Wikia

Dragon Age Wiki

Console (Dragon Age II)

Talk43
7,132pages on
this wiki
For the developer console in Dragon Age: Origins, see Console (Origins).

The developer console is an in-game command line tool that allows you to perform functions which are not normally possible (multiple classes, new items, kill all enemies on screen, immortality, etc.).

Note: It is very important to note that all codes have the ability to potentially break your game/saves. Use the console with caution and remember to back up your saved games.
Note: Despite the name, the console is not available on console (i.e. PS3 or XBOX360) versions of the games.
Note: Launching a game with console enabled seems to allow you to skip the Dragon EA logo (confirmed).

Enabling the console Edit

There are currently four ways to enable the console.

Making a shortcut Edit

Make a shortcut to your "DragonAge2.exe" file (typically located in the C:\Program Files (x86)\Dragon Age II\bin_ship folder) on your desktop, Start Menu, or wherever. Right click on the shortcut, choose properties, then add the following to the end of line in the "Target" field: -enabledeveloperconsole — it should look something like this:

"C:\Program Files\Dragon Age II\bin_ship\DragonAge2.exe" -enabledeveloperconsole

Be sure that there is a single space between the last quotation mark and the hyphen.

Through Steam Edit

Locate the game in your Steam library, right click on it and select properties. From the properties screen, select "Set Launch Options". Add the following line to the textbox that appears: "-enabledeveloperconsole" without quotation marks and click ok. To use the console, launch the game through Steam. (Unverified)

Through Origin Edit

Go to "My Games" in Origin and find your Dragon Age II. Right click it, and select "Game Properties". In the field titled "Command Line Arguments", put in -enabledeveloperconsole

By editing a game file Edit

Another option is to edit the file …\Dragon Age II\data\DragonAge2Launcher.xml (i.e., within your Program Files folder). This will allow you to run the game from its normal shortcut, but requires you to edit a game file.

Note: Since the Origin download of this game does not create the necessary files to edit, this can only be done from retail disc install.

This should be done carefully. Make a backup of the file first. Then, find the line

<condition name="FirstRunCheck" type="FileExist" file="${USERDATA_DIR}\SystemInformation.xml">

The line below should be something like this:

<true action="execute" file="${BINARIES_DIR}\DragonAge2.exe" path="${BINARIES_DIR}" autoquit="true" />

Add an attribute arguments="-enabledeveloperconsole" to it make it read

<true action="execute" file="${BINARIES_DIR}\DragonAge2.exe" path="${BINARIES_DIR}" autoquit="true" arguments="-enabledeveloperconsole" />

For Mac users, locate the file in your user library by going to

Library/Application Support/Dragon Age II/config

Right click to open the file with Text Edit and after the line [AppDefaults\\DragonAge2.exe\\transgaming]

Copy and paste the following:

"cmdlineadd" = "-enabledeveloperconsole"

To the end of ~/Library/Application Support/Dragon Age II/config

Accessing the console Edit

Open the file "\BioWare\Dragon Age II\Settings\KeyBindings.ini" in your 'My Documents' folder. Open the file in Notepad, then find the line that says "OpenConsole_0=Keyboard::Button_X" (GRAVE is default, change X to any button that is not already used in the game). You can also leave it as "Keyboard::Button_GRAVE" and then use the "backtick" character, which is located under the tilde. For Steam it seems binding the console to Tilde doesn't work for some people. Try binding the console to F6 if all other options failed.

--- It seems that, at least in the Direct Download edition from EA, the tilde button is called Kanji. Editing the line to "OpenConsole_0=Keyboard::Button_Kanji" allows one to open the console as normal, using the same button.

Important Note: Every command typed in the console will be invisible, however, you can see if it's active by typing bound keys (such as trying to move your character or open your inventory), which would normally not work in console mode. The fonts.erf patch from DA:O that was previously used to make the console visible does not appear to work in DA:II.

Once you've got everything set, press the assigned key to activate the console and type in the code followed by <enter> on your keyboard. The easiest code to check if it's working is runscript zz_upgrade, as this code will pop open the enchantment screen no matter where you are in the game.

Note: Use 'Z' instead if all other keys don't work.

General console commandsEdit

  • runscript healplayer ~ Heals the entire party
  • runscript injury remparty ~ Removes all injuries from party
  • runscript injury remall ~ removes all injuries from the selected party member
  • runscript addmoney X ~ Adds copper in the amount of X, i.e.; 10000 = 1 Gold piece
  • runscript killallhostiles ~ Destroys all enemies. Be careful here because this can break scripted encounters and can potentially block progress.
  • runscript addxp X ~ Adds experience in the amount of X
  • runscript pc_immortal ~ You will still lose health, but not die. Can be undone with runscript pc_immortal 0
  • runscript cheat ~ Give all party members a white-glow effect with white dust spray out when you move, temporarily raises party's defence by a significant value, however, damage is still taken. (needs clarification)
  • runscript zz_upgrade ~ Opens the enchantment window
  • runscript zz_app_debug ~ Opens the Approval debug window to set Approval rates and Romance flags (this doesn't work for Sebastian, you must use his personal zz_seb_debug command)
  • runscript zz_supercrit player ~ Adds 1000 Stamina and Health, 50 Dexterity and Strength to Hawke. Note that this effect is irreversible. Once you use this, you cannot pick up loot.
    • This effect is irreversible, but the extra attribute points may be redistributed using the Maker's Sigh.
    • In certain versions this effect does not restrict loot from being picked up. The effect can also be repeated. Use Maker's Sigh then reenter code. Your character will have 50+ to strength and dexterity and you will have over 100 points to distribute
    • To achieve this effect with any companion, prefix the chosen companion's name with gen00fl_ in place of player. ex: runscript zz_supercrit gen00fl_anders
    • To achieve this effect with Tallis, the command is runscript zz_supercrit eye00fl_tallis
  • runscript dbg_setattrib [attrib] [value] - gives the selected party member a 180 sec. attribute buff / debuff, where [attrib] is a number from 1 to 6 (1=Str, 2=Dex, 3=Mag, 4=Cun, 5=Wil, 6=Con), and [value] is the amount by which you want to raise it. A negative [value] can be used to lower the attribute instead (i.e. -15).
  • runscript bowlingforferelden – This command surrounds you with a ball of energy and allows you to knock around nearly any NPC (party members included) like bowling pins. Be sure to save before you do this, as it may have unintended consequences (pushing NPCs into unreachable areas for example). Wears off after 50 seconds.
  • runscript zz_party - Retains current active party and adds Isabela, Anders and Aveline to your active party.
    • If your active party did not contain those three, then they will be added granting you six companions at a time. If one of them was in active party, the other two are added. Similarly, if two were already there, the last will be added. These added members remain after area transition (except Gamlen's house and Hawke's estate) and fight alongside you. Any of the added party members can be selected and controlled. Approval testing is required.
    • Warning! - Every time this command is used, all upgraded attribute points of Isabela, Anders and Aveline will be gone. Their attribute points will reset to their initial values from when you recruited them. All manually enabled abilities of Anders and Aveline will be retained, while Isabela's will be gone. Ability points gained so far will be available to reactivate lost abilities.
  • runscript zz_ave_debug - Aveline's debug (set approval, jump to dialogs, set plot flags)
  • runscript zz_and_debug - Anders' debug
  • runscript zz_bet_debug - Bethany's debug
  • runscript zz_car_debug - Carver's debug
  • runscript zz_fen_debug - Fenris' debug
  • runscript zz_isa_debug - Isabela's debug
  • runscript zz_mrl_debug - Merrill's debug
  • runscript zz_seb_debug - Sebastian's debug
  • runscript zz_vrc_debug - Varric's debug
  • runscript zz_otl_debug - Jump to char/plot for On the Loose.
  • runscript zz_dre_debug - Jump to plot debug for The Deep Roads Expedition.
  • runscript zz_lgt_debug - Light Content Debug - Debug for various side quests.
  • runscript zz_mer_debug - Debug for the Merchant quests
  • runscript zz_mag_debug - Debug for various main plot mage/templar quests
  • runscript zz_qun_debug - Debug for various main plot qunari quests
  • runscript zz_qcr_debug - Debug for the Qunari Crisis (Act II end plot and variables)
  • runscript zz_mcr_debug - Debug for the Mage Crisis (Act III end plot and variables)
  • runscript zz_per_debug - Debug for Hawke's personality/dialogue tone. Displays current tone and allows full reset.
  • runscript chargen warrior XX ~ Changes player to a level XX warrior
  • runscript chargen mage XX ~ Changes player to a level XX mage
  • runscript chargen rogue XX ~ Changes player to a level XX rogue
    • (Beware: Changing your characters class resets your characters appearance to the default.)
  • runscript zz_vault_debug - Savegame Import Debug Script
  • runscript zz_rdr_debug
  • runscript zz_rdr start | goto | daynight | set | get | talk
  • runscript zz_rdr start 1
  • runscript zz_rdr start 2
  • runscript zz_rdr start 3
  • runscript zz_rdr goto tavern 1
  • runscript zz_rdr goto tavern 1 night
  • runscript zz_rdr goto docks 1
  • runscript zz_rdr goto docks 1 night
  • runscript zz_rdr goto warehouse
  • runscript zz_rdr goto keep 2
  • runscript zz_rdr goto keep 2 night
  • runscript zz_rdr goto tavern 2
  • runscript zz_rdr goto tavern 2 night
  • runscript zz_rdr goto docks 2
  • runscript zz_rdr goto docks 2 night
  • runscript zz_rdr goto ambush
  • runscript zz_rdr goto hideout
  • runscript zz_rdr goto stash
  • runscript zz_rdr goto finale
  • runscript zz_dae - a master script that allows modification of most every other debug script, provided the right variables are entered. At each level of the menu, the script will create a popup with the applicable variables for that level; i.e., "runscript zz_dae" will tell you you can enter "show" as a variable, and typing "zz_dae show" will show you you can enter "tone" as a variable, hence "zz_dae show tone" will display your current personality. Similarly, "zz_dae tone humorous" will add one point to your humorous tone counter.
    • Options
      • Hire character - Replaces last character in the active party with character (Isabela, Fenris, etc.)
      • Fire character - Removes character from the active party.
      • Goto [Home | Hitown | Lotown | Dock | Keep | Bar] (Act) [Day | Night] - Teleport to specified map, as it appears in the specified act. May trigger cutscenes or quests (current quests don't seem to change)
      • Daynight
      • Set (plot) (flag) (value) - Set plot flag to specified value (assuming)
      • Get (plot) (flag) -
      • Show [Act | Area | Tone | Creature (tag)] - Displays specified information.
      • Tone [Diplomatic|Humorous|Aggressive] - Shows the current dominant tone (same for each option)
      • Talk [Nearest | (tag)|(name)] Initiates conversation with selected character. No idea what the options for tag are, or what they mean.
  • runscript zz_dae_debug ~ Modify your party, Act/Area/Plot jumps, and Map debugging
    • Edit Party - you edit your party members and even bring back your long lost sibling. This seems to work so far in Act 1 just make sure you always keep the original survivor in your party so you get the various dialog cues
  • runscript zz_drk_debug - Opens up debug wheel with teleport and quest stage options for the Legacy DLC
  • runscript zz_eye_deubg - Opens up debug wheel with teleport and quest stage options for the Mark of the Assassin DLC

Appearances codes Edit

To change your character appearance, type runscript appearance #. For example, to become a Qunari, type runscript appearance 12030. To undo this type runscript appearance -1. This will revert the appearance change.

  • 15: PC - Human, Male
  • 16: PC - Human, Female
  • 17: PC Home - Human, Male
  • 18: PC Home- Human, Female
  • 1000: Follower - Anders
  • 1001: Follower - Anders - Dark
  • 1010: Follower - Aveline
  • 1011: Follower - Aveline - Kirkwall Guard
  • 1012: Follower - Aveline - Kirkwall Guard Captain
  • 1020: Follower - Bethany
  • 1021: Follower - Bethany - Warden
  • 1022: Follower - Bethany - Circle Mage
  • 1023: Follower - Bethany - Fake
  • 1030: Follower - Carver
  • 1031: Follower - Carver - Warden
  • 1032: Follower - Carver - Templar Knight
  • 1040: Follower - Fenris
  • 1041: Follower - Fenris
  • 1050: Follower - Isabela
  • 1051: Follower - Isabela
  • 1060: Follower - Merrill
  • 1061: Follower - Merrill - Secondary
  • 1070: Follower - Varric
  • 1071: Follower - Varric - Upgraded
  • 1072: Follower - Varric (No Crossbow)
  • 1080: Follower - Dog (Summon)
  • 1100: Tallis
  • 1101: Tallis (Casual Clothes)
  • 10000: NPC - Unique - Flemeth
  • 10002: NPC - Unique - Cassandra
  • 10003: NPC - Unique - Orsino
  • 10004: NPC - Unique - Qunari Slave Mage
  • 10005: NPC - Unique - Bartrand
  • 10006: NPC - Unique - Alistair, King
  • 10007: NPC - Unique - Meredith
  • 10008: NPC - Unique - Zombie Mom
  • 11000: NPC - Unique - Flemeth (Dragon)
  • 12000: NPC - Human, Male
  • 12001: NPC - Human, Female
  • 12002: NPC - Human, Male (Child)
  • 12003: NPC - Human, Female (Child)
  • 12010: NPC - Dwarf, Male
  • 12020: NPC - Elf, Male
  • 12021: NPC - Elf, Female
  • 12030: NPC - Qunari, Male
  • 12031: NPC - Qunari, Male - Unibody
  • 20100: Creature - Darkspawn - Hurlock (Trooper)
  • 20101: Creature - Darkspawn - Darkspawn Emissary (Devastator)
  • 20102: Creature - Darkspawn - Hurlock with cross-bow (Trooper)
  • 20103: Creature - Darkspawn - Ogre (Bruiser)
  • 20200: Creature - Beasts - Spider, Giant (Trooper)
  • 20201: Creature - Beasts - Mabari (Trooper)
  • 20202: Creature - Beasts - Dragonling (Trooper)
  • 20203: Creature - Beasts - Dragon (sub-Boss)
  • 20204: Creature - Beasts - High Dragon (Devastator)
  • 20205: Creature - Beasts - Strider (Boss)
  • 20206: Creature - Beasts - Spider, Poisonous (Trooper)
  • 20207: Creature - Beasts - Spider, Corrupted (Trooper)
  • 20208: Creature - Beasts - Spider, Monstrous (Boss)
  • 20209: Creature - Beasts - Double Dragon (Boss)
  • 20300: Creature - Carta - Assassin (Assassin)
  • 20301: Creature - Carta - Thug (Trooper)
  • 20400: Creature - Mages - Circle Highmage (Devastator)
  • 20401: Creature - Mages - Circle Mage - Male (Trooper)
  • 20402: Creature - Mages - Blood Mage - Male (Trooper)
  • 20403: Creature - Mages - Apostate (Trooper)
  • 20404: Creature - Mages - Circle Mage - Female (Trooper)
  • 20405: Creature - Mages - Blood Mage - Female (Trooper)
  • 20500: Creature - Coterie - Alchemist (Devastator)
  • 20501: Creature - Coterie - Member (Assassin)
  • 20502: Creature - Coterie - Thug - Male (Trooper)
  • 20503: Creature - Coterie - Archer - Male (Trooper)
  • 20504: Creature - Coterie - Thug - Female (Trooper)
  • 20505: Creature - Coterie - Archer - Female (Trooper)
  • 20600: Creature - Dalish - Assassin (Assassin)
  • 20601: Creature - Dalish - Warrior - Male (Trooper)
  • 20602: Creature - Dalish - Archer - Male (Trooper)
  • 20603: Creature - Dalish - Warrior - Female (Trooper)
  • 20604: Creature - Dalish - Archer - Female (Trooper)
  • 20800: Creature - Demon - Abomination (Trooper)
  • 20801: Creature - Demon - Pride Demon (Bruiser)
  • 20802: Creature - Demon - Desire Demon (Commander)
  • 20803: Creature - Demon - Rage Demon (Assassin)
  • 20804: Creature - Demon - Shade (Trooper)
  • 20805: Creature - Demon - Pride Demon B (Bruiser)
  • 20806: Creature - Demon - Pride Demon C (Bruiser)
  • 20900: Creature - Golems - Gate Guardian (Boss)
  • 20901: Creature - Golems - Gate Guardian Slave (Trooper)
  • 20902: Creature - Golems - Stone Golem (Boss)
  • 21000: Creature - Kirkwall Guards - Commander (Commander)
  • 21001: Creature - Kirkwall Guards - Guard - Male (Trooper)
  • 21002: Creature - Kirkwall Guards - Guard - Male Archer (Trooper)
  • 21003: Creature - Kirkwall Guards - Guard - Female (Trooper)
  • 21004: Creature - Kirkwall Guards - Guard Archer - Female (Trooper)
  • 21200: Creature - Profane - Rubble Golem V1 (Trooper)
  • 21201: Creature - Profane - Rubble Golem V2 (Trooper)
  • 21202: Creature - Profane - Rock Wraith (Boss)
  • 21300: Creature - Qunari - Arishok (Boss)
  • 21301: Creature - Qunari - General (Commander)
  • 21302: Creature - Qunari - Thralled Mage (Devastator)
  • 21303: Creature - Qunari - Warrior (Trooper)
  • 21304: Creature - Qunari - Archer (Trooper)
  • 21400: Creature - Raiders - Assassin (Assassin)
  • 21401: Creature - Raiders - Raider - Male (Trooper)
  • 21402: Creature - Raiders - Reaver - Male (Trooper)
  • 21403: Creature - Raiders - Archer - Male (Trooper)
  • 21404: Creature - Raiders - Raider - Female (Trooper)
  • 21405: Creature - Raiders - Reaver - Female (Trooper)
  • 21406: Creature - Raiders - Archer - Female (Trooper)
  • 21500: Creature - Templars - Meredith (Boss)
  • 21501: Creature - Templars - Seeker (Assassin)
  • 21502: Creature - Templars - Templar - Male (Trooper)
  • 21503: Creature - Templars - Templar Captain (Commander)
  • 21504: Creature - Templars - Templar Archer - Male (Trooper)
  • 21505: Creature - Templars - Templar - Female (Trooper)
  • 21506: Creature - Templars - Templar Archer - Female (Trooper)
  • 21600: Creature - Tevinter Slavers - Slaver (Trooper)
  • 21601: Creature - Tevinter Slavers - Slaver Mage (Devastator)
  • 21602: Creature - Tevinter Slavers - Slaver - Female (Trooper)
  • 21700: Creature - Thugs - Street Thug (Trooper)
  • 21701: Creature - Thugs - Street Thug - Female (Trooper)
  • 21800: Creature - Undead - Arcane Horror (Devastator)
  • 21801: Creature - Undead - Revenant (Commander)
  • 21802: Creature - Undead - Corpse (Trooper)
  • 21803: Creature - Undead - Corpse Archer (Trooper)
  • 21804: Creature - Undead - Harvester Head (Boss)
  • 21805: Creature - Undead - Harvester (Boss)
  • 22000: Creature - Mercenaries - Mercenary - Male (Trooper)
  • 22001: Creature - Mercenaries - Mercenary Archer - Male (Trooper)
  • 22002: Creature - Mercenaries - Mercenary - Female (Trooper)
  • 22003: Creature - Mercenaries - Mercenary Archer - Female (Trooper)
  • 23000: Creature - Invisible - Human Male
  • 30000: Ambient NPC - Buzzard Gliding
  • 30001: Ambient NPC - Buzzard Perch
  • 40000: Cinematics - Flemeth
  • 50800: Follower - Sebastian Vael
  • 700000: Summon Mabari Dog

Legacy Edit

Mark of the Assassin Edit

ID Label
19 PC Home - Human, Male (Stealthy)
20 PC Home - Human, Female (Stealthy)
21 PC Home - Human, Male (Weapons)
22 PC Home - Human, Female (Weapons)
23 PC Home - Human, Male
24 PC Home - Human, Female
1100 Follower - Tallis
1101 Follower - Tallis (Finery)
20214 Creature - Beasts - Wyvern
20215 Creature - Beasts - Wyvern B
20217 Creature - Beasts - Wyvern Rider
20218 Creature - Beasts - Armored Wyvern
20219 Creature - Beasts - Mabari Hunter (Trooper)
22300 Creature - Goblins - Trooper Melee
22301 Creature - Goblins - Trooper Ranged
22302 Creature - Goblins - Commander
22303 Creature - Goblins - Devastator
22304 Creature - Goblins - Trooper Melee B
22305 Creature - Invisible - Devastator Shield
22400 Creature - Boss - The Duke
22401 Creature - Boss - The Duke (Wyvern)
22402 Creature - Boss - The Duke (No Crossbow)
22403 Creature - Boss - Leopold
22404 Creature - Boss - Leopold (Perched)
22500 Creature - Orlesian - Assassin
22501 Creature - Orlesian - Commander
22502 Creature - Orlesian - Devastator
22503 Creature - Orlesian - Huntsman
22504 Creature - Orlesian - Huntsman (Female)
22505 Creature - Orlesian - Guard, Heavy
22506 Creature - Orlesian - Guard, Heavy (Female)
22507 Creature - Orlesian - Guard, Medium
22508 Creature - Orlesian - Guard, Medium (Female)
22509 Creature - Orlesian - Guard, Light
22510 Creature - Orlesian - Guard, Light (Female)
22511 Creature - Orlesian - Guard, Heavy V2
22512 Creature - Orlesian - Guard, Heavy (Female) V2
22513 Creature - Orlesian - Guard, Medium V2
22514 Creature - Orlesian - Guard, Medium (Female) V2
22515 Creature - Orlesian - Guard, Light V2
22516 Creature - Orlesian - Guard, Light (Female) V2
22517 Creature - Orlesian - Guard, Duke
22518 Creature - Orlesian - Guard, Duke (Female)
22519 Creature - Orlesian - Bodyguard (Male)
22600 Creature - Orlesian - Noble
22601 Creature - Orlesian - Human Male Servant
22602 Creature - Orlesian - Human Female Servant
22603 Creature - Orlesian - Elf Male Servant
22604 Creature - Orlesian - Elf female Servant
22605 Creature - Orlesian - Human Female Harlequin
22606 Creature - Orlesian - Noble (Female)
22700 Creature - Qunari - Salit
22701 Creature - Qunari - Tal-Vashoth Leader

Companion Debug CommandsEdit

Codes below allow for approval to be added or removed, set Romance/Friendship/Rivalry Flags plus a few others. (The option to add/remove approval isn't currently working in Merrill's Debug Menu. However, using runscript zz_app_debug will allow you to edit her approval.)

  • runscript zz_and_debug
  • runscript zz_mrl_debug
  • runscript zz_vrc_debug
  • runscript zz_ave_debug
  • runscript zz_fen_debug
  • runscript zz_isa_debug
  • runscript zz_bet_debug
  • runscript zz_car_debug
  • runscript zz_seb_debug


Approval Guide -

The debug menu gives only vague descriptions of the adjustments when editing approval, so it can be difficult to tell how much you are adjusting approval ratings. The numerical values for each approval adjustment are as follows:

  • Low: +5 friendship/rivalry
  • Medium: +10 friendship/rivalry
  • High: +15 friendship/rivalry
  • Friend: set approval rating to 50 friendship
  • Trusted: set approval rating to 100 friendship
  • Rival: set approval rating to 50 rivalry
  • Crisis: set approval rating to 100 rivalry


How to -

While using it you may be like me and had a hell of a time using it and gave up because it didn't work. The reason it doesn't work is because you can only do one command at a time.

Example

1. Open Debug Menu using any of the debug commands

2. Add/Subtract Approval/Change Romance to only one character

3. Choose only one command

4. Exit/Leave Menu

5. You'll see Approval added/subtracted (Romance will be invisible, but if you did it right it will work)

6. Repeat steps 1-4 for any other changes you want to make

Note: Approval modification will cease to have any effect once Friendship/Rivalry has been locked in.

Note: When changing romances to fix a bug, I suggest following romance guides because it could cause bugs in the cutscenes.

Savegame Import Debug Script Edit

  • runscript zz_vault_debug opens the Savegame Import Debug Script, which allows you to display the "current world state", i.e. the data that was imported from Dragon Age: Origins. Note that as of patch 1.01 several problems with the import function have not yet been fixed. Some events, e.g. romances, are either not imported properly or at least not displayed accurately (see the discussion on the bioware forums for further details and possible unofficial solutions).

Talent Editing Commands Edit

These commands offer the powerful ability to customize your character, your companion skill trees, and more. One of the more fun things you can do with this is turn your character into a custom class by adding and removing individual talent trees. This is recommended over using the class change codes mentioned later, as they can cause game scripting problems.

To modify a character, they must be in your party and selected under your direct control.

  • runscript addtalent XXX ~ add talent XXX to selected character
  • runscript removetalent XXX ~ remove talent XXX from selected character

There are a vast number of codes that can be used to modify your character. You can add talents from different trees or classes without the tree or class unlocked. The largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below.

To add a tree, search in the Class Talent Trees and following sections and add it to your desired character, including base talent tree specialization bonuses and any additional talents you might want. This in effect gives you bonus talent points.

There is a limit of 12 talent trees that you can have in your ability sheet before the display starts having layout problems. This limit includes your Mabari Warhound talent (700000). You can remove unwanted trees with the runscript removetalent <number> command, which can be useful to hide the tree (and stay within the 12 tree limit on your abilities screen) but allow you to continue using the talents within—except in the case of the Mabari Warhound. If you do this, make sure you have copied the ones you want to use into your quick bar or you will have to re-add the tree to access them again.

You will be unable to drag and drop abilities onto your action bar until the removed tree is made visible again by using runscript addtalent <number> and the appropriate tree code.

If you use these codes at the beginning of the game after you generate your character, be sure to leave room for your three class specialization talents which will appear at the end of Year One. You may choose to remove them afterwards depending on your desires.


Talent Code Examples

  • runscript addtalent 109000 - Show the Reaver specialization tree on your ability sheet
  • runscript addtalent 109001 - Activate the Base Talent for the Reaver tree
  • runscript removetalent 307000 - Hide the Force Mage talent tree from your ability sheet
  • runscript addtalent 307030 - Add the Force Mage talent Fist of the Maker

Basic Talent Codes Edit

  • numbers 2-8 ~ add a blank command to command slot 1 so move that aside to another command slot first. It has a faint black outline and most of the time when you mouse over it is shows (null) for the command. These do various things like TEST_MELEE, TEST_SET_TRAP, etc.
  • numbers 10-15 ~ seem to add injuries to your char
  • numbers 100-10000 ~ have no known useful effect.
  • 1 adds a funky attack command ~ if you click this in explore mode you do damage to yourself.
  • 6 adds champion's refresh (behavior tbd)
  • 700000 adds Summon Mabari to your first slot. Removing it removes it from both your quick bar and from your talent tree.

Raw Talent Codes Edit

  • /Talent codes has talent codes dumped from the 2da file
  • See the below for a more human readable dissection of the codes

Class Talent Codes Edit

Adding a class with these codes will cause you to retain your initial talents, with access to the new class talent trees. For example, if you are a Mage and you add Rogue, you will keep your Mage spells. If you do this before the year one cut scene then it will add Rogue specialization options, allowing a type of dual-classing.

  • Add Warrior Class - 100000
  • Add Rogue Class - 200000
  • Add Mage Class - 300000

Notes:

  • You are treated as your original class with respect to plot except in the following ways:
    • The brother or sister companion may not have dialog if you add the class talent, that triggers them differently than your original class. They will still be there, the one who isn't however, will have dialog even though they aren't standing there with the party.
      • One can change the brother/sister command with the runscript zz_dae_debug command to modify the party but: For triggered scenes with dialog, the game seems to trigger the companion based on the last class added.
      • For example, if you start off with a rogue, but add the mage class: all triggered scenes will have the brother/sister companion based on the mage class. If they aren't in your party, their dialog will still play, but they will not be physically there. This is even with using the runscript zz_dae_debug command. It seems to be hardcoded. We can only wait for people to mod the game in hopes of changing this.
    • If your class change causes you to switch brother/sister you will get a minor progress blocker in the Birthright quest where you need to go back to your house and speak with your sibling to advance the quest. Use the following work around:
      1. Travel to the house
      2. Activate the console and input runscript zz_car_debug or zz_bet_debug depending on whether you need to talk to Carver or Bethany
      3. Choose option 2 - Set At Base
      4. Talk to them and it will let you advance the quest
  • Classes can be removed with runscript removetalent <number>
  • If you add more than one class the class with the lowest number seems to override higher number ones
  • Adding classes in different orders can increase your hp and mana pool.
  • If you have already changed your class, you should remove it before you add a new one.
  • Through clever switching of classes you can do things like use both the tome of arcane power and tome of physical technique to add extra bonus points to your Hawke

Class Talent Trees Edit

For each class, x01000 through x10000 correspond to subspecs. Advanced subclasses are from x07000 to x10000. Companion character specific subclasses are located from x11000, x12000 and above as DLC characters are added.

By default, each tree will be added without an invested specialization point. To activate the Base Talent in any given tree, change the last digit in the sequence to a 1. Doing this will allow you to spend gained ability points in it as you see fit. Be sure to read Talent Editing Commands for important information regarding usage and limitations.

Quick reference for each tree is as follows:

  • Warrior:
    101000 - Weapon and Shield; 102000 - Two-Handed; 103000 - Vanguard; 104000 - Defender
    105000 - Warmonger; 106000 - Battle Master; 107000 - Templar; 109000 - Reaver; 110000 - Berserker
  • Rogue:
    201000 - Dual Weapon; 202000 - Archery; 203000 - Sabotage; 204000 - Specialist
    205000 - Scoundrel; 206000 - Subterfuge; 207000 - Shadow; 208000 - Duelist; 210000 - Assassin
  • Mage:
    301000 - Elemental; 302000 - Primal; 303000 - Spirit; 304000 - Arcane; 305000 - Entropy
    306000 - Creation; 307000 - Force Mage; 308000 - Spirit Healer; 309000 - Blood Mage
  • Companion Character subclasses:
    111000 - Guardian (Aveline); and 112000 - Tevinter Fugitive (Fenris)
    211000 - Swashbuckler (Isabela); and 212000 - Marksman (Varric)
    311000 - Vengeance (Anders); and 312000 - Dalish Pariah (Merrill)
  • DLC Companion Character subclasses, currently limited to:
    213000 - Royal Archer (Sebastian)

See below to reference specific talents within each tree.


-Dog- Summon Mabari Edit


Summon_Mabari.png

Summon Mabari - 700000

If you did not use the Dog, then You can add 1 more Talent Tree

Summon Mabari is automatically added to Hawke's list of abilities upon installing The Black Emporium. Using it summons Dog.

Warrior Talent Trees Edit


Weapon and Shield DA2 Weapon and Shield - 101000 tree (101001 base talent point)

Shield Bash - 101010
Pummel - 101011
Assault - 101020
Battery - 101021
Scatter - 101030
Disperse - 101031
Shield Defense - 101040
Shield Wall - 101041
Perception - 101050
Safeguard - 101060

Two-Handed DA2 Two-Handed - 102000 tree (102001 base talent point)

Mighty Blow - 102010
Shattering Blow - 102011
Killer Blow - 102012
Scythe - 102020
Reaper - 102021
Whirlwind - 102030
Tornado - 102031
Cyclone - 102032
Giant's Reach - 102040
Sunder - 102050

Vanguard Vanguard - 103000 tree (103001 base talent point)

Cleave - 103010
Claymore - 103011
Assail - 103020
Besiege - 103021
Control - 103030
Command - 103031
Might - 103040
Muscle - 103041
Destroyer - 103050
Massacre - 103060

Defender (talent tree) Defender - 104000 tree (104001 base talent point)

Stonewall - 104010
Bulwark - 104011
Turn the Blade - 104020
Raise the Guard - 104021
Steady the Foot - 104022
Elemental Aegis - 104030
Elemental Shroud - 104031
Adamant - 104040
Resilience - 104050
Resolute - 104060

Warmonger Warmonger - 105000 tree (105001 base talent point)

Taunt - 105010
Bellow - 105011
Pommel Strike - 105020
Pommel Blow - 105021
Tremor - 105030
Quake - 105031
Aftershock - 105032
Bravery - 105040
Bravado - 105041
Bravura - 105042

Battlemaster Battlemaster - 106000 tree (106001 base talent point)

Rally - 106010
Unite - 106011
Bolster - 106020
Second Wind - 106030
Last Push - 106031
Deep Breath - 106032
Battle Synergy - 106040
Fearless Synergy - 106041
Hero's Synergy - 106042
Deep Reserves - 106050

Templar DA2 Templar - 107000 tree (107001 base talent point)

Holy Smite - 107010
Righteous Smite - 107011
Staggering Smite - 107012
Cleanse - 107020
Cleansing Wave - 107021
Lasting Cleanse - 107022
Silence - 107030
Lingering Silence 107031
Righteous Strike - 107040
Annulment - 107050

Reaver-(Dragon-Age-II) Reaver - 109000 tree (109001 base talent point)

Devour - 109010
Voracious - 109011
Insatiable - 109012
Sacrificial Frenzy - 109020
Sustained Frenzy - 109021
Aura of Pain - 109030
Frenzy of Pain - 109031
Torrent of Pain - 109032
Blood Frenzy - 109040
Fervor - 109050

Berserker DA2 Berserker - 110000 tree (110001 base talent point)

Adrenaline - 110010
Adrenaline Rage - 110011
Adrenaline Rush - 110012
Barrage - 110020
Unrelenting Barrage - 110021
Resilient Barrage - 110022
Berserk - 110030
Endless Berserk - 110031
Savage Berserk - 110032
Death Blow - 110040

Rogue Talent Trees Edit


Dual Weapon DA2 Dual Weapon - 201000 tree (201001 base talent point)

Backstab - 201010
Perforate - 201011
Murder - 201012
Explosive Strike - 201020
Merciless Strike - 201021
Twin Fang - 201030
Reversed Grip - 201031
Lacerate - 201040
Maim - 201041
Unforgiving Chain - 201050

Archery DA2 Archery (also "Bianca") - 202000 tree (202001 base talent point)

Pinning Shot - 202010
Rapid Pinning Shot - 202011
Disorienting Shot - 202012
Bursting Arrow - 202020
Shattering Arrow - 202021
Smoking Arrow - 202022
Archer's Lance - 202030
Punishing Lance - 202031
Hail of Arrows - 202040
Storm of Arrows - 202041

Sabotage Sabotage - 203000 tree (203001 base talent point)

Rush - 203010
Charge - 203011
Blitz - 203012
Miasmic Flask - 203020
Improved Formula - 203021
Fatiguing Fog - 203030
Overpowering Fog - 203031
Impenetrable Fog - 203032
Confusion - 203040
Chaos - 203041

Specialist Specialist - 204000 tree (204001 base talent point)

Speed - 204010
Lightning Speed - 204011
Energizing Speed - 204012
Precision - 204020
Precise Attack - 204021
Precise Criticals - 204022
Power - 204030
Stunning Power - 204031
Slashing Power - 204032
Harmony - 204040

Scoundrel Scoundrel - 205000 tree (205001 base talent point)

Goad - 205010
Corral - 205011
Back-to-Back - 205020
Invisible Friend - 205021
Armistice - 205030
Truce - 205031
Brand - 205040
Blindside - 205050
Twist the Knife - 205060
Follow-through - 205070

Subterfuge Subterfuge - 206000 tree (206001 base talent point)

Stealth - 206010
Silent Running - 206011
Camouflage - 206012
Evade - 206020
Tactical Withdrawal - 206021
Chameleon's Breath - 206030
Chameleon's Cloud - 206031
Ambush - 206040
Lingering Shroud - 206050
Subtlety - 206060

Rogue shadow Shadow - 207000 tree (207001 base talent point)

Inconspicuous - 207010
Indiscernible - 207011
Imperceptible - 207012
Decoy - 207020
Sturdy Decoy - 207021
Rigged Decoy - 207022
Pinpoint Precision - 207030
Disorienting Criticals - 207040
Predator - 207050
Shadow Veil - 207060

Rogue duelist Duelist - 208000 tree (208001 base talent point)

Vendetta - 208010
Blood Feud - 208011
Throw the Gauntlet - 208020
To the Death - 208021
Cutting Barbs - 208022
Parry - 208030
Riposte - 208031
En Garde - 208032
Sure Strikes - 208040
Evasive Maneuvers - 208050

Rogue assassin Assassin - 210000 tree (210001 base talent point)

Pinpoint Strikes - 210010
Relentless Strikes - 210011
Assassinate - 210020
Annihilate - 210021
Overkill - 210022
Mark of Death - 210030
Enduring Mark - 210031
Mark of Doom - 210032
Devious Harm - 210040
Bloodlust - 210050

Mage Talent Trees Edit


Elemental Elemental - 301000 tree (301001 base talent point)

Winter's Grasp - 301010
Winter's Blast - 301011
Cone of Cold - 301020
Deep Freeze - 301021
Fireball - 301030
Searing Fireball - 301031
Firestorm - 301040
Apocalyptic Firestorm - 301041
Pyromancer - 301050
Elemental Mastery - 301060

Primal DA2 Primal - 302000 tree (302001 base talent point)

Stonefist - 302010
Golem's Fist - 302011
Petrify - 302020
Desiccate - 302021
Chain Lightning - 302030
Chain Reaction - 302031
Tempest - 302040
Strikes Twice - 302041
Rock Armor - 302050
Galvanism - 302060

Spirit DA2 Spirit - 303000 tree (303001 base talent point)

Spirit Bolt - 303010
Spirit Strike- 303011
Dispel Magic - 303020
Transmutation - 303021
Walking Bomb - 303030
Corrosive Walking Bomb - 303031
Virulent Walking Bomb - 303032
Death Syphon - 303040
Death Vortex - 303041
Spirit Mastery - 303050

Arcane DA2 Arcane - 304000 tree (304001 base talent point)

Mind Blast - 304010
Stunning Blast - 304011
Barrier - 304020
Arcane Fortress - 304021
Crushing Prison - 304030
Paralyzing Prison - 304031
Arcane Shield - 304040
Arcane Wall - 304041
Elemental Shield - 304042
Elemental Weapons - 304050

Entropy DA2 Entropy - 305000 tree (305001 base talent point)

Hex of Torment - 305010
Death Hex - 305011
Horror - 305020
Despair - 305021
Misdirection Hex - 305030
Shackling Hex - 305031
Sleep - 305040
Coma - 305041
Entropic Cloud 305050
Death Cloud - 305051

Creation DA2 Creation - 306000 tree (306001 base talent point)

Glyph of Paralysis - 306010
Glyph of Binding - 306011
Heal - 306020
Greater Heal - 306021
Glyph of Repulsion - 306030
Glyph of Defiance - 306031
Haste - 306040
Great Haste - 306041
Heroic Aura - 306050
Valiant Aura - 306051

ForceMageIconDA2 Force Mage - 307000 tree (307001 base talent point)

Pull of the Abyss - 307010
Edge of the Abyss - 307011
Telekinetic Burst - 307020
Telekinetic Blast - 307021
Fist of the Maker - 307030
Maker's Hammer - 307031
Maker's Fury - 307032
Gravitic Ring - 307040
Gravitic Sphere - 307041
Unshakable - 307050

Spirit Healer DA2 Spirit Healer - 308000 tree (308001 base talent point)

Group Heal - 308010
Unity - 308011
Revival - 308020
Refusal - 308021
Renewal - 308022
Healing Aura - 308030
Faith - 308031
Radiance - 308032
Vitality - 308040
Second Chance - 308050

BloodMage-Icon-DA2 Blood Mage - 309000 tree (309001 base talent point)

Sacrifice - 309010
Grim Sacrifice - 309011
Hemorrhage - 309020
Paralyzing Hemorrhage - 309021
Grave Robber - 309030
One Foot In - 309031
Bloodslave - 309040
Blood Spatter - 309041
Blood Magic - 309050
Bloodlust - 309051

Companion Talents Edit


Guardian DA2 Guardian tree (Aveline) - 111000 (111001 base talent point)

Bodyguard - 111010
Elite Bodyguard - 111011
Retaliation - 111020
Retribution - 111021
Thick Skin - 111030
Serve And Protect - 111040
Watchful Eye - 111050
Immovable - 111060
Unstoppable - 111061
Indomitable - 111070

Tevinter Fugitive Tevinter Fugitive (Fenris) - 112000 tree (112001 base talent point)

Spirit Pulse - 112010
Spirit Flux - 112011
Lyrium Ghost - 112020
Lyrium Specter - 112021
Deflect - 112030
Kindred Spirits - 112040
Enemy of my Enemy - 112050
Veneer of Calm - 112060
Battle Tempo - 112070
Inner Reserves - 112080

Swashbuckler Swashbuckler (Isabela) - 211000 tree (211001 base talent point)

All Hands On Deck - 211010
Shore Leave - 211011
Savvy - 211020
Buccaneer's Savvy - 211021
Sea Legs - 211030
Thumbs Up - 211040
Thumbs Up(Hawke) - 211041
Stick in the Mud - 211050
Across the Bow - 211060
Below the Waterline - 211061
Experienced Hand - 211070

Marksman Marksman (Varric) - 212000 tree (212001 base talent point)

Rhyming Triplet - 212010
Nameless Graces - 212011
Kickback - 212020
Backlash - 212021
Well-Oiled - 212030
Authorized Biographer - 212040
Unauthorized Biographer - 212050
Bianca's Song - 212060
Embellishment - 212061
Overtime - 212070

Vengeance Vengeance (Anders) - 311000 tree (311001 base talent point)

Martyr - 311010
Vengeance - 311020
Wrath - 311021
Swift Justice - 311030
Blood of my Enemy - 311040
Eye to Eye - 311050
No Compromises - 311060
Panacea - 311070
Aid Allies - 311080
Regroup - 311090

Dalish Pariah Dalish Pariah (Merrill) - 312000 tree (312001 base talent point)

Ensnare - 312010
Stone's Throw - 312020
Wrath of the Elvhen - 312030
Arlathan's Grace - 312031
Loss of the Dales - 312032
Solidarity - 312040
Outcast - 312050
Blood of the First - 312060
Wounds of the Past - 312070
Deep Wounds - 312071

DLC Companion Talents Edit


Royal Archer Royal Archer (Sebastian) - 213000 tree (213001 base talent point)
Requires The Exiled Prince DLC

Arrow of Judgement - 213010
Wounding Arrow - 213020
Debilitating Arrow - 213021
Righteous Chain - 213030
Disciple's Discipline - 213040
Man of the Cloth - 213050
Man of the Crown - 213060
Holy Precision - 213070
Guardian Angel - 213080
Maferath's Advance - 213090


Infiltrator Infiltrator (Tallis) - 214000 tree (214001 base talent point)
Requires Mark of the Assassin DLC

Cover Up - 214010
Cloak - 214020
Dagger - 214021
Drop Dead - 214030
Dead Drop - 214031
Magic Touch - 214032
Hard to Get - 214040
Poise - 214050

Quest/Companion Fixes/Workarounds Edit

Merrill's Companion Quest - Act 3 Edit

There's a bug that prevents Merrill's Quest from being obtained/completed. When Merrill is visited at her home, a cutscene immediately takes place. However, this is due to a bug/glitch and will prevent the player from getting her quest later on. The resolution is below.

  1. runscript zz_mrl_debug
  2. Select Main Quest
  3. Select Act 3
  4. Select 1 - Start Merrill Notify.

Merrill can now be contacted in her home, and quest can be obtained/completed. It is best to complete the quests 'A Talking To' and 'On The Loose' prior to using the console commands to stay with the chronology and avoid immediate termination of those quests.

Fools Rush In - Act 1 Edit

There is a common and frustrating bug where if you loot the letter from the mercenary's body in Fools Rush In, you will be unable to enter the Chantry to confront Hayden. It can be fixed in the following manner:

  1. runscript zz_isa_debug
  2. A menu will appear. Select Plot.
  3. Select Foold Rush In.
  4. Select Plot Point.
  5. Select Hayden Encounter.

You will skip some dialogue, but the quest will complete as normal.

Isabela's Companion Quest - Act 3 Edit

There is a relatively common bug where Isabela's quest cannot be received in Act 3 Hawke Estate. To fix this:

  1. runscript zz_isa_debug
  2. You should find yourself in a menu. Select Plot.
  3. Select No rest for the Wicked. Act 3.
  4. Select Jump to Plot Point.
  5. Select First Velasco Encounter.

This fix means that a couple of dialogues will be skipped, but quest can be obtained.

Aveline's Companion Quest - Act 3 Edit

There is a bug where Aveline's armor upgrade, Deflecting Joints Guardsman Pattern, can not be found on Jeven. Here is the workaround:

  1. Get AddItem-Mod from here: [1]
  2. Open console
  3. Type in "runscript additem gen_im_cns_flu_aveline_04.uti"
  • Alternatively you can download an unofficial bug fix here

Adding Items Edit

The Dragon Age 2 console has no built-in command to add items, but there is a mod that adds one. It can be found at the following location, along with installation instructions and a list of all items (though it does not have descriptions of the items): [2]

Syntax:

  • runscript additem [item] [value] ~ Where [item] is the item code and [value] is the amount of items to add. For example, type "runscript additem fake_im_arm_hlm_hvy_champ.uti 20" to add 20 fake Champion's Armor (Warrior) helmets to your inventory.

There is a second mod that adds a "Visual Add Item" command. It allows you to screen for words in names of items or parts of item codes, so it is very useful when you don't know the item code: [3]

Syntax for item name screening:

  • runscript vaddin [filter] ~ Where [filter] contains part of the name of the item you are searching for. For example "runscript vaddin champion" would yield a "container" opening with all items containing the word "Champion" in their title. (Such as Warplate of the Champion)

Syntax for item code screening:

  • runscript vaddi [filter] ~ Where [filter] contains part of the item code of the item you are searching for. For example "runscript vaddi level" would yield a "container" opening with all items which have an item code containing the word "level." (Such as gen_im_cns_pot_level_01.uti (Maker's Sigh))

Notes Edit

  • Adding Varric's Marksman talent tree via talent code will disable archery. Even if you remove it the archery stays locked. I have found no way to reverse this. FIX: Do not enable 212001 base talent point in Marksman.
  • This also happens with Isabela's Tree. Playing as a rogue and adding talents from either Isabela or Varric will cause "requires dual weapons" to become a restriction for a ROGUE character.
  • There is a FIX to this however, most RESTRICTION REMOVAL Mods will circumvent this problem and will not affect gameplay [4] This works well.
  • In order to fix this, simply remove the base talent from the offending talent tree in question. For example, if you add Tallis' Infiltrator tree with addtalent 214000 and open the Abilities window, you will notice the Infiltrator tree with the base talent greyed out. In order to invest points in abilities from this tree, you will have to click on the base talent, which will cost you 0 specialization points/ability points. However, if you do so, you will be unable to equip dual weaponry from then on, as there will a Restriction: Dual Weapons on all weapons. To legitimately "spend" ability points on the abilities, first "learn" the base talent of Infiltrator, place your ability point on the skill, the Confirm the selection. After you are done, simply run in the console: "runscript removetalent 214001", which is the base talent code for the Infiltrator. You will now be able to equip dual weapons as per normal again.
Advertisement | Your ad here

Around Wikia's network

Random Wiki