Classes (Origins)
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The classes in Dragon Age: Origins. There are three base classes, each with four specializations. Note dwarves have class restriction and are unable to be mages.
| Mage | Rogue | Warrior | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Arcane Warrior Blood Mage Shapeshifter Spirit Healer |
Assassins are professional killers who usually eliminate their targets for money. BackgroundAnyone who murders an important person for political or religious reasons is classified as an assassin. However, in Dragon Age, an assassin is someone who is paid or contracted to kill someone else. In the far off land of Antiva, such a statement would earn you only nervous looks and the rapid departure of whomever you were speaking to. There, assassination is considered an art form. The guild of assassins known as the Crows holds almost as much political power as powerful noblemen and military commanders. Any man, it is said, exists within their reach, and the Crows have proven this adage time and time again. More than one king of Antiva has even hailed from their ranks, and it should come as no surprise that those particular kings have in fact numbered amongst the nation’s most effective rulers. Outside of Antiva, assassination as a craft is rarely held with the same esteem. The Orlesian bard, for instance, may perform assassinations in the course of their duty but rarely is it the actual purpose they are set to. To a true assassin, murder is their craft and they make no bones about trying to distinguish themselves otherwise. Poison is their tool, just as is a slit throat or a silent strike to a critical area of the body, and all are designed to kill with maximum efficiency. The common notion is that assassins stem from a warrior tradition, dating back to the “hassarans” that roamed Antiva and the Free Marches during the time of the First Blight. These were men and women who had been trained into lethal killers using nothing but their hands, feared throughout the north. The truth, however, is one few accept: the Crows started as an arm of the Chantry. In the gentle hills north of Treviso, an order of monks used the herbs grown in the gardens of their abbey to oppose the rule of a despotic duke in the only manner they could. The poisons they developed were intended to help the helpless, and while many would wonder that an order of assassins could have had such noble beginnings the truth of the matter is that the Crows do not see themselves as corrupt in the slightest. In their own words: "All that is good has been built on the bodies of the fallen. If we are to be killers, then let us also be architects." Known assassinsBard
Duelists are rogues fighters who prefer to duel in light armour and strike with light, but precise attacks. BackgroundThey want challenge as well as victory and they consider combat as the proving ground where mettle is tested and mastery is proven. Unlike other rogues, followers of this specialization do not master in stealth or lethal tactics but will often announce their intent, inviting attention with bravado and insult. Known duelistsRanger |
Berserkers are warriors who harness their anger in order to acquire tremendous strength and resilience in battle. BackgroundExperienced warriors tell of the horrors of war, of steeling one's courage and fighting through pain and fear that would cripple lesser men. According to them, to give over to rage in battle is to hand victory to your opponents; anger clouds one's mind and forces a warrior to make foolish and often fatal mistakes. The deadly berserkers dare – for a berserker would never beg – to differ. To them, the only way to conquer the terror of war is to become that terror yourself. Founded centuries ago first as a fighting tradition among the Warrior Caste dwarves of the Frostback Mountains,[1] the berserker philosophy is simple: embrace the rage, internalize the terror, and wreak horror upon the field of battle. When a berserker rages, finesse, precision, and honor cower in the face of pure violence and blades flash in a haze of red mist. While this makes berserkers unpredictable on the field, it also makes them terrifying to behold and even the vile and mindless darkspawn have been known to cower in the face of a squad of raging berserkers. While berserkers make up a significant part of the dwarven Warrior Caste, the tradition was long ago taught to the Alamarri barbarians in the Frostbacks and through them made its way to the Ash Warriors, who are themselves the most renowned mercenaries in human lands. Ash Warriors operate using berserker fighting techniques but apply their own unique principles to its use. Ash Warriors accept no pay for their deeds and instead fight for causes they deem just and noble. They also battle with their trusted Mabari hounds at their sides, a distinct departure from berserker tradition. Today, many human and dwarven armies go into battle with a squad or two of berserkers, always on the front lines, ready to go mad and kill without fear. Known berserkersSee alsoCodex entry: The Legend of Luthias Dwarfson Manual: BerserkerReferences
Reavers are people who drink the ritually prepared blood of a dragon which is considered to give power. BackgroundLife is power. Blood mages know this, but they are not the only ones. Warriors can also command the energy that flows through blood and bone, but it is not an easy path. The Reaver specialization trades pain for strength in a constant balance of selfish sacrifice. At first it seems that Reavers are doing the work of their enemies, damaging themselves in gruesome fashion. But Reavers can transform their own living essence into raw damage, and then replenish that health by stealing the life from their foes. It's a dangerous gamble that counts on added strength to destroy enemies before incoming attacks or the Reavers' own abilities kill them. At its best, the Reaver specialization results in a brutal harmony. The closer they are to their own deaths, the more efficient they are at inflicting the same on others.[1] Known reavers
Trivia
See alsoCodex entry: Dragon CultsReferences
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Six additional specializations were added in the expansion Dragon Age: Origins - Awakening.
| Mage | Rogue | Warrior | ||
|---|---|---|---|---|
| Battlemage Keeper |
Legionnaire Scout
Shadows are self-taught elite rogues, masters of concealment and ambush. They strike from darkness, employing personal decoys and hallucinogenic poisons to distract enemies before sliding a dagger between their ribs. They are not organisation but rather freelancers. BackgroundWhen a blade finds its mark despite all precaution, or an arrow kills from out of nowhere, that's the unmistakable work of a Shadow. While certainly capable of standing toe to toe, rogues of this specialization prefer to flank and surprise, taking any and every advantage. Opponents rarely know how their defences have failed, and Shadows have no interest in enlightening them. From the simplest misdirection to the most complex decoy, Shadows rob opponents of certainty, and are never more dangerous than when seemingly face to face with the enemy. To battle a Shadow is to be uncertain that you faced one at all. Known shadows
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Guardian may refer to:
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Class Specific Items
For mages, all staves are specific to them but besides that this is a list of class/specialization specific equipment.
Specialization Specific Items
Mage
| Arcane Warrior | Blood Mage | Shapeshifter | Spirit Healer |
|---|---|---|---|
| Spellweaver | Blood Ring Lifedrinker |
None |
None |
Rogue
Assassins are professional killers who usually eliminate their targets for money. BackgroundAnyone who murders an important person for political or religious reasons is classified as an assassin. However, in Dragon Age, an assassin is someone who is paid or contracted to kill someone else. In the far off land of Antiva, such a statement would earn you only nervous looks and the rapid departure of whomever you were speaking to. There, assassination is considered an art form. The guild of assassins known as the Crows holds almost as much political power as powerful noblemen and military commanders. Any man, it is said, exists within their reach, and the Crows have proven this adage time and time again. More than one king of Antiva has even hailed from their ranks, and it should come as no surprise that those particular kings have in fact numbered amongst the nation’s most effective rulers. Outside of Antiva, assassination as a craft is rarely held with the same esteem. The Orlesian bard, for instance, may perform assassinations in the course of their duty but rarely is it the actual purpose they are set to. To a true assassin, murder is their craft and they make no bones about trying to distinguish themselves otherwise. Poison is their tool, just as is a slit throat or a silent strike to a critical area of the body, and all are designed to kill with maximum efficiency. The common notion is that assassins stem from a warrior tradition, dating back to the “hassarans” that roamed Antiva and the Free Marches during the time of the First Blight. These were men and women who had been trained into lethal killers using nothing but their hands, feared throughout the north. The truth, however, is one few accept: the Crows started as an arm of the Chantry. In the gentle hills north of Treviso, an order of monks used the herbs grown in the gardens of their abbey to oppose the rule of a despotic duke in the only manner they could. The poisons they developed were intended to help the helpless, and while many would wonder that an order of assassins could have had such noble beginnings the truth of the matter is that the Crows do not see themselves as corrupt in the slightest. In their own words: "All that is good has been built on the bodies of the fallen. If we are to be killers, then let us also be architects." Known assassins | Bard |
Duelists are rogues fighters who prefer to duel in light armour and strike with light, but precise attacks. BackgroundThey want challenge as well as victory and they consider combat as the proving ground where mettle is tested and mastery is proven. Unlike other rogues, followers of this specialization do not master in stealth or lethal tactics but will often announce their intent, inviting attention with bravado and insult. Known duelists | Ranger |
|---|---|---|---|
|
None |
None |
None |
None |
Warrior
Berserkers are warriors who harness their anger in order to acquire tremendous strength and resilience in battle. BackgroundExperienced warriors tell of the horrors of war, of steeling one's courage and fighting through pain and fear that would cripple lesser men. According to them, to give over to rage in battle is to hand victory to your opponents; anger clouds one's mind and forces a warrior to make foolish and often fatal mistakes. The deadly berserkers dare – for a berserker would never beg – to differ. To them, the only way to conquer the terror of war is to become that terror yourself. Founded centuries ago first as a fighting tradition among the Warrior Caste dwarves of the Frostback Mountains,[1] the berserker philosophy is simple: embrace the rage, internalize the terror, and wreak horror upon the field of battle. When a berserker rages, finesse, precision, and honor cower in the face of pure violence and blades flash in a haze of red mist. While this makes berserkers unpredictable on the field, it also makes them terrifying to behold and even the vile and mindless darkspawn have been known to cower in the face of a squad of raging berserkers. While berserkers make up a significant part of the dwarven Warrior Caste, the tradition was long ago taught to the Alamarri barbarians in the Frostbacks and through them made its way to the Ash Warriors, who are themselves the most renowned mercenaries in human lands. Ash Warriors operate using berserker fighting techniques but apply their own unique principles to its use. Ash Warriors accept no pay for their deeds and instead fight for causes they deem just and noble. They also battle with their trusted Mabari hounds at their sides, a distinct departure from berserker tradition. Today, many human and dwarven armies go into battle with a squad or two of berserkers, always on the front lines, ready to go mad and kill without fear. Known berserkersSee alsoCodex entry: The Legend of Luthias Dwarfson Manual: BerserkerReferences
| Champion |
Reavers are people who drink the ritually prepared blood of a dragon which is considered to give power. BackgroundLife is power. Blood mages know this, but they are not the only ones. Warriors can also command the energy that flows through blood and bone, but it is not an easy path. The Reaver specialization trades pain for strength in a constant balance of selfish sacrifice. At first it seems that Reavers are doing the work of their enemies, damaging themselves in gruesome fashion. But Reavers can transform their own living essence into raw damage, and then replenish that health by stealing the life from their foes. It's a dangerous gamble that counts on added strength to destroy enemies before incoming attacks or the Reavers' own abilities kill them. At its best, the Reaver specialization results in a brutal harmony. The closer they are to their own deaths, the more efficient they are at inflicting the same on others.[1] Known reavers
Trivia
See alsoCodex entry: Dragon CultsReferences
| Templar | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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None |
None |
None | Armor of the Divine Will Knight Commander's Plate Templar Armor | |||||||||||||||||||||

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