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Classes and specializations (Origins)

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For other games, see Classes and specializations (Dragon Age II), Classes and skills (Dragon Age Legends), and Classes and specializations (Inquisition).

There are three classeswarrior, rogue and mage – in Dragon Age: Origins, each with four specializations. Six additional specializations were added in the expansion Dragon Age: Origins - Awakening.

Basics Edit

Classes Edit

Humans and elves can be of any class, dwarves are unable to be mages.

Specializations Edit

Specializations are sub-class choices that further define and customize characters. Each character can have up to two specializations in Origins and up to three in Awakening. Most companions join the party with one specialization preselected and are thus able to take one more.

Specializations are achieved in two steps. Firstly, all specializations require unlocking through a trainer (a person who can teach it), a manual (purchased from a vendor), or a plot event. Specializations can be unlocked at any level and will stay unlocked on subsequent replays. Thus, it is possible, before making a decision that will get you a specialization but will cause approval loss for party members, to save, unlock the specialization and then revert to the save.

Secondly, in order to actually use the unlocked specialization the character must spend specialization points. Characters will receive one specialization point at level 7 and another at level 14. Specialization points can be saved for later levels or used mid-level (the "Level Up" button on the stats sheet will be active if there are unspent specialization points). In Awakening, a third specialization point is granted at level 22. If you acquire an attribute point, skill point, or spell or talent point in the Witch Hunt DLC while at maximum level, you may also receive a specialization point, even if this pushes your total specializations to four.

Taking a specialization grants a one-time bonus to attributes and unlocks special talents tied to the specialization. Note that attribute bonuses granted by specializations are applied as attribute modifiers (similar to equipped items) and do not modify the base attribute values. Talents and spells with an attribute requirement check for base attribute values only, meaning specialization attribute bonuses will not unlock talents or spells if you lack the listed attribute value that is required to learn a specific talent/spell.

Note: If you reinstall the game, most unlocked specializations may disappear. This is for specializations unlocked through other means than books. Characters may decline to teach specializations even with high approval. This is because specialization unlocks are meant to carry across all saved characters and are therefore stored outside of common savegame files. The game tracks this information via the file profile.dap — the same file that tracks achievements, etc. — located in your user's "...Documents\BioWare\Dragon Age\Settings\" folder. Should you wish to preserve specialization unlocks through a (clean) re-installation OR should you wish have the option of reverting back to a "locked" state (e.g., if they become unlocked illegally/unintentionally via cheats, mods, or the like), backing up & restoring this file is an option.

Origins specializations Edit

Warrior Edit

Classico berserker Berserker The first berserkers were dwarves. They would sacrifice finesse for a dark rage that increased their strength and resilience. Eventually, dwarves taught these skills to others, and now berserkers can be found amongst all races. They are renowned as terrifying adversaries.

+2 strength
+10 health
Classico champion Champion The champion is a veteran warrior and a confident leader in battle. Possessing skill at arms impressive enough to inspire allies, the champion can also intimidate and demoralize foes. These are the heroes you find commanding an army, or plunging headlong into danger, somehow making it look easy.

+2 willpower
+1 cunning
Classico reaver Reaver Demonic spirits teach more than blood magic. Reavers terrorize their enemies, feast upon the souls of their slain opponents to heal their own flesh, and can unleash a blood frenzy that makes them more powerful as they come nearer to their own deaths.

+1 constitution
+5 physical resistance
Templaricon Templar Mages who refuse the Circle's control become apostates and live in fear of a templar's powers--the ability to dispel and resist magic. As servants of the Chantry, the templars have been the most effective means of controlling the spread and use of arcane power for centuries.

+2 magic
+3 mental resistance

Unlocking Edit

Classico berserker Berserker is unlocked by Oghren or a manual available from Gorim Saelac's initial stock in the Denerim Market District for
0000110000
11DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.
Classico champion Champion is unlocked by accepting the reward for completing Arl of Redcliffe or taught by secret companion.
Classico reaver Reaver is unlocked by Kolgrim after siding with him in The Urn of Sacred Ashes. It is also unlocked in Awakening by a manual from Bartender at The Crown and Lion for
0000099000
9DAO goldpiece trans 90DAO silverpiece trans 0DAO bronzepiece trans.
Templaricon Templar is unlocked by Alistair or a manual available from Bodahn Feddic in the Party Camp for
0000150000
15DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.

Rogue Edit

Classico assassin Assassin The assassin finds any notion of fairness a quaint ideal that has no place in combat. Poisons are their weapon of choice, as are crippling strikes that inflict persistent wounds on their foes. As killers, assassins are a marvel of stealth and efficiency.

+2 dexterity
+2.5% critical chance
(melee only)
Classico bard Bard Bards follow an Orlesian tradition, acting as assassins, spies, saboteurs and following other secretive pursuits in the constant, and sometimes petty, struggles between nobles. Having taken the minstrel's art to new levels, bards are skilled performers and master manipulators; bards can inspire their allies or dishearten their foes through song and tale.

+2 willpower
+1 cunning
Classico duelist Duelist Duelists are deadly combatants who prefer to fight in light armour and strike with light, but precise attacks. Experienced duelists have preternatural reflexes that allow them to evade their opponents' clumsy blows, as well as strike with remarkable precision.

+2 dexterity
+1 damage
Classico ranger Ranger Rangers have an affinity for open country and wilderness, but as independent scouts and militia, they are opportunists, not stewards of nature. They exploit every advantage of their environment, and can lure wild beasts to attack their foes.

+1 constitution
+5 nature resistance

Unlocking Edit

Classico assassin Assassin is unlocked by Zevran or a manual available from Alarith in his store at the Denerim Alienage for
0000110000
11DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.
Classico bard Bard is unlocked by Leliana or a manual available from Alimar at Alimar's Emporium in Dust Town for
0000140000
14DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.
Classico duelist Duelist is unlocked by Isabela in The Pearl after beating her in a game, sleeping with her, or persuading her.
Classico ranger Ranger is unlocked by a manual available from Bodahn Feddic in the Party Camp for
0000150000
15DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.

Mage Edit

Classico arcanewarrior Arcane Warrior Among the ancient elves, there were mages who trained their magical arts to augment their martial prowess. They channeled magical power through their weapons and bodies, becoming terrors on the battlefield. Most consider these skills lost forever, but they may still linger in forgotten corners of the world. Arcane warriors may learn to use their magic score to satisfy the strength requirement to equip higher-level weapons and armor.

+2 dexterity
+5 attack
Classico bloodmage Blood Mage Every mage can feel the dark lure of blood magic. Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others. Such power comes with a price, though; a blood mage must sacrifice their own health, or the health of allies, to fuel these abilities

+2 constitution
+2 spellpower
Icon shapeshifter Shapeshifter Rumors speak of barbarians that hold secrets of transforming the body into the form of animals. The Circle of Magi denies such rumors, but this rare art survives in the forgotten corners of Thedas. Mastery of their bodies allows shapeshifters some protection, even in human form, making them durable opponents and staunch allies.

+2 constitution
+1 armor
Classico spirithealer Spirit Healer Not all entities of the Fade are demonic. Many are benevolent entities consisting of life energy, which can be called upon to mend flesh and heal disease. Spirit healers focus on channeling the energies granted by these spirits, making them indispensable members of a party of adventurers.

+2 magic
+0.25/0.5 combat health regeneration

Unlocking Edit

Classico arcanewarrior Arcane Warrior is unlocked by a soul trapped in a phylactery encountered in the Lower Ruins accessible during (or after) the Nature of the Beast.
Classico bloodmage Blood Mage is unlocked by the Desire Demon during Arl of Redcliffe if the Warden is a mage, enters the Fade personally, and requests arcane secrets. It can also be unlocked in Awakening by a manual from the Bartender at The Crown and Lion for
0000099000
9DAO goldpiece trans 90DAO silverpiece trans 0DAO bronzepiece trans.
Icon shapeshifter Shapeshifter is unlocked by Morrigan or a manual available from Varathorn in the Dalish Camp for
0000120000
12DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.
Classico spirithealer Spirit Healer is unlocked by a manual available from Wonders of Thedas in Denerim for
0000150000
15DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans or from Levi Dryden in Soldier's Peak (the latter requiring the Warden's Keep DLC).

Awakening specializations Edit

These specializations require Dragon Age: Origins - Awakening and cannot be used in Origins.

Warrior Edit

Classico guardian Guardian Many warriors foolishly believe that they can control the tide of a battle on their own, but a guardian realizes that an ally's survival is as important as an enemy's death. Guardians prefer to protect party members directly, but if necessary, they are prepared to make personal sacrifices to ensure that their companions live.

+1 constitution
+5 nature resistance
Spirit-warrior icon Spirit Warrior Although spirit warriors employ magical abilities, they are not mages; instead, they flirt with inhabitants of the Fade who agree to augment mortal abilities in exchange for a glimpse of the physical world. Naturally, the Chantry's templars rarely acknowledge that distinction.

+1 constitution
+5 physical resistance

Unlocking Edit

Classico guardian Guardian is unlocked through a manual purchased from Herren at Vigil's Keep courtyard for
0000120000
12DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.
Spirit-warrior icon Spirit Warrior is unlocked through a manual purchased from Octham the Grocer at the City of Amaranthine for
0000120000
12DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.

Rogue Edit

Classico LegionScout Legionnaire Scout Most tales of the dwarven Legion of the Dead are likely minstrels' fabrications, but the trail of darkspawn corpses that the Legion leaves behind proves the efficacy of their training. Legionnaire scouts often travel ahead of their companions, and consequently become renowned for unusual hardiness, able to survive battles that would kill any other rogue.

+2 dexterity
+1 damage/hit
Shadow icon Shadow There is no order or organization of shadows--they are self-taught elite rogues, masters of concealment and ambush. They strike from darkness, employing personal decoys and hallucinogenic poisons to distract enemies before sliding a dagger between their ribs.

+1 dexterity
+5 attack

Unlocking Edit

Classico LegionScout Legionnaire Scout is unlocked through a manual purchased from Glassric the Weaponsmith at the City of Amaranthine for
0000120000
12DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.
Shadow icon Shadow is unlocked through a manual purchased from Yuriah at Vigil's Keep - Throne Room for
0000120000
12DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.

Mage Edit

Battle mage icon Battlemage Some mages specialize in spells that permit them to engage in combat from afar. Battlemages, by contrast, prefer to wade into the fray alongside their blade-wielding companions, close enough to read the fear in their opponents' eyes. Their spells primarily concern personal preservation as well as control of the elements in their immediate surroundings.

+2 magic
+0.25/0.5 combat health regeneration
Classico Keeper Keeper Every Dalish clan has a keeper, a wise mentor dedicated to preserving the elves' ancient lore. It is exceptionally uncommon for a keeper to teach anyone other than a fellow clan member about the unique Dalish understanding of nature magic, which focuses on control of the roots beneath the earth.

+2 magic
+3 mental resistance

Unlocking Edit

Battle mage icon Battlemage is unlocked through a manual purchased from Ambassador Cera in Vigil's Keep - Throne Room for
0000110000
11DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.
Classico Keeper Keeper is unlocked through a manual purchased from Master Henley at the City of Amaranthine for
0000120000
12DAO goldpiece trans 0DAO silverpiece trans 0DAO bronzepiece trans.

Equipment Edit

Class specific Edit

For mages, all staves are specific to them but besides that this is a list of class/specialization specific equipment.

Icon mage Mage
Class-Rogue Icon 84px Rogue
Class-Warrior Icon 84px Warrior
Ico helm cloth Cameo CowlCameo Cowl
Cloth helmet
Every so often, a bolt of inspiration hits an inventor that subsequently propels a society forward into a new era. This was not one of those inventions. A small, enchanted medallion set into the front of this headwear was supposed to bear an image of the person dearest to the wearer's heart. However, at some point, likely in a domestic disagreement sparked by some idle fancy, the cameo was damaged, leaving the cowl forever displaying the image of a stern-looking woman of elven descent who stares out from the wearer's head. Still, other enchantments redeem the hood's utility, and a note tucked into an interior seam suggests a further upgrade made by the last owner: "Fixed! Much better without the stutter!"

+2 cunning
+0.5/+1 health regeneration in combat
Ico helm cloth Collective Arming CowlCollective Arming Cowl
Cloth helmet
Identified by a simple runic pattern on the inverse, this cowl was commissioned by a group of mages who improve the perception of magic by making problems disappear before the Chantry gets involved.

+2 constitution
Cord of Shattered Dreams Cord of Shattered DreamsCord of Shattered Dreams
Belt
Interwoven with burnished brass wire, this stiff cord is intended to encircle the waist like a belt.

+3 willpower
+10 mental resistance
Ico belt Destructionist's BeltDestructionist's Belt
Belt
Lyrium has been inlaid into the leather of this belt, forming curious geometric patterns.

+0.5/+1 mana regeneration in combat
+3 spellpower
Ico helm cloth Enchanter's Arming CapEnchanter's Arming Cap
Cloth helmet
Simple and effective, though certainly not standard equipment. Reserved for major Circle of Magi operations under full supervision of the Chantry, so much as they are aware.

+1 willpower
+10 mental resistance
Ico boots light Enchanter's FootingEnchanter's Footing
Light boots
Varies (Tier 1-7)

Armor: 0.75
Fatigue: 0.50%
+6 defense
Ico boots light Fade StridersFade Striders
Light boots
Varies (Tier 1-7)
Requires: 10 strength

Armor: 0.75
Fatigue: 0.50%
+1 magic
Ico boots light Imperial WeaversImperial Weavers
Light boots
Varies (Tier 1-7)

Armor: 0.75
Fatigue: 0.5%
+10% chance to dodge attacks
Ico helm cloth The Libertarian's CowlThe Libertarian's Cowl
Cloth helmet
This heavy felt hood has a strange glimmer if seen from the corner of your eye.

+12 defense
+0.25/+0.5 mana regeneration in combat
Ico boots light Magus War BootsMagus War Boots
Light boots
Drakeskin (Tier 7)

Armor: 2.25
Fatigue: 0.57%
+12 defense
Ico armor robe Reaper's VestmentsReaper's Vestments
Clothing
Reaper was an apostate mage who evaded the templars for many years before being captured. Part villain, part folk hero, it is said he led a charmed life avoiding dangers that would have killed lesser men.

+6 constitution
+20% fire resistance
+16% spell resistance
+10% chance to dodge attacks
+12 armor
Ico helm cloth Reinforced Magus CowlReinforced Magus Cowl
Cloth helmet
More like a helm than most, this restrictive cowl was likely with a very specific need in mind. There are no visible runes, but the unknown monogram "L.X." glows slightly when viewed peripherally.

+2 willpower
+20 mental resistance

-1 dexterity
Ico ring Ring of FaithRing of Faith
Ring
The designs on this bit of ivory are almost primitive, depicting rays of light. It has a warm, luminous quality, as if always sitting in sunshine on a summer afternoon.

+10% fire damage
Ico armor robe Tevinter Enchanter's RobesTevinter Enchanter's Robes
Clothing
This robe was crafted in Tevinter and few of its kind are seen outside its borders. Refined lyrium has been woven into its fabric, giving it properties not found in common robes.

+0.5/+1 mana regeneration in combat
+3 spellpower
+10% chance to dodge attacks
Ico gloves light Angled StrikersAngled Strikers
Light gloves
Rough (Tier 1)
Requires: 10 strength

Armor: 0.50
Fatigue: 1.00%
+5% critical/backstab damage
Ico gloves light BackhandsBackhands
Light gloves
Hardened (Tier 4)
Requires: 14 strength

Armor: 1.00
Fatigue: 1.08%
+10% critical/backstab damage
Ico axe Biteback AxeBiteback Axe
Waraxe
Silverite (Tier 6)

Damage: 9.00
Critical chance: 1.50%
Armor penetration: 3.50
Strength modifier: 1.10
Rune slot Rune slot
+1.5 armor penetration
+15% critical/backstab damage
Ico gloves light Coarse Cut GauntletsCoarse Cut Gauntlets
Light gloves
Rough (Tier 1)
Requires: 10 strength

Armor: 0.50
Fatigue: 1.00%
+2% melee critical chance
Ico belt Dalish Leather BeltDalish Leather Belt
Belt
This is halla hide, embossed with images of birds in flight.

+0.75/+1.5 stamina regeneration in combat
Ico belt ElfropeElfrope
Belt
On close inspection it becomes clear that this rope has been made by twisting together wood fibers, spider silk, tufts of dandelion fluff, and some things that cannot be identified.

+20% nature resistance
Plt ico family sword Family SwordFamily Sword
Longsword
Grey Iron (Tier 2)
Requires: 13 strength

Damage: 7.70
Critical chance: 2.20%
Armor penetration: 2.30
Strength modifier: 1.00
+1 damage
+4 attack
Harvest Festival Ring Harvest Festival RingHarvest Festival Ring
Ring
This wooden ring is etched with a simple vine-and-pumpkin motif.

+2 strength
+2 dexterity
+4 attack
Ico gloves light Pushback StrikersPushback Strikers
Light gloves
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 1.50
Fatigue: 1.15%
+5% melee critical chance
Ico gloves light Red Jenny SeekersRed Jenny Seekers
Light gloves
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 1.50
Fatigue: 1.15%
+15% critical/backstab damage
Ico belt Dalish Leather BeltDalish Leather Belt
Belt
This is halla hide, embossed with images of birds in flight.

+0.75/+1.5 stamina regeneration in combat
Ico belt ElfropeElfrope
Belt
On close inspection it becomes clear that this rope has been made by twisting together wood fibers, spider silk, tufts of dandelion fluff, and some things that cannot be identified.

+20% nature resistance
Plt ico family sword Family SwordFamily Sword
Longsword
Grey Iron (Tier 2)
Requires: 13 strength

Damage: 7.70
Critical chance: 2.20%
Armor penetration: 2.30
Strength modifier: 1.00
+1 damage
+4 attack
Harvest Festival Ring Harvest Festival RingHarvest Festival Ring
Ring
This wooden ring is etched with a simple vine-and-pumpkin motif.

+2 strength
+2 dexterity
+4 attack
Ico longsword Keening BladeKeening Blade
Longsword
Dragonbone (Tier 7)
Requires: 31 strength

Damage: 11.20
Critical chance: 3.20%
Armor penetration: 4.00
Strength modifier: 1.00
Rune slot Rune slot Rune slot
+2 armor penetration
+6 attack
+3 cold damage

Specialization specific Edit

Arcane Warrior
Ico longsword SpellweaverSpellweaver
Longsword
Silverite (Tier 6)
Requires: 27 strength/magic

Damage: 10.50
Critical chance: 3.00%
Armor penetration: 3.50
Strength modifier: 1.00
Rune slot Rune slot
+5 magic
+1 or +2 mana regeneration in combat
+10% spell resistance
+3 electricity damage
Blood Mage
Ico ring Blood RingBlood Ring
Ring
Images of dragons adorn this ring. Anyone who wears it gets the nagging sensation that someone is whispering nearby, just a little too softly to make out.

Improves Blood Magic
+5% spirit damage
Ico amulet LifedrinkerLifedrinker
Amulet
The emblem of the Imperium decorates this ancient golden torc. It is studded with garnets the color of dried blood, and feels bitter cold to the touch.

+4 spellpower
Templar
Ico armor massive Armor of the Divine WillArmor of the Divine Will
Massive chestpiece
Silverite (Tier 6)
Requires: 38 strength

Armor: 18.38
Fatigue: 26.25%
+20% spell resistance
-5 magic
Ico armor massive Knight Commander's PlateKnight Commander's Plate
Massive chestpiece
Silverite (Tier 6)
Requires: 39 strength

Armor: 18.90
Fatigue: 27.50%
+5 willpower
+40% spell resistance
+10 mental resistance
Ico armor massive Templar ArmorTemplar Armor
Massive chestpiece
Steel (Tier 3)
Requires: 27 strength

Armor: 12.25
Fatigue: 23.10%
+3 willpower
+20% spell resistance
+5 mental resistance

Bugs Edit

  • ps3Icon ps3 If you use multiple tomes (via some other exploit) to gain more talent/spell points than there are available talents/spells, you can gain an "extra" specialization:
    • Use a specialization point, then use all but one of your attribute points, and click "auto level up." This will give you the specialization you chose.
    • Leave the menu. Next time you open it, your specialization will not be shown, but the talents/spells from it will be available to choose.
  • xbox360Icon xbox360 Some specializations may remain locked even after you complete the requirements to unlock them, and the manuals to teach them will be unavailable for purchase. [confirmation needed]
  • xbox360Icon xbox360 Patching the game may cause all unlocked specializations to become locked, forcing you to complete the quests/buy the manuals to unlock them again. This can be fixed by recovering your gamertag:
    • Sign out of all profiles, select Profile Sign-In, select Recover Gamertag, and input the information for your Xbox 360.
    • Load an old save file, unlock one specialization, and save in a new file.
    • Exit the game completely. When you reload, all specializations that you previously unlocked should be available again.

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