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Codex: Tutorials

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This article lists all codex entries in the Tutorials section in Dragon Age: Inquisition.

Status Effects

Codex entry
Status Effects

Codex icon DAI
Number:
1
Location:
Frostback Mountains; obtained automatically upon gaining control of the character
Appearances:
Main article: Codex entry: Status Effects

Party members and enemies can be affected by (or innately possess) a range of status effects. The list below provides a brief synopsis of general terms.

Debilitating Effects

Disabled (includes Frozen, Paralyzed, Stunned, and Asleep): The target cannot move or take any action. This effect usually has a limited duration or an action that ends it (taking damage causes a sleeping target to wake up). Note: You can hit disabled targets with abilities marked as detonators to cause devastating combo effects.

Taking Damage over Time (includes Burning, Poisoned, Bleeding): The target takes ongoing damage of a given type over a period of time.

Chilled: The target moves and attacks more slowly.

Confused: The target will attack its own allies.

Knocked Down: The targest lies prone on the ground an will require a few moments to get back on its feet.

Panicked: The target stops attacking and moves randomly around the battlefield. Taking damage ends the effect.

Shocked: The target's magical resistance is reduced. It will take bonus damage from magical attacks.

Slowed: The target moves more slowly.

Swarmed: The target is covered in bees. It takes ongong damage and has a chance to become panicked as a result of the stinging.

Sundered: The target's armor is reduced. It will take bonus damage from physical attacks.

Taunted: The target preferentially attacks the character who used the taunting ability to the exclusion of all others, moving to engage them if necessary.

Weakened: The target's attacks do less damage.

Vulnerable (type): The target will take bonus damage from attacks of this type (such as fire, cold, or spirit).

Beneficial Effects

Barrier: A magical effect that protects the target from damage. Incoming attacks must deplete the barrier before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's barrier.

Guard: A type of combat training that protects the target from damage. Incoming attacks must deplete the guard before the target loses health. Some abilities, spells, and weapons do bonus damage against a target's guard. A target with an active guard resists being staggered or knocked down.

Resistance (type): The target takes less damage from attacks of this type of damage (such as fire, cold, or spirit).

Greater Resistance (type): The target takes little or no damage from attacks of this type, rendering it almost completely ineffective.

Immunity (effect): The target is completely immune to one or more debilitating effects (such as Burning or Asleep).


The Inquisition

Codex entry
The Inquisition

Codex icon DAI
Number:
2
Location:
Unlocked after speaking to Corporal Vale during The Threat Remains
Appearances:
Main article: Codex entry: The Inquisition

Stabilize areas by sealing Fade rifts, expand the reach of the Inquisition by setting up new camps, and complete quests to gain Power and Influence.

Spend Power on scouting operations at the war table to unlock new opportunities.

Gaining enough Influence increases the rank of your Inquisition and grants you access to unique perks.


Inquisition Camps

Codex entry
Inquisition Camps

Codex icon DAI
Number:
3
Location:
Set up camp for first time
Appearances:
Main article: Codex entry: Inquisition Camps

Once established, Inquisition camps allow the party to rest, refill potions and regenerate health, change party members, and fulfill requisitions.

Camps also serve as fast travel points.


Ocularum

Codex entry
Ocularum

Codex icon DAI
Number:
4
Location:
Discover an ocularum
Appearances:
Main article: Codex entry: Ocularum

Oculara can locate shards in the world. When an ocularum can no longer see any shards, it stops glowing.

XBox 360/XBox One...
Use RS to look around. Focusing on a shard will mark it on your map.


PC...
Move the mouse to look around. Focusing on a shard will mark it on your map.


PS3/PS4...
Use R to look around. Focusing on a shard will mark it on your map.


World Travel

Codex entry
World Travel

Codex icon DAI
Number:
5
Location:
After the introduction to the War Table and unlocking the first area during The Threat Remains
Appearances:
Main article: Codex entry: World Travel

When not in a dungeon, you can use the quest map to travel to distant locations.

Xbox 360/Xbox One...
Press menu and select the quest map in the hero menu.

Press Y from the quest map to access the world map and travel to unlocked areas.


PC...
Press [M] to open the quest map.


War Table

Codex entry
War Table

Codex icon DAI
Number:
6
Location:
When first encountering the war table during The Threat Remains
Appearances:
Main article: Codex entry: War Table
See also: War table

The war table allows you to apply the power of the Inquisition throughout Orlais and Ferelden.

The Inquisition can unlock new areas for you to explore through scouting operations.

Mission-based operations take time and bring the Inquisition resources and rewards.


You now have access to missions.

Mission operations take time and bring the Inquisition resources and rewards.

Only one mission per advisor can be active at a time.

Some missions have a "preferred" type, which results in less time required when undertaken by the associated advisor. Missions may also provide different rewards, depending on which advisor completes them.


Fade Rifts

Codex entry
Fade Rifts

Codex icon DAI
Number:
7
Location:
After closing the first rift, which is in front of the forward camp during The Wrath of Heaven
Appearances:
Main article: Codex entry: Fade Rifts

Fade rifts are caused by weaknesses in the Veil. Rifts spawn demons and can only be sealed once all nearby demons are killed.

The mark can disrupt the rift and cause damage to enemies.

Whe the Fade rift is available, interact with it to disrupt the rift and both stun and damage demons in its vicinity.

The Herald can use the mark to close the rift once all of the demons it has spawned are dead.


Researcher

Codex entry
Researcher

Codex icon DAI
Number:
8
Location:
Approach the research table in Haven
Appearances:
Main article: Codex entry: Researcher
See also: Creature research

Enemies drop unique collectibles. Bring them to the researcher to learn more about your foes and earn combat bonuses against them.


Apothecary

Codex entry
Apothecary

Codex icon DAI
Number:
9
Location:
Haven, upon approaching the apothecary during the quest Haven's Best and Brightest
Appearances:
Main article: Codex entry: Apothecary

Find recipes through exploration or by visiting merchants.

Visit an apothecary with herbs you gather in the wilderness to upgrade potions.

Use the equip station to assign different potions to each of your party members and to replenish the potions you are carrying.

Use the upgrade station to unlock permanent upgrades to your potions.


Search

Codex entry
Search

Codex icon DAI
Number:
10
Location:
The first time you use the "search" function to find a prompted noteworthy item
Appearances:
Main article: Codex entry: Search

Searching reveals nearby loot, codex entries, and crafting nodes.


XBox 360/XBox One...
When the compass pulses, press LS to search.

PC...
When the compass pulses, press [V] to search.

PS3/PS4...
When the compass pulses, press L3 to search.


Searching indicates the direction of hidden objects with an additional pulse on the ground and, if you're close enough, reveals them.


Tactical Camera

Codex entry
Tactical Camera

Codex icon DAI
Number:
11
Location:
Obtained after using Tactical Camera for the first time during The Wrath of Heaven
Appearances:
Main article: Codex entry: Tactical Camera

Tactical Camera allows you to coordinate the abilities and positioning of your entire party.

XBox 360/XBox One...
While in Tactical Camera use LS to scan the battlefield.

Use RS to cycle through targets.

Switch control between your party members and press A to issue orders to move to a specific spot or attack a specific enemy.

Hold RT to advance time while in Tactical Camera mode.


PC...
While in Tactical Camera use [W][Q][S][E] or hold down both mouse buttons or mousewheel to scan the battlefield.

Use [TAB] to cycle through targets.

Switch control between your party members and use right mouse button to issue orders to move to a specific spot or attack a specific enemy.

To exit Tactical Camera mode, press [T] or scroll back in.

Press [CTRL] or click the hourglass at the bottom of the screen to pause or unpause the game.


PS3/PS4...
While in Tactical Camera use L to scan the battlefield.

Use R3 to cycle through targets.

Switch control between your party members and press X to issue orders to move to a specific spot or attack a specific enemy.

Hold R2 to advance time while in Tactical Camera mode.


Veilfire

Codex entry
Veilfire

Codex icon DAI
Number:
12
Location:
Light a Veilfire torch
Appearances:
Main article: Codex entry: Veilfire

Veilfire is a unique source of lighting that only mages can activate, but anyone can carry. Explore to find ancient runes or devices that can only be used by veilfire.

Using any combat ability will cause you to drop a carried veilfire torch.


Mounts

Codex entry
Mounts

Codex icon DAI
Number:
13
Location:
Mount a horse for the first time, during the quest In the Saddle
Appearances:
Main article: Codex entry: Mounts
See also: Mounts

Mounts are the fastest way to travel across the land. If your mount is attacked and runs out of health, you will be thrown off.
Different mounts can take different amounts of damage before you are thrown.

XBox 360/XBox One...
Press LS to gallop.

Press B to dismount.

To summon your mount, press LB to open the radial menu and select [image of horse head].


PC...
Press [SHIFT] to gallop.

Press [´] to dismount.

To summon your mount, select the mount icon on the hotbar or press [´].


Character Record

Codex entry
Character Record

Codex icon DAI
Number:
14
Location:
Obtained after the first level up
Appearances:
Main article: Codex entry: Character Record

Each ability tree contains active abilities, upgrades, and passive abilities.

Active abilities have diamond-shaped icons. They can be mapped to your hotbar and then used in combat.

Upgrades are attached to an ability and make it stronger.

Passive abilities have circular icons and are permanent boosts to your character that are always active.

XBox 360/XBox One...
Use LS to navigate the trees and inspect an ability's details.


PC...
Drag with left mouse button to navigate the trees and hover over an ability to inspect its details.


PS3/PS4...
Use L to navigate the trees and inspect an ability's details.


Behaviors

Codex entry
Behaviors

Codex icon DAI
Number:
15
Location:
Unlocked after using the Behaviors screen for the first time
Appearances:
Main article: Codex entry: Behaviors

The Behaviors screen allows you to provide instructions to your party on how they should fight, cooperate, and defend themselves in battle.

While you can directly control and switch between party members at any time, they will follow these rules when you are not controlling them.


Locked Edit

Note: Codex 16 is currently bugged, and unobtainable on all systems.

Revive

Codex entry
Revive

Codex icon DAI
Number:
17
Location:
Unlocks when a party member falls for the first time
Appearances:
Main article: Codex entry: Revive

XBox 360/XBox One...
Revive fallen party members by targeting them and holding A.


PC...
Hold right mouse button on fallen party members to revive them.


Potion Upgrading

Codex entry
Potion Upgrading

Codex icon DAI
Number:
18
Location:
Obtained after using the potion upgrade table for the first time
Appearances:
Main article: Codex entry: Potion Upgrading

You can upgrade potions you have already unlocked. To upgrade a potion, select a category, select a potion, then select the upgrade.

Potion upgrades require a significant amount of herbs to unlock; in return, they give permanent and significant bonuses to your potions.


Crafting

Codex entry
Crafting

Codex icon DAI
Number:
19
Location:
Enter the crafting armor screen
Appearances:
Main article: Codex entry: Crafting (Inquisition)

To craft new armor or weapons, you need a schematic and enough materials.

The schematic determines the appearance and potential power of the crafted item.

The materials determine the specific stats and powers that will be added to the new item.

Each crafting schematic has one or more slots. Each slot accepts a specific number of materials of either metal, cloth, or leather.

Fill all available slots to craft an item.

There are five different types of crafting slots: utility, offense, defense, damage, and armor.

The type of slot determines the stat that will be generated from the material placed in it.

For example, placing iron in a defense slot gives a bonus to melee defense, while putting it in the utility slot gives a bonus to strength.

Experiment with different combinations of materials and slots to create unique items that fit your needs.

Each crafting material has a predetermined stat value for each possible slot type, which you can view by examining the material.

The final value of the stat coming from a slot is determined by multiplying this value by the number of materials placed in the slot.

Upgrading an item adds the upgrade's stats to the item's stats, in addition to changing its appearance.

For example, attaching a hilt with a +3 Cunning bonus to a sword adds this bonus to the sword.

You can freely remove and add existing upgrades or exchange them between different items.

New upgrades can be crafted in crafting stations.

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