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Codex entry: The Marquisate of Serault Glassworks

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Codex text

"Glass so clear and worth the price, as kicks of light catch color twice."

Such is the literary whimsy Seraultine Glass inspires, with beauty all but the sunless see. Perhaps be less quick to recklessly rhyme. On the quality, have no doubt, though some claim the multicolored echo bizarre or imagined. Like the challenge of grace notes and the discerning ear, the educated eye finds ever more to appreciate. But be mindful whom you approach when seeking deals in the Marquisate of Serault. As far west as one can still call civilized, it attracts exactly the type you would expect: those who fail better than most—agitators of various intent seeking remote sanctuary. A gathering that creates a nexus of stories. The one who dismisses de Serault tricksiness out of hand misses plenty. Care, rivals, for they are as skilled in the Game as their glassworks, though they have been considered outcast since the great Shame of Serault. Mind their welcome as you would a smiling cardsharp, or risk attending your last court. And remember the promise and threat of "PAYMENT IN GLASS."

—From On the Glassworks of the Marquisate of Serault, collected by Philliam, a Bard!

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