Cameo CowlCameo CowlCloth helmet Every so often, a bolt of inspiration hits an inventor that subsequently propels a society forward into a new era. This was not one of those inventions. A small, enchanted medallion set into the front of this headwear was supposed to bear an image of the person dearest to the wearer's heart. However, at some point, likely in a domestic disagreement sparked by some idle fancy, the cameo was damaged, leaving the cowl forever displaying the image of a stern-looking woman of elven descent who stares out from the wearer's head. Still, other enchantments redeem the hood's utility, and a note tucked into an interior seam suggests a further upgrade made by the last owner: "Fixed! Much better without the stutter!"
+2 cunning +0.5/+1 health regeneration in combat
Collective Arming CowlCollective Arming CowlCloth helmet Identified by a simple runic pattern on the inverse, this cowl was commissioned by a group of mages who improve the perception of magic by making problems disappear before the Chantry gets involved.
+2 constitution
Cord of Shattered DreamsCord of Shattered DreamsBelt Interwoven with burnished brass wire, this stiff cord is intended to encircle the waist like a belt.
+3 willpower +10 mental resistance
Destructionist's BeltDestructionist's BeltBelt Lyrium has been inlaid into the leather of this belt, forming curious geometric patterns.
+0.5/+1 mana regeneration in combat +3 spellpower
Enchanter's Arming CapEnchanter's Arming CapCloth helmet Simple and effective, though certainly not standard equipment. Reserved for major Circle of Magi operations under full supervision of the Chantry, so much as they are aware.
Armor: 0.75 Fatigue: 0.5% +10% chance to dodge attacks
The Libertarian's CowlThe Libertarian's CowlCloth helmet This heavy felt hood has a strange glimmer if seen from the corner of your eye.
+12 defense +0.25/+0.5 mana regeneration in combat
Magus War BootsMagus War BootsLight boots Drakeskin (Tier 7)
Armor: 2.25 Fatigue: 0.57% +12 defense
Reaper's VestmentsReaper's VestmentsClothing Reaper was an apostate mage who evaded the templars for many years before being captured. Part villain, part folk hero, it is said he led a charmed life avoiding dangers that would have killed lesser men.
+6 constitution +20% fire resistance +16% spell resistance +10% chance to dodge attacks +12 armor
Reinforced Magus CowlReinforced Magus CowlCloth helmet More like a helm than most, this restrictive cowl was likely with a very specific need in mind. There are no visible runes, but the unknown monogram "L.X." glows slightly when viewed peripherally.
+2 willpower +20 mental resistance -1 dexterity
Ring of FaithRing of FaithRing The designs on this bit of ivory are almost primitive, depicting rays of light. It has a warm, luminous quality, as if always sitting in sunshine on a summer afternoon.
+10% fire damage
Tevinter Enchanter's RobesTevinter Enchanter's RobesClothing This robe was crafted in Tevinter and few of its kind are seen outside its borders. Refined lyrium has been woven into its fabric, giving it properties not found in common robes.
+0.5/+1 mana regeneration in combat +3 spellpower +10% chance to dodge attacks
Dalish Leather BeltDalish Leather BeltBelt This is halla hide, embossed with images of birds in flight.
+0.75/+1.5 stamina regeneration in combat
ElfropeElfropeBelt On close inspection it becomes clear that this rope has been made by twisting together wood fibers, spider silk, tufts of dandelion fluff, and some things that cannot be identified.
+20% nature resistance
Family SwordFamily SwordLongsword Grey Iron (Tier 2) Requires: 13 strength
Dalish Leather BeltDalish Leather BeltBelt This is halla hide, embossed with images of birds in flight.
+0.75/+1.5 stamina regeneration in combat
ElfropeElfropeBelt On close inspection it becomes clear that this rope has been made by twisting together wood fibers, spider silk, tufts of dandelion fluff, and some things that cannot be identified.
+20% nature resistance
Family SwordFamily SwordLongsword Grey Iron (Tier 2) Requires: 13 strength
Damage: 10.50 Critical chance: 3.00% Armor penetration: 3.50 Strength modifier: 1.00 +5 magic +1 or +2 mana regeneration in combat +10% spell resistance +3 electricity damage
Blood RingBlood RingRing Images of dragons adorn this ring. Anyone who wears it gets the nagging sensation that someone is whispering nearby, just a little too softly to make out.
Improves Blood Magic +5% spirit damage
LifedrinkerLifedrinkerAmulet The emblem of the Imperium decorates this ancient golden torc. It is studded with garnets the color of dried blood, and feels bitter cold to the touch.