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The classes in Dragon Age: Origins. There are three base classes, each with four specializations. Note dwarves have class restriction and are unable to be mages.

Icon mage
Mage
Class-Rogue Icon 84px
Rogue
Class-Warrior Icon 84px
Warrior
Classico arcanewarrior
Arcane Warrior
Classico bloodmage
Blood Mage
Icon shapeshifter
Shapeshifter
Classico spirithealer
Spirit Healer
For the specialization in Dragon Age: Origins, see Assassin (Origins).
For the specialization in Dragon Age II, see Assassin (Dragon Age II).
Assassin in action
Assassin in Action
LoleilAdded by Loleil

Assassins are professional killers who usually eliminate their targets for money.

Background

Anyone who murders an important person for political or religious reasons is classified as an assassin. However, in Dragon Age, an assassin is someone who is paid or contracted to kill someone else. In the far off land of Antiva, such a statement would earn you only nervous looks and the rapid departure of whomever you were speaking to. There, assassination is considered an art form. The guild of assassins known as the Crows holds almost as much political power as powerful noblemen and military commanders. Any man, it is said, exists within their reach, and the Crows have proven this adage time and time again. More than one king of Antiva has even hailed from their ranks, and it should come as no surprise that those particular kings have in fact numbered amongst the nation’s most effective rulers.

Outside of Antiva, assassination as a craft is rarely held with the same esteem. The Orlesian bard, for instance, may perform assassinations in the course of their duty but rarely is it the actual purpose they are set to. To a true assassin, murder is their craft and they make no bones about trying to distinguish themselves otherwise. Poison is their tool, just as is a slit throat or a silent strike to a critical area of the body, and all are designed to kill with maximum efficiency.

The common notion is that assassins stem from a warrior tradition, dating back to the “hassarans” that roamed Antiva and the Free Marches during the time of the First Blight. These were men and women who had been trained into lethal killers using nothing but their hands, feared throughout the north. The truth, however, is one few accept: the Crows started as an arm of the Chantry. In the gentle hills north of Treviso, an order of monks used the herbs grown in the gardens of their abbey to oppose the rule of a despotic duke in the only manner they could. The poisons they developed were intended to help the helpless, and while many would wonder that an order of assassins could have had such noble beginnings the truth of the matter is that the Crows do not see themselves as corrupt in the slightest. In their own words: "All that is good has been built on the bodies of the fallen. If we are to be killers, then let us also be architects."

Known assassins

Classico bard
Bard
For the specialization in Dragon Age: Origins, see Duelist (Origins).
For the specialization in Dragon Age II, see Duelist (Dragon Age II).

Duelists are rogues fighters who prefer to duel in light armour and strike with light, but precise attacks.

Background

They want challenge as well as victory and they consider combat as the proving ground where mettle is tested and mastery is proven. Unlike other rogues, followers of this specialization do not master in stealth or lethal tactics but will often announce their intent, inviting attention with bravado and insult.

Known duelists

Classico ranger
Ranger
Berserker
A berserker in battle
LadyAeducanAdded by LadyAeducan
For the specialization in Dragon Age: Origins, see Berserker (Origins).
For the specialization in Dragon Age II, see Berserker (Dragon Age II).

Berserkers are warriors who harness their anger in order to acquire tremendous strength and resilience in battle.

Background

Experienced warriors tell of the horrors of war, of steeling one's courage and fighting through pain and fear that would cripple lesser men. According to them, to give over to rage in battle is to hand victory to your opponents; anger clouds one's mind and forces a warrior to make foolish and often fatal mistakes. The deadly berserkers dare – for a berserker would never beg – to differ. To them, the only way to conquer the terror of war is to become that terror yourself.

Founded centuries ago first as a fighting tradition among the Warrior Caste dwarves of the Frostback Mountains,[1] the berserker philosophy is simple: embrace the rage, internalize the terror, and wreak horror upon the field of battle. When a berserker rages, finesse, precision, and honor cower in the face of pure violence and blades flash in a haze of red mist. While this makes berserkers unpredictable on the field, it also makes them terrifying to behold and even the vile and mindless darkspawn have been known to cower in the face of a squad of raging berserkers.

While berserkers make up a significant part of the dwarven Warrior Caste, the tradition was long ago taught to the Alamarri barbarians in the Frostbacks and through them made its way to the Ash Warriors, who are themselves the most renowned mercenaries in human lands. Ash Warriors operate using berserker fighting techniques but apply their own unique principles to its use. Ash Warriors accept no pay for their deeds and instead fight for causes they deem just and noble. They also battle with their trusted Mabari hounds at their sides, a distinct departure from berserker tradition.

Today, many human and dwarven armies go into battle with a squad or two of berserkers, always on the front lines, ready to go mad and kill without fear.

Known berserkers

See also

Ico codex entry
Codex entry: The Legend of Luthias Dwarfson
Plt ico berserker man
Manual: BerserkerManual: Berserker
Generic
"Anger Management: Reaching a New Level of Slaughter" A tome with a thorough analysis of the berserker's combat style.

References

  1. Dragon Age RPG Player's Guide, set 2, pg. 46.
Classico champion
Champion
For the specialization in Dragon Age: Origins, see Reaver (Origins).
For the specialization in Dragon Age II, see Reaver (Dragon Age II).
Calenhad drinking dragon's blood
Calenhad drinking dragon's blood

Reavers are people who drink the ritually prepared blood of a dragon which is considered to give power.

Background

Life is power. Blood mages know this, but they are not the only ones. Warriors can also command the energy that flows through blood and bone, but it is not an easy path. The Reaver specialization trades pain for strength in a constant balance of selfish sacrifice. At first it seems that Reavers are doing the work of their enemies, damaging themselves in gruesome fashion. But Reavers can transform their own living essence into raw damage, and then replenish that health by stealing the life from their foes. It's a dangerous gamble that counts on added strength to destroy enemies before incoming attacks or the Reavers' own abilities kill them. At its best, the Reaver specialization results in a brutal harmony. The closer they are to their own deaths, the more efficient they are at inflicting the same on others.[1]

Known reavers

Trivia

  • When Kolgrim hands the Warden the potion that unlocks the specialization, he states that the potion was made of wyvern blood, not dragon.

See also

Ico codex entry
Codex entry: Dragon Cults

References

  1. "Warrior Class". Retrieved 02-09-2011.
  2. Mentioned by Sten as the Arishok in Dragon Age: Until We Sleep Vol 1.
Templaricon
Templar


Six additional specializations were added in the expansion Dragon Age: Origins - Awakening.

Icon mage
Mage
Class-Rogue Icon 84px
Rogue
Class-Warrior Icon 84px
Warrior
Battle mage icon
Battlemage
Classico Keeper
Keeper
Classico LegionScout
Legionnaire Scout
For the specialization in Dragon Age: Origins, see Shadow (Origins).
For the specialization in Dragon Age II, see Shadow (Dragon Age II).

Shadows are self-taught elite rogues, masters of concealment and ambush. They strike from darkness, employing personal decoys and hallucinogenic poisons to distract enemies before sliding a dagger between their ribs. They are not organisation but rather freelancers.

Background

When a blade finds its mark despite all precaution, or an arrow kills from out of nowhere, that's the unmistakable work of a Shadow. While certainly capable of standing toe to toe, rogues of this specialization prefer to flank and surprise, taking any and every advantage. Opponents rarely know how their defences have failed, and Shadows have no interest in enlightening them. From the simplest misdirection to the most complex decoy, Shadows rob opponents of certainty, and are never more dangerous than when seemingly face to face with the enemy. To battle a Shadow is to be uncertain that you faced one at all.

Known shadows

Guardian may refer to:

Disambig gray This disambiguation page lists articles associated with the same title.
If an internal link led you here, you may wish to change the link to point directly to the intended article.
Spirit-warrior icon
Spirit Warrior

Class Specific Items

For mages, all staves are specific to them but besides that this is a list of class/specialization specific equipment.

Icon mage
Mage
Class-Rogue Icon 84px
Rogue
Class-Warrior Icon 84px
Warrior
Ico helm cloth
Cameo CowlCameo Cowl
Cloth helmet
Every so often, a bolt of inspiration hits an inventor that subsequently propels a society forward into a new era. This was not one of those inventions. A small, enchanted medallion set into the front of this headwear was supposed to bear an image of the person dearest to the wearer's heart. However, at some point, likely in a domestic disagreement sparked by some idle fancy, the cameo was damaged, leaving the cowl forever displaying the image of a stern-looking woman of elven descent who stares out from the wearer's head. Still, other enchantments redeem the hood's utility, and a note tucked into an interior seam suggests a further upgrade made by the last owner: "Fixed! Much better without the stutter!"

+2 cunning
+0.5/+1 health regeneration in combat
Ico helm cloth
Collective Arming CowlCollective Arming Cowl
Cloth helmet
Identified by a simple runic pattern on the inverse, this cowl was commissioned by a group of mages who improve the perception of magic by making problems disappear before the Chantry gets involved.

+2 constitution
Cord of Shattered Dreams
Cord of Shattered DreamsCord of Shattered Dreams
Belt
Interwoven with burnished brass wire, this stiff cord is intended to encircle the waist like a belt.

+3 willpower
+10 mental resistance
Ico belt
Destructionist's BeltDestructionist's Belt
Belt
Lyrium has been inlaid into the leather of this belt, forming curious geometric patterns.

+0.5/+1 mana regeneration in combat
+3 spellpower
Ico helm cloth
Enchanter's Arming CapEnchanter's Arming Cap
Cloth helmet
Simple and effective, though certainly not standard equipment. Reserved for major Circle of Magi operations under full supervision of the Chantry, so much as they are aware.

+1 willpower
+10 mental resistance
Ico boots light
Enchanter's FootingEnchanter's Footing
Light boots
Varies (Tier 1-7)

Armor: 0.75
Fatigue: 0.50%
+6 defense
Ico boots light
Fade StridersFade Striders
Light boots
Varies (Tier 1-7)
Requires: 10 strength

Armor: 0.75
Fatigue: 0.50%
+1 magic
Ico boots light
Imperial WeaversImperial Weavers
Light boots
Varies (Tier 1-7)

Armor: 0.75
Fatigue: 0.5%
+10% chance to dodge attacks
Ico helm cloth
The Libertarian's CowlThe Libertarian's Cowl
Cloth helmet
This heavy felt hood has a strange glimmer if seen from the corner of your eye.

+12 defense
+0.25/+0.5 mana regeneration in combat
Ico boots light
Magus War BootsMagus War Boots
Light boots
Drakeskin (Tier 7)

Armor: 2.25
Fatigue: 0.57%
+12 defense
Ico armor robe
Reaper's VestmentsReaper's Vestments
Clothing
Reaper was an apostate mage who evaded the templars for many years before being captured. Part villain, part folk hero, it is said he led a charmed life avoiding dangers that would have killed lesser men.

+6 constitution
+20% fire resistance
+16% spell resistance
+10% chance to dodge attacks
+12 armor
Ico helm cloth
Reinforced Magus CowlReinforced Magus Cowl
Cloth helmet
More like a helm than most, this restrictive cowl was likely with a very specific need in mind. There are no visible runes, but the unknown monogram "L.X." glows slightly when viewed peripherally.

+2 willpower
+20 mental resistance

-1 dexterity
Ico ring
Ring of FaithRing of Faith
Ring
The designs on this bit of ivory are almost primitive, depicting rays of light. It has a warm, luminous quality, as if always sitting in sunshine on a summer afternoon.

+10% fire damage
Ico armor robe
Tevinter Enchanter's RobesTevinter Enchanter's Robes
Clothing
This robe was crafted in Tevinter and few of its kind are seen outside its borders. Refined lyrium has been woven into its fabric, giving it properties not found in common robes.

+0.5/+1 mana regeneration in combat
+3 spellpower
+10% chance to dodge attacks
Ico gloves light
Angled StrikersAngled Strikers
Light gloves
Rough (Tier 1)
Requires: 10 strength

Armor: 0.50
Fatigue: 1.00%
+5% critical/backstab damage
Ico gloves light
BackhandsBackhands
Light gloves
Hardened (Tier 4)
Requires: 14 strength

Armor: 1.00
Fatigue: 1.08%
+10% critical/backstab damage
Ico axe
Biteback AxeBiteback Axe
Waraxe
Silverite (Tier 6)

Damage: 9.00
Critical chance: 1.50%
Armor penetration: 3.50
Strength modifier: 1.10
Rune slot Rune slot
+1.5 armor penetration
+15% critical/backstab damage
Ico gloves light
Coarse Cut GauntletsCoarse Cut Gauntlets
Light gloves
Rough (Tier 1)
Requires: 10 strength

Armor: 0.50
Fatigue: 1.00%
+2% melee critical chance
Ico belt
Dalish Leather BeltDalish Leather Belt
Belt
This is halla hide, embossed with images of birds in flight.

+0.75/+1.5 stamina regeneration in combat
Ico belt
ElfropeElfrope
Belt
On close inspection it becomes clear that this rope has been made by twisting together wood fibers, spider silk, tufts of dandelion fluff, and some things that cannot be identified.

+20% nature resistance
Plt ico family sword
Family SwordFamily Sword
Longsword
Grey Iron (Tier 2)
Requires: 13 strength

Damage: 7.70
Critical chance: 2.20%
Armor penetration: 2.30
Strength modifier: 1.00
+1 damage
+4 attack
Harvest Festival Ring
Harvest Festival RingHarvest Festival Ring
Ring
This wooden ring is etched with a simple vine-and-pumpkin motif.

+2 strength
+2 dexterity
+4 attack
Ico gloves light
Pushback StrikersPushback Strikers
Light gloves
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 1.50
Fatigue: 1.15%
+5% melee critical chance
Ico gloves light
Red Jenny SeekersRed Jenny Seekers
Light gloves
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 1.50
Fatigue: 1.15%
+15% critical/backstab damage
Ico belt
Dalish Leather BeltDalish Leather Belt
Belt
This is halla hide, embossed with images of birds in flight.

+0.75/+1.5 stamina regeneration in combat
Ico belt
ElfropeElfrope
Belt
On close inspection it becomes clear that this rope has been made by twisting together wood fibers, spider silk, tufts of dandelion fluff, and some things that cannot be identified.

+20% nature resistance
Plt ico family sword
Family SwordFamily Sword
Longsword
Grey Iron (Tier 2)
Requires: 13 strength

Damage: 7.70
Critical chance: 2.20%
Armor penetration: 2.30
Strength modifier: 1.00
+1 damage
+4 attack
Harvest Festival Ring
Harvest Festival RingHarvest Festival Ring
Ring
This wooden ring is etched with a simple vine-and-pumpkin motif.

+2 strength
+2 dexterity
+4 attack
Ico longsword
Keening BladeKeening Blade
Longsword
Dragonbone (Tier 7)
Requires: 31 strength

Damage: 11.20
Critical chance: 3.20%
Armor penetration: 4.00
Strength modifier: 1.00
Rune slot Rune slot Rune slot
+2 armor penetration
+6 attack
+3 cold damage

Specialization Specific Items

Mage

Classico arcanewarrior
Arcane Warrior
Classico bloodmage
Blood Mage
Icon shapeshifter
Shapeshifter
Classico spirithealer
Spirit Healer
Ico longsword
SpellweaverSpellweaver
Longsword
Silverite (Tier 6)
Requires: 27 strength/magic

Damage: 10.50
Critical chance: 3.00%
Armor penetration: 3.50
Strength modifier: 1.00
Rune slot Rune slot
+5 magic
+1 or +2 mana regeneration in combat
+10% spell resistance
+3 electricity damage
Ico ring
Blood RingBlood Ring
Ring
Images of dragons adorn this ring. Anyone who wears it gets the nagging sensation that someone is whispering nearby, just a little too softly to make out.

Improves Blood Magic
+5% spirit damage
Ico amulet
LifedrinkerLifedrinker
Amulet
The emblem of the Imperium decorates this ancient golden torc. It is studded with garnets the color of dried blood, and feels bitter cold to the touch.

+4 spellpower

None

None


Rogue

For the specialization in Dragon Age: Origins, see Assassin (Origins).
For the specialization in Dragon Age II, see Assassin (Dragon Age II).
Assassin in action
Assassin in Action
LoleilAdded by Loleil

Assassins are professional killers who usually eliminate their targets for money.

Background

Anyone who murders an important person for political or religious reasons is classified as an assassin. However, in Dragon Age, an assassin is someone who is paid or contracted to kill someone else. In the far off land of Antiva, such a statement would earn you only nervous looks and the rapid departure of whomever you were speaking to. There, assassination is considered an art form. The guild of assassins known as the Crows holds almost as much political power as powerful noblemen and military commanders. Any man, it is said, exists within their reach, and the Crows have proven this adage time and time again. More than one king of Antiva has even hailed from their ranks, and it should come as no surprise that those particular kings have in fact numbered amongst the nation’s most effective rulers.

Outside of Antiva, assassination as a craft is rarely held with the same esteem. The Orlesian bard, for instance, may perform assassinations in the course of their duty but rarely is it the actual purpose they are set to. To a true assassin, murder is their craft and they make no bones about trying to distinguish themselves otherwise. Poison is their tool, just as is a slit throat or a silent strike to a critical area of the body, and all are designed to kill with maximum efficiency.

The common notion is that assassins stem from a warrior tradition, dating back to the “hassarans” that roamed Antiva and the Free Marches during the time of the First Blight. These were men and women who had been trained into lethal killers using nothing but their hands, feared throughout the north. The truth, however, is one few accept: the Crows started as an arm of the Chantry. In the gentle hills north of Treviso, an order of monks used the herbs grown in the gardens of their abbey to oppose the rule of a despotic duke in the only manner they could. The poisons they developed were intended to help the helpless, and while many would wonder that an order of assassins could have had such noble beginnings the truth of the matter is that the Crows do not see themselves as corrupt in the slightest. In their own words: "All that is good has been built on the bodies of the fallen. If we are to be killers, then let us also be architects."

Known assassins

Classico bard
Bard
For the specialization in Dragon Age: Origins, see Duelist (Origins).
For the specialization in Dragon Age II, see Duelist (Dragon Age II).

Duelists are rogues fighters who prefer to duel in light armour and strike with light, but precise attacks.

Background

They want challenge as well as victory and they consider combat as the proving ground where mettle is tested and mastery is proven. Unlike other rogues, followers of this specialization do not master in stealth or lethal tactics but will often announce their intent, inviting attention with bravado and insult.

Known duelists

Classico ranger
Ranger

None

None

None

None

Warrior

Berserker
A berserker in battle
LadyAeducanAdded by LadyAeducan
For the specialization in Dragon Age: Origins, see Berserker (Origins).
For the specialization in Dragon Age II, see Berserker (Dragon Age II).

Berserkers are warriors who harness their anger in order to acquire tremendous strength and resilience in battle.

Background

Experienced warriors tell of the horrors of war, of steeling one's courage and fighting through pain and fear that would cripple lesser men. According to them, to give over to rage in battle is to hand victory to your opponents; anger clouds one's mind and forces a warrior to make foolish and often fatal mistakes. The deadly berserkers dare – for a berserker would never beg – to differ. To them, the only way to conquer the terror of war is to become that terror yourself.

Founded centuries ago first as a fighting tradition among the Warrior Caste dwarves of the Frostback Mountains,[1] the berserker philosophy is simple: embrace the rage, internalize the terror, and wreak horror upon the field of battle. When a berserker rages, finesse, precision, and honor cower in the face of pure violence and blades flash in a haze of red mist. While this makes berserkers unpredictable on the field, it also makes them terrifying to behold and even the vile and mindless darkspawn have been known to cower in the face of a squad of raging berserkers.

While berserkers make up a significant part of the dwarven Warrior Caste, the tradition was long ago taught to the Alamarri barbarians in the Frostbacks and through them made its way to the Ash Warriors, who are themselves the most renowned mercenaries in human lands. Ash Warriors operate using berserker fighting techniques but apply their own unique principles to its use. Ash Warriors accept no pay for their deeds and instead fight for causes they deem just and noble. They also battle with their trusted Mabari hounds at their sides, a distinct departure from berserker tradition.

Today, many human and dwarven armies go into battle with a squad or two of berserkers, always on the front lines, ready to go mad and kill without fear.

Known berserkers

See also

Ico codex entry
Codex entry: The Legend of Luthias Dwarfson
Plt ico berserker man
Manual: BerserkerManual: Berserker
Generic
"Anger Management: Reaching a New Level of Slaughter" A tome with a thorough analysis of the berserker's combat style.

References

  1. Dragon Age RPG Player's Guide, set 2, pg. 46.
Classico champion
Champion
For the specialization in Dragon Age: Origins, see Reaver (Origins).
For the specialization in Dragon Age II, see Reaver (Dragon Age II).
Calenhad drinking dragon's blood
Calenhad drinking dragon's blood

Reavers are people who drink the ritually prepared blood of a dragon which is considered to give power.

Background

Life is power. Blood mages know this, but they are not the only ones. Warriors can also command the energy that flows through blood and bone, but it is not an easy path. The Reaver specialization trades pain for strength in a constant balance of selfish sacrifice. At first it seems that Reavers are doing the work of their enemies, damaging themselves in gruesome fashion. But Reavers can transform their own living essence into raw damage, and then replenish that health by stealing the life from their foes. It's a dangerous gamble that counts on added strength to destroy enemies before incoming attacks or the Reavers' own abilities kill them. At its best, the Reaver specialization results in a brutal harmony. The closer they are to their own deaths, the more efficient they are at inflicting the same on others.[1]

Known reavers

Trivia

  • When Kolgrim hands the Warden the potion that unlocks the specialization, he states that the potion was made of wyvern blood, not dragon.

See also

Ico codex entry
Codex entry: Dragon Cults

References

  1. "Warrior Class". Retrieved 02-09-2011.
  2. Mentioned by Sten as the Arishok in Dragon Age: Until We Sleep Vol 1.
Templaricon
Templar

None

None

None

Ico armor massive
Armor of the Divine WillArmor of the Divine Will
Massive chestpiece
Silverite (Tier 6)
Requires: 38 strength

Armor: 18.38
Fatigue: 26.25%
+20% spell resistance
-5 magic
Ico armor massive
Knight Commander's PlateKnight Commander's Plate
Massive chestpiece
Silverite (Tier 6)
Requires: 39 strength

Armor: 18.90
Fatigue: 27.50%
+5 willpower
+40% spell resistance
+10 mental resistance
Ico armor massive
Templar ArmorTemplar Armor
Massive chestpiece
Steel (Tier 3)
Requires: 26 strength

Armor: 12.25
Fatigue: 23.10%
+3 willpower
+20% spell resistance
+5 mental resistance
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