Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
This page details the combat mechanics of Heroes of Dragon Age.
You can carry a team from 1 up to 5 heroes. If you have a party of 5 heroes, it will comprise 4 humanoid heroes (such as humans, elves, or demons) plus one beast (such as bears or dragons). Even though each hero has its own health, you can see the team's health on the top of the left side and your enemy's team's health on the right side.
Each hero has its own attack speed, from slow, to normal, to quick. Those who are quick, attack first, then normal and finally slow.
Each hero has 1 attack, it can be single (1 hero), row (1-2 heroes), column (1-2 heroes), or party directed (1-5 heroes), however if the beast is row or column attacked the attack only hurts the beast, no other hero.
The attacks of the hero can provoke a status alteration, negative stats to the opposing hero, positive stats to self; and have its own probability.
The description specifies what range and stat the attack owns; e.g. "Attack one enemy", "Attacks all enemies with a moderate chance to stun each".
These are the possible combat features:
- Stun - makes target lose one turn
- Gains power - gains a large amount of power per attack (First round x1, second round x2, third round x3, etc.)
- Slows - lowers initiative of target by 1
- Heals - gains health
- Drains power - lowers power of target (possibly by half?)
- Cross faction hit (bonus for attacking the opposing color): add 25% damage
Prior to battle you can equip runes. They last minutes and add bonus to the whole party, such as speed runes which can alter the order of the attacks or the power and health runes increases your team's stats.
Each row in the party has its own bonus. Being in the front row increases the health of the hero(es) by 50%, and being in the back row increases the critical damage probability by 50%. In addition, those on the back row can't be attacked until the front row is wiped out, unless it's a column or a party attack or the attacking character has flank ability or rune activated with possibility to attack back row first.
Party faction bonusEdit
When four characters of the same faction are used simultaneously, a faction bonus is granted. This bonus is the character's percentages added together. Common characters add 1%, Uncommon characters add 2%, Rare characters add 3%, Epic characters add 4%, and Legendary characters add 5%. For example, a party comprised of 1 Rare (3%), 2 Epic (4%) and 1 Legendary (5%) characters of the same color would grant a 16% Faction bonus.