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City of Amaranthine

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Location
City of Amaranthine

Amaranthine-01
Type:
City
Location:
Inhabitants:
Humans, Elves, Dwarves
Appearances:

The City of Amaranthine is the center of The Arling of Amaranthine on the coast of the Waking Sea. It is located north of Denerim and connected via the Pilgrim's Path. During the events of Dragon Age: Origins - Awakening, the Warden-Commander can visit the city.

The City of Amaranthine also attracts many pilgrims from all over Thedas. This city is where Maferath assembled his armies to invade the Tevinter Imperium and where Andraste first revealed the Chant of Light.

Contents

Background Edit

H teyrncoua 0
Amaranthine heraldry
TierrieAdded by Tierrie
Outside of Ferelden, the City of Amaranthine is now synonymous with the arling herself, but before the Orlesian invasion, it was only a modest fishing village despite a deep port well-suited to commerce. At that time, few other kingdoms had any need to trade with the Fereldan "barbarians".

The city changed rapidly with the Orlesians came. They built temporary docks to accommodate ships packed with chevaliers, and for a time, Amaranthine was the capital of occupied Ferelden. The bann of Amaranthine became one of the wealthiest nobles in the kingdom, as goods like wool were leeched from the city's swollen ports.

During the liberation, the fleeing Orlesians looted the city but left it otherwise unscarred. She recovered quickly. Ironically, Amaranthine's current prosperity is the legacy of Orlesian occupation. Do not share that opinion with the locals, mind.

--From Annals of Northern Ferelden, By Brother Bedine, Chantry scholar
—From Codex entry: The Port City of Amaranthine

Places Edit

Amaranthine Map DA RPG by InquisitorMinmi
Map of the area
HD3Added by HD3
Ico Area Map
Abandoned Warehouse
Ico Area Map
Chantry of Our Lady Redeemer
Ico Area Map
The Crown and Lion
Ico Area Map
Hubert's Den
Ico Area Map
Smuggler's Cove

Quests Edit

Ico Quest
Law and Order
Ico Quest
Smuggler's Run
Ico Quest
Ines the Botanist
Ico Quest
A Brewing Conspiracy
Ico Quest
The Assault on Amaranthine

Merchants' Guild Edit

Ico Quest
Keep Out of Reach of Children
Ico Quest
Maferath's Monuments
Ico Quest
The Merchant's Goods
Ico Quest
Ser Alvard's Missing Sword
Ico Quest
Rumblings From Beneath

Chantry of our Lady Redeemer Edit

Ico Quest
A Donation of Injury Kits
Ico Quest
A Donation of Poultices
Ico Quest
Out of Control
Ico Quest
Preying on the Weak
Ico Quest
From the Living Wood
Ico Quest
Till Death Do Us Part

Companion Edit

Ico Quest
Freedom for Anders
Ico Quest
Sigrun's Roguish Past
Ico Quest
Justice for Kristoff

Blight Orphans Edit

Ico Quest
The Blight Orphans?
Ico Quest
The Scavenger Hunt
Ico Quest
The Sermons of Justinia II
Ico Quest
Moonshine for the Children
Ico Quest
Those Sweet Orphans
Ico Quest
A Present for Melisse
Ico Quest
Making Amends

Characters Edit

Merchants

Special objects Edit

Approval objects Edit

  • Marketplace handbills - Initiates dialog with Oghren, a possible Approves (+4) approval by being sensitive about the subject and ending with "I have never heard of it causing a rash.". It is located by the chantry stairs.
  • Statue - Initiates dialog with Nathaniel Howe, a possible Approves (+9) approval by offering to replace the statue and ending with "Its up to you to turn that around.".
    • Also a dialog point with Justice where the player can gain approval.
  • Pine tree - Initiates dialog with Anders, a female warden choosing 3, 1, 4, 1 will result in Approves (+13) . A male warden choosing 3, 1, 4, 1 will result in Approves (+6) It is located near the wagon outside the gates.
  • Tree - Initiates dialog with Velanna, choosing 1, 2 (or 3) will result in approval while telling her she would have been a good keeper results in loss of approval. It is located across from the handbills above.
  • Crystal - Initiates dialog with Sigrun. It is located at Glassric's Stall.
  • Elven couple - Initiates dialog with Velanna, a possible Approves (+2) approval by telling the elves they should have chosen their words better and then "Let's leave before you start something.". They are located at the first home on the right (where Till Death Do Us Part leads) upon arriving at the city.

Trivia Edit

  • The word Amaranthine possibly derives from amaranth, a flower known for its ornamental and herbal uses. "Amaranth" derives from the Greek word "ἀμάραντος", which means "unfading".

Gallery Edit

See also Edit

Ico codex entry
Codex entry: Pilgrims and Amaranthine
Ico codex entry
Codex entry: The Crown and Lion
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