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Companions (Origins)

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DA RPG Set 2 GM Guide
For companions in other games, see Companion.


The companions in Dragon Age: Origins are the people who accompany the Warden on their journey. The Warden can make decisions which will result in a companion leaving, or even dying. If a companion leaves the Warden or dies, his or her equipment will be lost.

Approval plays an important part in companion interaction. It changes based on plot decisions or gifts. High approval provides combat bonuses, the ability to have longer conversations, and possible romance options; low approval may lead a companion to desert you.

There are ten potential companions in Dragon Age: Origins, and seven in its expansion Dragon Age: Origins - Awakening. In Awakening, an Orlesian Warden-Commander may be the protagonist, depending on the events of Origins.

A player-created character is the playable character in A Tale of Orzammar DLC.

Leliana, one of the companions in Origins is the protagonist in the Leliana's Song DLC; there she is joined by three companions of her own.

The Hurlock vanguard is the playable character in The Darkspawn Chronicles DLC.

Legend: Quest The character has a companion quest.
Hoplelessly Romantic The character can be romanced.

Dragon Age: Origins Edit

Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.

Dragon Age: Origins - Awakening Edit

A Tale of Orzammar Edit

The companions of A Tale of Orzammar DLC.

Leliana's Song Edit

The companions of Leliana's Song DLC.

The Darkspawn Chronicles Edit

The companions of The Darkspawn Chronicles DLC.

The Golems of Amgarrak Edit

The companions of The Golems of Amgarrak DLC.

Witch Hunt Edit

The companions of Witch Hunt DLC.

Temporary companions Edit

These companions join the party temporarily, most of them during the Origins portion of the game.

Note: If you saved the Circle of Magi as part of the Broken Circle quest, then, during the Arl of Redcliffe quest, you can choose to send First Enchanter Irving to The Fade to free Connor from the Desire demon that has possessed him, allowing you to control him as a playable character for a brief period of time. Alternatively, you can send Jowan to the Fade (thus control him), if you allow him to help.

Party banter Edit

Companions will often to speak to each other about a variety of topics. There are specific locations where this banter can occur.

Dragon Age: Origins
Dragon Age: Origins - Awakening
Templatetools This section is incomplete and requires expansion.

Party change locations Edit

There are certain locations in which you can change your current party without going to the Party Camp.

Trivia Edit

  • During the development process of Dragon Age: Origins, companions were to develop the darkspawn taint, and eventually would have been put through the Joining after the Landsmeet.[1]

References Edit

  1. Gaider, David. "Your companions and the Taint". BioWare Social Network. Retrieved 2011-01-19.

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