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Coercion

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Ability
Coercion

Skl ico persuade
Type:
Effect type:
Passive
Description:
The character is influential enough to convince others to change their views. Strength contributes to a more intimidating character, whereas cunning contributes to a more persuasive character.
See Also Skills, Stealing, Trap-Making, Survival, Herbalism, Poison-Making, Combat Training, Combat Tactics.

Contents

Information Edit

This skill provides Intimidation and Persuasion options during dialogue. It will help make the Warden's life significantly easier on many occasions. It will enable the Warden to obtain information, gain items, seduce other characters, avert combat, and collect greater quest rewards. If the player chooses the City Elf Origin, he/she will automatically start with one rank in this skill. This skill is only available to the Warden.

Intimidation and Persuasion checks are governed by two factors: the skill check's difficulty score and the Warden's appropriate skill score.

Difficulty score Edit

Persuasion & Intimidation Difficulties in Dragon Age:Origins are assigned to one of four difficulty ranks:

Difficulty Score Needed
Low 25
Medium 50
Hard 75
Very Hard 100

Persuasion & Intimidation skill scores Edit

Each tier in Coercion adds 25 points to the Warden's total Persuasion & Intimidation skill scores. Persuasion and Intimidation are also influenced by the Warden's cunning or strength attribute scores, respectively. Each point over ten in these attributes will add one point to the appropriate skill score. The following formulas may thus be used to calculate a desired score:

Persuasion = (25 * Coercion_Tier) + (Cunning - 10)
Intimidation = (25 * Coercion_Tier) + (Strength - 10)

Results Edit

If the required skill score is at least equal to the difficulty score needed, then the Warden is successful. There is no randomness involved. A skill score that is at least equal to the difficulty will always succeed while a skill score that is lower than the difficulty will always fail.

Tiers Edit

Skl ico persuade
Coercion
  • Passive
  • Requires: 10 Cunning
The character is influential enough to convince others to change their views. Strength contributes to a more intimidating character, whereas cunning contributes to a more persuasive character.
Skl ico persuade 2
Improved Coercion
  • Upgrade
  • Requires: 12 Cunning
The character's ability to read and influence others has improved.
Skl ico persuade 3
Expert Coercion
  • Upgrade
  • Requires: 14 Cunning
The character is exceptionally influential and can compel all but the most strong-willed individuals.
Skl ico persuade 4
Master Coercion
  • Upgrade
  • Requires: 16 Cunning
The character is a silver-tongued master of coercion, able to sway just about anyone.

Notable Intimidations and/or Persuasions Edit

Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.

Achievements Edit

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