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See also: Merrill

Codex text

"It's a Keeper's place to remember! Even the dangerous things."

Since her arrival in Kirkwall's elven alienage, Merrill has had difficulty adjusting. Her neighbors ignore her existence, and even the most determined socialites in Lowtown cross the street to avoid her. She also gets lost frequently, a matter that doesn't seem to be solving itself through time or familiarity with the city; on separate occasions, she has accidentally found herself in the viscount's bathing room, the chantry airing cupboard, and in the middle of a dog racing track in Darktown.

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