City of Amaranthine
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| Terrain:
| Urban
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| Type:
| City
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| Location:
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| Inhabitants:
| Humans
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| Appearances:
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The City of Amaranthine is available for travel in Awakening. It is located north of Denerim on the coast of the Waking Sea.
Contents |
Characters
- Wynne
- Mervis
- Kendrick
- Constable Aidan
- Suspicious Guard (Dark Wolf)
- Shady Character
Merchants
Objects
Approval Objects
- Marketplace handbills - Initiates dialog with Oghren, a possible
(+4) approval by being sensitive about the subject and ending with "I have never heard of it causing a rash.". It is located by the chantry stairs.
- Statue - Initiates dialog with Nathaniel Howe, a possible
(+9) approval by offering to replace the statue and ending with "Its up to you to turn that around.".
- Also a dialog point with Justice where the player can gain approval.
- Pine tree - Initiates dialog with Anders, a female warden choosing 3, 1, 4, 1 will result in
(+13) . A male warden choosing 3, 1, 4, 1 will result in
(+6) It is located near the wagon outside the gates.
- Tree - Initiates dialog with Velanna, choosing 1, 2 (or 3) will result in approval while telling her she would have been a good keeper results in loss of approval. It is located across from the handbills above.
- Crystal - Initiates dialog with Sigrun. It is located at Glassric's Stall.
- Elven couple - Initiates dialog with Velanna, a possible
(+2) approval by telling the elves they should have chosen their words better and then "Let's leave before you start something.". They are located at the first home on the right (where Till Death Do Us Part leads) upon arriving at the city.
Quests
- Law and Order and Smuggler's Run (oppositional quests)
- Ines the Botanist
- A Brewing Conspiracy
- The Assault on Amaranthine
Merchants' Guild
Chantry
- A Donation of Injury Kits
- A Donation of Poultices
- Out of Control
- Preying on the Weak
- From the Living Wood
- Till Death Do Us Part
Companion
Blight Orphans
- The Blight Orphans?
- The Scavenger Hunt
- The Sermons of Justinia II
- Moonshine for the Children
- Those Sweet Orphans
- A Present for Melisse
- Making Amends
Codex
Outside of Ferelden, the city of Amaranthine is now synonymous with the arling herself, but before the Orlesian invasion, it was only a modest fishing village despite a deep port well-suited to commerce. At that time, few other kingdoms had any need to trade with the Ferelden "barbarians".
The city changed rapidly when the Orlesians came. They built temporary docks to accommodate ships packed with chevaliers, and for a time, Amaranthine was the capital of occupied Ferelden. The bann of Amaranthine became one of the wealthiest nobles in the kingdom, as goods like wool were leeched from the city's swollen ports.
During the liberation, the fleeing Orlesians looted the city but left it otherwise unscarred. She recovered quickly. Ironically, Amaranthine's current prosperity is the legacy of Orlesian occupation. Do not share that opinion with the locals, mind.
--From Annals of Northern Ferelden, By Brother Bedine, Chantry scholar