance to the default.)
- runscript zz_vault_debug - Savegame Import Debug Script
- runscript zz_rdr_debug
- runscript zz_rdr start | goto | daynight | set | get | talk
- runscript zz_rdr start 1
- runscript zz_rdr start 2
- runscript zz_rdr start 3
- runscript zz_rdr goto tavern 1
- runscript zz_rdr goto tavern 1 night
- runscript zz_rdr goto docks 1
- runscript zz_rdr goto docks 1 night
- runscript zz_rdr goto warehouse
- runscript zz_rdr goto keep 2
- runscript zz_rdr goto keep 2 night
- runscript zz_rdr goto tavern 2
- runscript zz_rdr goto tavern 2 night
- runscript zz_rdr goto docks 2
- runscript zz_rdr goto docks 2 night
- runscript zz_rdr goto ambush
- runscript zz_rdr goto hideout
- runscript zz_rdr goto stash
- runscript zz_rdr goto finale
- runscript zz_dae - a master script that allows modification of most every other debug script, provided the right variables are entered. At each level of the menu, the script will create a popup with the applicable variables for that level; i.e., "runscript zz_dae" will tell you you can enter "show" as a variable, and typing "zz_dae show" will show you you can enter "tone" as a variable, hence "zz_dae show tone" will display your current personality. Similarly, "zz_dae tone humorous" will add one point to your humorous tone counter.
- Options
- Hire character - Replaces last character in the active party with character (Isabela, Fenris, etc.)
- Fire character - Removes character from the active party.
- Goto [Home | Hitown | Lotown | Dock | Keep | Bar] (Act) [Day | Night] - Teleport to specified map, as it appears in the specified act. May trigger cutscenes or quests (current quests don't seem to change)
- Daynight
- Set (plot) (flag) (value) - Set plot flag to specified value (assuming)
- Get (plot) (flag) -
- Show [Act | Area | Tone | Creature (tag)] - Displays specified information.
- Tone [Diplomatic|Humorous|Aggressive] - Shows the current dominant tone (same for each option)
- Talk [Nearest | (tag)|(name)] Initiates conversation with selected character. No idea what the options for tag are, or what they mean.
- Options
- runscript zz_dae_debug ~ Modify your party, Act/Area/Plot jumps, and Map debugging
- Edit Party - you edit your party members and even bring back your long lost sibling. This seems to work so far in Act 1 just make sure you always keep the original survivor in your party so you get the various dialog cues
- runscript zz_drk_debug - Opens up debug wheel with teleport and quest stage options for the Legacy DLC
- runscript zz_eye_deubg - Opens up debug wheel with teleport and quest stage options for the Mark of the Assassin DLC
Appearances codes
To change your character appearance, type runscript appearance #
. For example, to become a Qunari, type runscript appearance 12030
. To undo this type runscript appearance -1
. This will revert the appearance change.
- 15: PC - Human, Male
- 16: PC - Human, Female
- 17: PC Home - Human, Male
- 18: PC Home- Human, Female
- 1000: Follower - Anders
- 1001: Follower - Anders - Dark
- 1010: Follower - Aveline
- 1011: Follower - Aveline - Kirkwall Guard
- 1012: Follower - Aveline - Kirkwall Guard Captain
- 1020: Follower - Bethany
- 1021: Follower - Bethany - Warden
- 1022: Follower - Bethany - Circle Mage
- 1023: Follower - Bethany - Fake
- 1030: Follower - Carver
- 1031: Follower - Carver - Warden
- 1032: Follower - Carver - Templar Knight
- 1040: Follower - Fenris
- 1041: Follower - Fenris
- 1050: Follower - Isabela
- 1051: Follower - Isabela
- 1060: Follower - Merrill
- 1061: Follower - Merrill - Secondary
- 1070: Follower - Varric
- 1071: Follower - Varric - Upgraded
- 1072: Follower - Varric (No Crossbow)
- 1080: Follower - Dog (Summon)
- 1100: Tallis
- 1101: Tallis (Casual Clothes)
- 10000: NPC - Unique - Flemeth
- 10002: NPC - Unique - Cassandra
- 10003: NPC - Unique - Orsino
- 10004: NPC - Unique - Qunari Slave Mage
- 10005: NPC - Unique - Bartrand
- 10006: NPC - Unique - Alistair, King
- 10007: NPC - Unique - Meredith
- 10008: NPC - Unique - Zombie Mom
- 11000: NPC - Unique - Flemeth (Dragon)
- 12000: NPC - Human, Male
- 12001: NPC - Human, Female
- 12002: NPC - Human, Male (Child)
- 12003: NPC - Human, Female (Child)
- 12010: NPC - Dwarf, Male
- 12020: NPC - Elf, Male
- 12021: NPC - Elf, Female
- 12030: NPC - Qunari, Male
- 12031: NPC - Qunari, Male - Unibody
- 20100: Creature - Darkspawn - Hurlock (Trooper)
- 20101: Creature - Darkspawn - Darkspawn Emissary (Devastator)
- 20102: Creature - Darkspawn - Hurlock with cross-bow (Trooper)
- 20103: Creature - Darkspawn - Ogre (Bruiser)
- 20200: Creature - Beasts - Spider, Giant (Trooper)
- 20201: Creature - Beasts - Mabari (Trooper)
- 20202: Creature - Beasts - Dragonling (Trooper)
- 20203: Creature - Beasts - Dragon (sub-Boss)
- 20204: Creature - Beasts - High Dragon (Devastator)
- 20205: Creature - Beasts - Strider (Boss)
- 20206: Creature - Beasts - Spider, Poisonous (Trooper)
- 20207: Creature - Beasts - Spider, Corrupted (Trooper)
- 20208: Creature - Beasts - Spider, Monstrous (Boss)
- 20209: Creature - Beasts - Double Dragon (Boss)
- 20300: Creature - Carta - Assassin (Assassin)
- 20301: Creature - Carta - Thug (Trooper)
- 20400: Creature - Mages - Circle Highmage (Devastator)
- 20401: Creature - Mages - Circle Mage - Male (Trooper)
- 20402: Creature - Mages - Blood Mage - Male (Trooper)
- 20403: Creature - Mages - Apostate (Trooper)
- 20404: Creature - Mages - Circle Mage - Female (Trooper)
- 20405: Creature - Mages - Blood Mage - Female (Trooper)
- 20500: Creature - Coterie - Alchemist (Devastator)
- 20501: Creature - Coterie - Member (Assassin)
- 20502: Creature - Coterie - Thug - Male (Trooper)
- 20503: Creature - Coterie - Archer - Male (Trooper)
- 20504: Creature - Coterie - Thug - Female (Trooper)
- 20505: Creature - Coterie - Archer - Female (Trooper)
- 20600: Creature - Dalish - Assassin (Assassin)
- 20601: Creature - Dalish - Warrior - Male (Trooper)
- 20602: Creature - Dalish - Archer - Male (Trooper)
- 20603: Creature - Dalish - Warrior - Female (Trooper)
- 20604: Creature - Dalish - Archer - Female (Trooper)
- 20800: Creature - Demon - Abomination (Trooper)
- 20801: Creature - Demon - Pride Demon (Bruiser)
- 20802: Creature - Demon - Desire Demon (Commander)
- 20803: Creature - Demon - Rage Demon (Assassin)
- 20804: Creature - Demon - Shade (Trooper)
- 20805: Creature - Demon - Pride Demon B (Bruiser)
- 20806: Creature - Demon - Pride Demon C (Bruiser)
- 20900: Creature - Golems - Gate Guardian (Boss)
- 20901: Creature - Golems - Gate Guardian Slave (Trooper)
- 20902: Creature - Golems - Stone Golem (Boss)
- 21000: Creature - Kirkwall Guards - Commander (Commander)
- 21001: Creature - Kirkwall Guards - Guard - Male (Trooper)
- 21002: Creature - Kirkwall Guards - Guard - Male Archer (Trooper)
- 21003: Creature - Kirkwall Guards - Guard - Female (Trooper)
- 21004: Creature - Kirkwall Guards - Guard Archer - Female (Trooper)
- 21200: Creature - Profane - Rubble Golem V1 (Trooper)
- 21201: Creature - Profane - Rubble Golem V2 (Trooper)
- 21202: Creature - Profane - Rock Wraith (Boss)
- 21300: Creature - Qunari - Arishok (Boss)
- 21301: Creature - Qunari - General (Commander)
- 21302: Creature - Qunari - Thralled Mage (Devastator)
- 21303: Creature - Qunari - Warrior (Trooper)
- 21304: Creature - Qunari - Archer (Trooper)
- 21400: Creature - Raiders - Assassin (Assassin)
- 21401: Creature - Raiders - Raider - Male (Trooper)
- 21402: Creature - Raiders - Reaver - Male (Trooper)
- 21403: Creature - Raiders - Archer - Male (Trooper)
- 21404: Creature - Raiders - Raider - Female (Trooper)
- 21405: Creature - Raiders - Reaver - Female (Trooper)
- 21406: Creature - Raiders - Archer - Female (Trooper)
- 21500: Creature - Templars - Meredith (Boss)
- 21501: Creature - Templars - Seeker (Assassin)
- 21502: Creature - Templars - Templar - Male (Trooper)
- 21503: Creature - Templars - Templar Captain (Commander)
- 21504: Creature - Templars - Templar Archer - Male (Trooper)
- 21505: Creature - Templars - Templar - Female (Trooper)
- 21506: Creature - Templars - Templar Archer - Female (Trooper)
- 21600: Creature - Tevinter Slavers - Slaver (Trooper)
- 21601: Creature - Tevinter Slavers - Slaver Mage (Devastator)
- 21602: Creature - Tevinter Slavers - Slaver - Female (Trooper)
- 21700: Creature - Thugs - Street Thug (Trooper)
- 21701: Creature - Thugs - Street Thug - Female (Trooper)
- 21800: Creature - Undead - Arcane Horror (Devastator)
- 21801: Creature - Undead - Revenant (Commander)
- 21802: Creature - Undead - Corpse (Trooper)
- 21803: Creature - Undead - Corpse Archer (Trooper)
- 21804: Creature - Undead - Harvester Head (Boss)
- 21805: Creature - Undead - Harvester (Boss)
- 22000: Creature - Mercenaries - Mercenary - Male (Trooper)
- 22001: Creature - Mercenaries - Mercenary Archer - Male (Trooper)
- 22002: Creature - Mercenaries - Mercenary - Female (Trooper)
- 22003: Creature - Mercenaries - Mercenary Archer - Female (Trooper)
- 23000: Creature - Invisible - Human Male
- 30000: Ambient NPC - Buzzard Gliding
- 30001: Ambient NPC - Buzzard Perch
- 40000: Cinematics - Flemeth
- 50800: Follower - Sebastian Vael
- 700000: Summon Mabari Dog
Legacy
- 10009: NPC - Unique - Larius
- 20210: Deepstalker
- 20211: Bronto alpha
- 20212: Bronto, armored
- 20213: Bronto
- 20104: Genlock
- 20105: Genlock alpha
- 20106: Hurlock alpha
- 20107: Shriek assassin
- 20108: Corypheus
Mark of the Assassin
ID | Label |
---|---|
19 | PC Home - Human, Male (Stealthy) |
20 | PC Home - Human, Female (Stealthy) |
21 | PC Home - Human, Male (Weapons) |
22 | PC Home - Human, Female (Weapons) |
23 | PC Home - Human, Male |
24 | PC Home - Human, Female |
1100 | Follower - Tallis |
1101 | Follower - Tallis (Finery) |
20214 | Creature - Beasts - Wyvern |
20215 | Creature - Beasts - Wyvern B |
20217 | Creature - Beasts - Wyvern Rider |
20218 | Creature - Beasts - Armored Wyvern |
20219 | Creature - Beasts - Mabari Hunter (Trooper) |
22300 | Creature - Goblins - Trooper Melee |
22301 | Creature - Goblins - Trooper Ranged |
22302 | Creature - Goblins - Commander |
22303 | Creature - Goblins - Devastator |
22304 | Creature - Goblins - Trooper Melee B |
22305 | Creature - Invisible - Devastator Shield |
22400 | Creature - Boss - The Duke |
22401 | Creature - Boss - The Duke (Wyvern) |
22402 | Creature - Boss - The Duke (No Crossbow) |
22403 | Creature - Boss - Leopold |
22404 | Creature - Boss - Leopold (Perched) |
22500 | Creature - Orlesian - Assassin |
22501 | Creature - Orlesian - Commander |
22502 | Creature - Orlesian - Devastator |
22503 | Creature - Orlesian - Huntsman |
22504 | Creature - Orlesian - Huntsman (Female) |
22505 | Creature - Orlesian - Guard, Heavy |
22506 | Creature - Orlesian - Guard, Heavy (Female) |
22507 | Creature - Orlesian - Guard, Medium |
22508 | Creature - Orlesian - Guard, Medium (Female) |
22509 | Creature - Orlesian - Guard, Light |
22510 | Creature - Orlesian - Guard, Light (Female) |
22511 | Creature - Orlesian - Guard, Heavy V2 |
22512 | Creature - Orlesian - Guard, Heavy (Female) V2 |
22513 | Creature - Orlesian - Guard, Medium V2 |
22514 | Creature - Orlesian - Guard, Medium (Female) V2 |
22515 | Creature - Orlesian - Guard, Light V2 |
22516 | Creature - Orlesian - Guard, Light (Female) V2 |
22517 | Creature - Orlesian - Guard, Duke |
22518 | Creature - Orlesian - Guard, Duke (Female) |
22519 | Creature - Orlesian - Bodyguard (Male) |
22600 | Creature - Orlesian - Noble |
22601 | Creature - Orlesian - Human Male Servant |
22602 | Creature - Orlesian - Human Female Servant |
22603 | Creature - Orlesian - Elf Male Servant |
22604 | Creature - Orlesian - Elf female Servant |
22605 | Creature - Orlesian - Human Female Harlequin |
22606 | Creature - Orlesian - Noble (Female) |
22700 | Creature - Qunari - Salit |
22701 | Creature - Qunari - Tal-Vashoth Leader |
Companion Debug Commands
Codes below allow for approval to be added or removed, set Romance/Friendship/Rivalry Flags plus a few others. (The option to add/remove approval isn't currently working in Merrill's Debug Menu. However, using runscript zz_app_debug will allow you to edit her approval.)
- runscript zz_and_debug : Anders
- runscript zz_mrl_debug : Merrill (Not Working)
- runscript zz_vrc_debug : Varric Tethras
- runscript zz_ave_debug : Aveline Vallen
- runscript zz_fen_debug : Fenris
- runscript zz_isa_debug : Isabela
- runscript zz_bet_debug : Bethany Hawke
- runscript zz_car_debug : Carver Hawke
- runscript zz_seb_debug : Sebastian Vael (Requires The Exiled Prince DLC.)
Approval Guide -
The debug menu gives only vague descriptions of the adjustments when editing approval, so it can be difficult to tell how much you are adjusting approval ratings. The numerical values for each approval adjustment are as follows:
- Low: +5 friendship/rivalry
- Medium: +10 friendship/rivalry
- High: +15 friendship/rivalry
- Friend: set approval rating to 50 friendship
- Trusted: set approval rating to 100 friendship
- Rival: set approval rating to 50 rivalry
- Crisis: set approval rating to 100 rivalry
How to -
While using it you may be like me and had a hell of a time using it and gave up because it didn't work. The reason it doesn't work is because you can only do one command at a time.
Example
1. Open Debug Menu using any of the debug commands
2. Add/Subtract Approval/Change Romance to only one character
3. Choose only one command
4. Exit/Leave Menu
5. You'll see Approval added/subtracted (Romance will be invisible, but if you did it right it will work)
6. Repeat steps 1-4 for any other changes you want to make
Note: Approval modification will cease to have any effect once Friendship/Rivalry has been locked in.
Note: When changing romances to fix a bug, I suggest following romance guides because it could cause bugs in the cutscenes.
Savegame Import Debug Script
- runscript zz_vault_debug opens the Savegame Import Debug Script, which allows you to display the "current world state", i.e. the data that was imported from Dragon Age: Origins. Note that as of patch 1.01 several problems with the import function have not yet been fixed. Some events, e.g. romances, are either not imported properly or at least not displayed accurately (see the discussion on the bioware forums for further details and possible unofficial solutions).
Talent Editing Commands
These commands offer the powerful ability to customize your character, your companion skill trees, and more. One of the more fun things you can do with this is turn your character into a custom class by adding and removing individual talent trees. This is recommended over using the class change codes mentioned later, as they can cause game scripting problems.
To modify a character, they must be in your party and selected under your direct control.
runscript addtalent XXX
~ add talent XXX to selected characterrunscript removetalent XXX
~ remove talent XXX from selected character
There are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below.
To add a tree, search in the Class Talent Trees and following sections and add it to your desired character, including base talent tree specialization bonuses and any additional talents you might want. This in effect gives you bonus talent points.
There is a limit of 12 talent trees that you can have in your ability sheet before the display starts having layout problems. This limit includes your Mabari Warhound talent (700000
). You can remove unwanted trees with the runscript removetalent <number>
command, which can be useful to hide the tree (and stay within the 12 tree limit on your abilities screen) but allow you to continue using the talents within—except in the case of the Mabari Warhound. If you do this, make sure you have copied the ones you want to use into your quick bar or you will have to re-add the tree to access them again.
You will be unable to drag and drop abilities onto your action bar until the removed tree is made visible again by using runscript addtalent <number>
and the appropriate tree code.
If you use these codes at the beginning of the game after you generate your character, be sure to leave room for your three class specialization talents which will appear at the end of Year One. You may choose to remove them afterwards depending on your desires.
Talent Code Examples
runscript addtalent 109000
- Show the Reaver specialization tree on your ability sheetrunscript addtalent 109001
- Activate the Base Talent for the Reaver treerunscript removetalent 307000
- Hide the Force Mage talent tree from your ability sheetrunscript addtalent 307030
- Add the Force Mage talent Fist of the Maker
Basic Talent Codes
- numbers 2-8 ~ add a blank command to command slot 1 so move that aside to another command slot first. It has a faint black outline and most of the time when you mouse over it is shows (null) for the command. These do various things like TEST_MELEE, TEST_SET_TRAP, etc.
- numbers 10-15 ~ seem to add injuries to your char
- numbers 100-10000 ~ have no known useful effect.
- 1 adds a funky attack command ~ if you click this in explore mode you do damage to yourself.
- 6 adds champion's refresh (behavior tbd)
- 700000 adds Summon Mabari to your first slot. Removing it removes it from both your quick bar and from your talent tree.
Raw Talent Codes
- /Talent codes has talent codes dumped from the 2da file
- See the below for a more human readable dissection of the codes
Class Talent Codes
Adding a class with these codes will cause you to retain your initial talents, with access to the new class talent trees. For example, if you are a Mage and you add Rogue, you will keep your Mage spells. If you do this before the year one cut scene then it will add Rogue specialization options, allowing a type of dual-classing.
- Add Warrior Class - 100000
- Add Rogue Class - 200000
- Add Mage Class - 300000
Notes:
- You are treated as your original class with respect to plot except in the following ways:
- The brother or sister companion may not have dialog if you add the class talent, that triggers them differently than your original class. They will still be there, the one who isn't however, will have dialog even though they aren't standing there with the party.
- One can change the brother/sister command with the
runscript zz_dae_debug
command to modify the party but: For triggered scenes with dialog, the game seems to trigger the companion based on the last class added. - For example, if you start off with a rogue, but add the mage class: all triggered scenes will have the brother/sister companion based on the mage class. If they aren't in your party, their dialog will still play, but they will not be physically there. This is even with using the
runscript zz_dae_debug
command. It seems to be hardcoded. We can only wait for people to mod the game in hopes of changing this.
- One can change the brother/sister command with the
- If your class change causes you to switch brother/sister you will get a minor progress blocker in the Birthright quest where you need to go back to your house and speak with your sibling to advance the quest. Use the following work around:
- Travel to the house
- Activate the console and input
runscript zz_car_debug
orzz_bet_debug
depending on whether you need to talk to Carver or Bethany - Choose option 2 - Set At Base
- Talk to them and it will let you advance the quest
- The brother or sister companion may not have dialog if you add the class talent, that triggers them differently than your original class. They will still be there, the one who isn't however, will have dialog even though they aren't standing there with the party.
- Classes can be removed with
runscript removetalent <number>
- If you add more than one class the class with the lowest number seems to override higher number ones
- Adding classes in different orders can increase your hp and mana pool.
- If you have already changed your class, you should remove it before you add a new one.
- Through clever switching of classes you can do things like use both the tome of arcane power and tome of physical technique to add extra bonus points to your Hawke
Class Talent Trees
For each class, x01000 through x10000 correspond to subspecs. Advanced subclasses are from x07000 to x10000. Companion character specific subclasses are located from x11000, x12000 and above as DLC characters are added.
By default, each tree will be added without an invested specialization point. To activate the Base Talent in any given tree, change the last digit in the sequence to a 1. Doing this will allow you to spend gained ability points in it as you see fit. Be sure to read Talent Editing Commands for important information regarding usage and limitations.
Quick reference for each tree is as follows:
- Warrior:
- 101000 - Weapon and Shield; 102000 - Two-Handed; 103000 - Vanguard; 104000 - Defender
- 105000 - Warmonger; 106000 - Battle Master; 107000 - Templar; 109000 - Reaver; 110000 - Berserker
- Rogue:
- 201000 - Dual Weapon; 202000 - Archery; 203000 - Sabotage; 204000 - Specialist
- 205000 - Scoundrel; 206000 - Subterfuge; 207000 - Shadow; 208000 - Duelist; 210000 - Assassin
- Mage:
- 301000 - Elemental; 302000 - Primal; 303000 - Spirit; 304000 - Arcane; 305000 - Entropy
- 306000 - Creation; 307000 - Force Mage; 308000 - Spirit Healer; 309000 - Blood Mage
- Companion Character subclasses:
- 111000 - Guardian (Aveline); and 112000 - Tevinter Fugitive (Fenris)
- 211000 - Swashbuckler (Isabela); and 212000 - Marksman (Varric)
- 311000 - Vengeance (Anders); and 312000 - Dalish Pariah (Merrill)
- DLC Companion Character subclasses, currently limited to:
- 213000 - Royal Archer (Sebastian)
See below to reference specific talents within each tree.
-Dog- Summon Mabari
- Summon Mabari - 700000
If you did not use the Dog, then You can add 1 more Talent Tree
Summon Mabari is automatically added to Hawke's list of abilities upon installing The Black Emporium. Using it summons Dog.
Warrior Talent Trees
Weapon and Shield - 101000 tree (101001 base talent point)
- Shield Bash - 101010
- Pummel - 101011
- Assault - 101020
- Battery - 101021
- Scatter - 101030
- Disperse - 101031
- Shield Defense - 101040
- Shield Wall - 101041
- Perception - 101050
- Safeguard - 101060
Two-Handed - 102000 tree (102001 base talent point)
- Mighty Blow - 102010
- Shattering Blow - 102011
- Killer Blow - 102012
- Scythe - 102020
- Reaper - 102021
- Whirlwind - 102030
- Tornado - 102031
- Cyclone - 102032
- Giant's Reach - 102040
- Sunder - 102050
Vanguard - 103000 tree (103001 base talent point)
- Cleave - 103010
- Claymore - 103011
- Assail - 103020
- Besiege - 103021
- Control - 103030
- Command - 103031
- Might - 103040
- Muscle - 103041
- Destroyer - 103050
- Massacre - 103060
Defender - 104000 tree (104001 base talent point)
- Stonewall - 104010
- Bulwark - 104011
- Turn the Blade - 104020
- Raise the Guard - 104021
- Steady the Foot - 104022
- Elemental Aegis - 104030
- Elemental Shroud - 104031
- Adamant - 104040
- Resilience - 104050
- Resolute - 104060
Warmonger - 105000 tree (105001 base talent point)
- Taunt - 105010
- Bellow - 105011
- Pommel Strike - 105020
- Pommel Blow - 105021
- Tremor - 105030
- Quake - 105031
- Aftershock - 105032
- Bravery - 105040
- Bravado - 105041
- Bravura - 105042
Battlemaster - 106000 tree (106001 base talent point)
- Rally - 106010
- Unite - 106011
- Bolster - 106020
- Second Wind - 106030
- Last Push - 106031
- Deep Breath - 106032
- Battle Synergy - 106040
- Fearless Synergy - 106041
- Hero's Synergy - 106042
- Deep Reserves - 106050
Templar - 107000 tree (107001 base talent point)
- Holy Smite - 107010
- Righteous Smite - 107011
- Staggering Smite - 107012
- Cleanse - 107020
- Cleansing Wave - 107021
- Lasting Cleanse - 107022
- Silence - 107030
- Lingering Silence 107031
- Righteous Strike - 107040
- Annulment - 107050
Reaver - 109000 tree (109001 base talent point)
- Devour - 109010
- Voracious - 109011
- Insatiable - 109012
- Sacrificial Frenzy - 109020
- Sustained Frenzy - 109021
- Aura of Pain - 109030
- Frenzy of Pain - 109031
- Torrent of Pain - 109032
- Blood Frenzy - 109040
- Fervor - 109050
Berserker - 110000 tree (110001 base talent point)
- Adrenaline - 110010
- Adrenaline Rage - 110011
- Adrenaline Rush - 110012
- Barrage - 110020
- Unrelenting Barrage - 110021
- Resilient Barrage - 110022
- Berserk - 110030
- Endless Berserk - 110031
- Savage Berserk - 110032
- Death Blow - 110040
Rogue Talent Trees
Dual Weapon - 201000 tree (201001 base talent point)
- Backstab - 201010
- Perforate - 201011
- Murder - 201012
- Explosive Strike - 201020
- Merciless Strike - 201021
- Twin Fang - 201030
- Reversed Grip - 201031
- Lacerate - 201040
- Maim - 201041
- Unforgiving Chain - 201050
Archery - 202000 tree (202001 base talent point)
- Pinning Shot - 202010
- Rapid Pinning Shot - 202011
- Disorienting Shot - 202012
- Bursting Arrow - 202020
- Shattering Arrow - 202021
- Smoking Arrow - 202022
- Archer's Lance - 202030
- Punishing Lance - 202031
- Hail of Arrows - 202040
- Storm of Arrows - 202041
Sabotage - 203000 tree (203001 base talent point)
- Rush - 203010
- Charge - 203011
- Blitz - 203012
- Miasmic Flask - 203020
- Improved Formula - 203021
- Fatiguing Fog - 203030
- Overpowering Fog - 203031
- Impenetrable Fog - 203032
- Confusion - 203040
- Chaos - 203041
Specialist - 204000 tree (204001 base talent point)
- Speed - 204010
- Lightning Speed - 204011
- Energizing Speed - 204012
- Precision - 204020
- Precise Attack - 204021
- Precise Criticals - 204022
- Power - 204030
- Stunning Power - 204031
- Slashing Power - 204032
- Harmony - 204040
Scoundrel - 205000 tree (205001 base talent point)
- Goad - 205010
- Corral - 205011
- Back-to-Back - 205020
- Invisible Friend - 205021
- Armistice - 205030
- Truce - 205031
- Brand - 205040
- Blindside - 205050
- Twist the Knife - 205060
- Follow-through - 205070
Subterfuge - 206000 tree (206001 base talent point)
- Stealth - 206010
- Silent Running - 206011
- Camouflage - 206012
- Evade - 206020
- Tactical Withdrawal - 206021
- Chameleon's Breath - 206030
- Chameleon's Cloud - 206031
- Ambush - 206040
- Lingering Shroud - 206050
- Subtlety - 206060
Shadow - 207000 tree (207001 base talent point)
- Inconspicuous - 207010
- Indiscernible - 207011
- Imperceptible - 207012
- Decoy - 207020
- Sturdy Decoy - 207021
- Rigged Decoy - 207022
- Pinpoint Precision - 207030
- Disorienting Criticals - 207040
- Predator - 207050
- Shadow Veil - 207060
Duelist - 208000 tree (208001 base talent point)
- Vendetta - 208010
- Blood Feud - 208011
- Throw the Gauntlet - 208020
- To the Death - 208021
- Cutting Barbs - 208022
- Parry - 208030
- Riposte - 208031
- En Garde - 208032
- Sure Strikes - 208040
- Evasive Maneuvers - 208050
Assassin - 210000 tree (210001 base talent point)
- Pinpoint Strikes - 210010
- Relentless Strikes - 210011
- Assassinate - 210020
- Annihilate - 210021
- Overkill - 210022
- Mark of Death - 210030
- Enduring Mark - 210031
- Mark of Doom - 210032
- Devious Harm - 210040
- Bloodlust - 210050
Mage Talent Trees
Elemental - 301000 tree (301001 base talent point)
- Winter's Grasp - 301010
- Winter's Blast - 301011
- Cone of Cold - 301020
- Deep Freeze - 301021
- Fireball - 301030
- Searing Fireball - 301031
- Firestorm - 301040
- Apocalyptic Firestorm - 301041
- Pyromancer - 301050
- Elemental Mastery - 301060
Primal - 302000 tree (302001 base talent point)
- Stonefist - 302010
- Golem's Fist - 302011
- Petrify - 302020
- Desiccate - 302021
- Chain Lightning - 302030
- Chain Reaction - 302031
- Tempest - 302040
- Strikes Twice - 302041
- Rock Armor - 302050
- Galvanism - 302060
Spirit - 303000 tree (303001 base talent point)
- Spirit Bolt - 303010
- Spirit Strike- 303011
- Dispel Magic - 303020
- Transmutation - 303021
- Walking Bomb - 303030
- Corrosive Walking Bomb - 303031
- Virulent Walking Bomb - 303032
- Death Syphon - 303040
- Death Vortex - 303041
- Spirit Mastery - 303050
Arcane - 304000 tree (304001 base talent point)
- Mind Blast - 304010
- Stunning Blast - 304011
- Barrier - 304020
- Arcane Fortress - 304021
- Crushing Prison - 304030
- Paralyzing Prison - 304031
- Arcane Shield - 304040
- Arcane Wall - 304041
- Elemental Shield - 304042
- Elemental Weapons - 304050
Entropy - 305000 tree (305001 base talent point)
- Hex of Torment - 305010
- Death Hex - 305011
- Horror - 305020
- Despair - 305021
- Misdirection Hex - 305030
- Shackling Hex - 305031
- Sleep - 305040
- Coma - 305041
- Entropic Cloud 305050
- Death Cloud - 305051
Creation - 306000 tree (306001 base talent point)
- Glyph of Paralysis - 306010
- Glyph of Binding - 306011
- Heal - 306020
- Greater Heal - 306021
- Glyph of Repulsion - 306030
- Glyph of Defiance - 306031
- Haste - 306040
- Great Haste - 306041
- Heroic Aura - 306050
- Valiant Aura - 306051
Force Mage - 307000 tree (307001 base talent point)
- Pull of the Abyss - 307010
- Edge of the Abyss - 307011
- Telekinetic Burst - 307020
- Telekinetic Blast - 307021
- Fist of the Maker - 307030
- Maker's Hammer - 307031
- Maker's Fury - 307032
- Gravitic Ring - 307040
- Gravitic Sphere - 307041
- Unshakable - 307050
Spirit Healer - 308000 tree (308001 base talent point)
- Group Heal - 308010
- Unity - 308011
- Revival - 308020
- Refusal - 308021
- Renewal - 308022
- Healing Aura - 308030
- Faith - 308031
- Radiance - 308032
- Vitality - 308040
- Second Chance - 308050
Blood Mage - 309000 tree (309001 base talent point)
- Sacrifice - 309010
- Grim Sacrifice - 309011
- Hemorrhage - 309020
- Paralyzing Hemorrhage - 309021
- Grave Robber - 309030
- One Foot In - 309031
- Bloodslave - 309040
- Blood Spatter - 309041
- Blood Magic - 309050
- Bloodlust - 309051
Companion Talents
Guardian tree (Aveline) - 111000 (111001 base talent point)
- Bodyguard - 111010
- Elite Bodyguard - 111011
- Retaliation - 111020
- Retribution - 111021
- Thick Skin - 111030
- Serve And Protect - 111040
- Watchful Eye - 111050
- Immovable - 111060
- Unstoppable - 111061
- Indomitable - 111070
Tevinter Fugitive (Fenris) - 112000 tree (112001 base talent point)
- Spirit Pulse - 112010
- Spirit Flux - 112011
- Lyrium Ghost - 112020
- Lyrium Specter - 112021
- Deflect - 112030
- Kindred Spirits - 112040
- Enemy of my Enemy - 112050
- Veneer of Calm - 112060
- Battle Tempo - 112070
- Inner Reserves - 112080
Swashbuckler (Isabela) - 211000 tree (211001 base talent point)
- All Hands On Deck - 211010
- Shore Leave - 211011
- Savvy - 211020
- Buccaneer's Savvy - 211021
- Sea Legs - 211030
- Thumbs Up - 211040
- Thumbs Up(Hawke) - 211041
- Stick in the Mud - 211050
- Across the Bow - 211060
- Below the Waterline - 211061
- Experienced Hand - 211070
Marksman (Varric) - 212000 tree (212001 base talent point)
- Rhyming Triplet - 212010
- Nameless Graces - 212011
- Kickback - 212020
- Backlash - 212021
- Well-Oiled - 212030
- Authorized Biographer - 212040
- Unauthorized Biographer - 212050
- Bianca's Song - 212060
- Embellishment - 212061
- Overtime - 212070
Vengeance (Anders) - 311000 tree (311001 base talent point)
- Martyr - 311010
- Vengeance - 311020
- Wrath - 311021
- Swift Justice - 311030
- Blood of my Enemy - 311040
- Eye to Eye - 311050
- No Compromises - 311060
- Panacea - 311070
- Aid Allies - 311080
- Regroup - 311090
Dalish Pariah (Merrill) - 312000 tree (312001 base talent point)
- Ensnare - 312010
- Stone's Throw - 312020
- Wrath of the Elvhen - 312030
- Arlathan's Grace - 312031
- Loss of the Dales - 312032
- Solidarity - 312040
- Outcast - 312050
- Blood of the First - 312060
- Wounds of the Past - 312070
- Deep Wounds - 312071
DLC Companion Talents
Royal Archer (Sebastian) - 213000 tree (213001 base talent point)
Requires The Exiled Prince DLC
- Arrow of Judgement - 213010
- Wounding Arrow - 213020
- Debilitating Arrow - 213021
- Righteous Chain - 213030
- Disciple's Discipline - 213040
- Man of the Cloth - 213050
- Man of the Crown - 213060
- Holy Precision - 213070
- Guardian Angel - 213080
- Maferath's Advance - 213090
Infiltrator (Tallis) - 214000 tree (214001 base talent point)
Requires Mark of the Assassin DLC
- Cover Up - 214010
- Cloak - 214020
- Dagger - 214021
- Drop Dead - 214030
- Dead Drop - 214031
- Magic Touch - 214032
- Hard to Get - 214040
- Poise - 214050
Quest/Companion Fixes/Workarounds
Merrill's Companion Quest - Act 3
There's a bug that prevents Merrill's Quest from being obtained/completed. When Merrill is visited at her home, a cutscene immediately takes place. However, this is due to a bug/glitch and will prevent the player from getting her quest later on. The resolution is below.
- runscript zz_mrl_debug
- Select Main Quest
- Select Act 3
- Select 1 - Start Merrill Notify.
Merrill can now be contacted in her home, and quest can be obtained/completed. It is best to complete the quests 'A Talking To' and 'On The Loose' prior to using the console commands to stay with the chronology and avoid immediate termination of those quests.
Fools Rush In - Act 1
There is a common and frustrating bug where if you loot the letter from the mercenary's body in Fools Rush In, you will be unable to enter the Chantry to confront Hayden. It can be fixed in the following manner:
- runscript zz_isa_debug
- A menu will appear. Select Plot.
- Select Foold Rush In.
- Select Plot Point.
- Select Hayden Encounter.
You will skip some dialogue, but the quest will complete as normal.
Isabela's Companion Quest - Act 3
There is a relatively common bug where Isabela's quest cannot be received in Act 3 Hawke Estate. To fix this:
- runscript zz_isa_debug
- You should find yourself in a menu. Select Plot.
- Select No rest for the Wicked. Act 3.
- Select Jump to Plot Point.
- Select First Velasco Encounter.
This fix means that a couple of dialogues will be skipped, but quest can be obtained.
Aveline's Companion Quest - Act 3
There is a bug where Aveline's armor upgrade, Deflecting Joints Guardsman Pattern, can not be found on Jeven. Here is the workaround:
- Get AddItem-Mod from here: [1]
- Open console
- Type in "runscript additem gen_im_cns_flu_aveline_04.uti"
- Alternatively you can download an unofficial bug fix here
Adding Items
The Dragon Age 2 console has no built-in command to add items, but there is a mod that adds one. It can be found at the following location, along with installation instructions and a list of all items (though it does not have descriptions of the items): [2]
Syntax:
- runscript additem [item] [value] ~ Where [item] is the item code and [value] is the amount of items to add. For example, type "runscript additem fake_im_arm_hlm_hvy_champ.uti 20" to add 20 fake Champion's Armor (Warrior) helmets to your inventory.
There is a second mod that adds a "Visual Add Item" command. It allows you to screen for words in names of items or parts of item codes, so it is very useful when you don't know the item code: [3]
Syntax for item name screening:
- runscript vaddin [filter] ~ Where [filter] contains part of the name of the item you are searching for. For example "runscript vaddin champion" would yield a "container" opening with all items containing the word "Champion" in their title. (Such as Warplate of the Champion)
Syntax for item code screening:
- runscript vaddi [filter] ~ Where [filter] contains part of the item code of the item you are searching for. For example "runscript vaddi level" would yield a "container" opening with all items which have an item code containing the word "level." (Such as gen_im_cns_pot_level_01.uti (Maker's Sigh))
Notes
- Adding Varric's Marksman talent tree via talent code will disable archery. Even if you remove it the archery stays locked. I have found no way to reverse this. FIX: Do not enable 212001 base talent point in Marksman.
- This also happens with Isabela's Tree. Playing as a rogue and adding talents from either Isabela or Varric will cause "requires dual weapons" to become a restriction for a ROGUE character.
- There is a FIX to this however, most RESTRICTION REMOVAL Mods will circumvent this problem and will not affect gameplay [4] This works well.
- In order to fix this, simply remove the base talent from the offending talent tree in question. For example, if you add Tallis' Infiltrator tree with addtalent 214000 and open the Abilities window, you will notice the Infiltrator tree with the base talent greyed out. In order to invest points in abilities from this tree, you will have to click on the base talent, which will cost you 0 specialization points/ability points. However, if you do so, you will be unable to equip dual weaponry from then on, as there will a Restriction: Dual Weapons on all weapons. To legitimately "spend" ability points on the abilities, first "learn" the base talent of Infiltrator, place your ability point on the skill, the Confirm the selection. After you are done, simply run in the console: "runscript removetalent 214001", which is the base talent code for the Infiltrator. You will now be able to equip dual weapons as per normal again.