The Circle Tower, officially named Kinloch Hold, is Ferelden's regional headquarters for the Circle of Magi. It is located on Lake Calenhad, and accessed only by its docks. As per Chantry and local law, human and city elf citizens of Ferelden with magical potential are brought here to be imprisoned for most of their lives and instructed in the legally-approved Schools of Magic, and (ideally) trained to resist demons (who seek especially to possess living mages).

Apprentices and the majority of the Circle's impressive library are housed on the first floor, while full mages live on the second floor, which also contains the stockrooms, enchanters' laboratories, the Chantry, and more libraries. The third floor consists mostly of meeting rooms and assembly spaces, as well as a few personal quarters, presumably for the senior enchanters. The templars live and train on the fourth floor, while the pinnacle of the tower, accessible only from the Templar Quarters, contains the Harrowing Chamber. Each floor is dozens of feet high. The tower also features a secure basement, which houses the repository, a vault for dangerous artifacts, and, prior to 9:30 Dragon, the phylacteries of apprentices. Beneath the tower there is also an extensive network of caves which part of it is used by the tower as storage space.

A small trading hamlet has developed on the shore to facilitate trade and to maintain a ferry to the tower, which was originally reached by a massive bridge (now in ruins). Visitors are few and far between, however, as most come either to learn magic or to watch over those who do.

Background Edit

Since it is best known as the Tower of the Circle of Magi these days, many people forget that the great tower sitting in the middle of Lake Calenhad existed long before the Circle.
First Enchanter Lothaire
Kinloch Hold painting

Painting depicting Kinloch Hold

More commonly referred to as the Tower of the Circle of Magi or the Circle Tower, Kinloch Hold existed long before the Circle was founded. Built by the Avvars along with some help from dwarves, it was long considered impregnable -- until the Tevinter Imperium drove the Avvars from it in a brutal campaign.

The tower was thought to be cursed, and was widely shunned even before the Circle of Magi moved there in 3:87 Towers after its tower in Denerim was razed.[1]

Involvement Edit

Dragon Age: The Stolen Throne Edit

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“I fall off horses. It's this thing I do.” — Maric
This article contains spoilers for Dragon Age: The Stolen Throne. Click here to reveal them.
Maric Theirin visits Kinloch Hold in the end of the Blessed Age in order to meet with Grand Cleric Bronach who he knew was there. Bronach mentions that if she had a proper honor guard, she would have captured Maric and asks him to surrender, but the young rebel prince refuses. Even if the meeting did not help either side of the rebellion, Bronach -- one of the most important figures of the kingdom -- formed an opinion about Maric Theirin.

Dragon Age: The Calling Edit

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“Antiva is a terrible place. All full of assassins and... Antivans.” — Duncan
This article contains spoilers for Dragon Age: The Calling. Click here to reveal them.

King Maric Theirin along with a group of Grey Wardens visited Kinloch Hold in 9:10 Dragon. There, in a small ceremony in front of the Circle, they were given black brooches which would allow them to not be sensed by the darkspawn, and Maric was given some rare potions which would allow him to resist the darkspawn corruption. Duncan also slipped into the upper levels of the tower and stole an ebony-black dagger from the chest in First Enchanter Remille's room.

While the Grey Wardens and Maric were underground, Remille along with the help of other Orlesian Circle mages and templars, managed to take over the tower and imprison everyone else in the dungeons. However, Teyrn Loghain who was already suspicious of the Orlesians, quickly took notice of this development. In the meantime, Remille captured Maric, Duncan and Fiona who fled Kul-Baras and brought them back to the Circle Tower where the Architect, Bregan, Genevieve and Utha were waiting for them. Eventually this meeting turned into a brawl which ended with Maric, Fiona and Duncan surviving and Utha and the Architect fleeing. In the meantime Fereldan troops led by Teyrn Loghain assaulted the Tower and freed it from those who took it over.

Dragon Age: Origins Edit

Magi Origin Edit

Main article: Magi Origin

A Circle mage will go through their Harrowing at the Circle Tower and later encounter Duncan, Ferelden's Warden-Commander here.

Broken Circle Edit

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“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.
Main article: Broken Circle
When the Warden comes to the Tower seeking aid against the Fifth Blight, it is discovered that the Circle has been overrun by demons and abominations. Due to the Templars having been taken unawares and scattered, it is up to the Warden and their allies to either save the mages or purge the tower. In the former case, the mages will join the Grey Wardens against the Blight; in the latter, the Templars will instead.

Witch Hunt Edit

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“"Do not follow me," I said, and slipped into the shadows.” — Morrigan
This article contains spoilers for Witch Hunt. Click here to reveal them.
The Warden-Commander visits the Tower along with Ariane and the Dog while In Search of Morrigan. There, Knight-Captain Hadley will greet them. Sandal with his father's stock is also present in the Apprentice Quarters.

Places Edit

Ico Area Map Storage Caves
Ico Area Map Mage Tower - Basement
Ico Area Map Apprentice Quarters Interior
Ico Area Map Senior Mage Quarters
Ico Area Map Great Hall
Ico Area Map Templar Quarters
Ico Area Map Harrowing Chamber

List of Circle Tower mages Edit

Kinloch Hold - Keep

Dragon Age Keep concept art of Kinloch Hold

First Enchanters Edit

Senior Enchanters Edit

Enchanters Edit

Mages Edit

Apprentices Edit

Tranquil Edit

Apostates with prior Circle training Edit

Other characters Edit

Circle Tower concept art

Concept art

Notable items Edit

See Quartermaster (Circle Tower) for merchant items. To open all locked chests in the Circle Tower one needs a lockpicking score of 60.
Ico amulet Apprentice's AmuletApprentice's Amulet
The copper pendant on this chain once bore the emblem of the Circle, but generations of worrying hands have rubbed the design completely away. The smooth metal is oddly comforting to hold.

+5% fire resistance
+5% cold resistance
+1 armor
Ico armor robe Archon RobesArchon Robes
This enchanted robe is decorated in the Tevinter style, with elaborate gold trimming and embossed bronze embellishments.

+0.75/+1.5 health regeneration in combat
+3 armor
+2 spellpower
, source: Drop Blood Mage
Ico dagger Beastman's DaggerBeastman's Dagger
Red Steel (Tier 5)
Requires: 24 dexterity

Damage: 5.60
Critical chance: 4.20%
Armor penetration: 6.40
Strength modifier: 0.85
Rune slot Rune slot
+10% critical/backstab damage
, source: locked Chest
Ico belt Buckle of the WindsBuckle of the Winds
This buckle, attached to a simple leather belt, is cool to the touch and delicately engraved.

+3 defense
, source: Pile of Fifth
Ico gloves light Charged MittsCharged Mitts
Light gloves
Hardened (Tier 4)

Armor: 1.00
Fatigue: 1.08%
+10% electricity damage
, source: SideQuest Drop Fade Rifter
Ico gloves light Cinderfel GauntletsCinderfel Gauntlets
Light gloves
Inscribed Leather (Tier 6)

Armor: 1.33
Fatigue: 1.13%
+20% fire damage
, source: Boss Drop Uldred
Ico boots light Fade StridersFade Striders
Light boots
Varies (Tier 1-7)
Requires: 10 strength

Armor: 0.75
Fatigue: 0.50%
+1 magic
, source: Chest
Ico warpaint Kaddis of the Lady of the SkiesKaddis of the Lady of the Skies
An Avvar pattern sacred to the goddess of death.

+30 physical resistance
, source: Chest
Plt ico litany adralla Litany of AdrallaLitany of Adralla
Plot item
The Litany has the power to stun demons and stop mind-controlling blood magic if it is used at the moment the spell is cast.
, source: Niall's Corpse
Plt ico love letter Love LetterLove Letter
Plot item
A note between wealthy paramours.
, source: locked Chest
Ico dog collar Mabari War HarnessMabari War Harness
A steel reinforced leather collar with a double row of razor-sharp spikes.

+2 armor penetration
+8 armor
, source: Chest
Ico amulet Sailor's CharmSailor's Charm
Hanging on this chain of silver filigree is the tooth of a whale, covered in delicate carvings of a ship weathering a storm at sea.

+10% electricity resistance
, source: Vanity
Plt ico old scroll Scroll of BanastorScroll of Banastor
Plot item
x2, source: Pile of Books
Ico amulet ShiverShiver
The mortal realm is real, barren, and cold. This intricate pendant allows an exchange of vitality for ruggedness, a deal not lightly taken. The warmest embrace also constricts.

+20% cold resistance
-1 dexterity
, source: Drop Desire Demon
Plt ico painted box Small Painted BoxSmall Painted Box
Plot item
A small painted box found in First Enchanter's office.
, Quest Item, source: First Enchanter's Desk
Ico helm cloth The Libertarian's CowlThe Libertarian's Cowl
Cloth helmet
This heavy felt hood has a strange glimmer if seen from the corner of your eye.

+12 defense
+0.25/+0.5 mana regeneration in combat
, source: Charred Corpse
Ico greatsword YusarisYusaris
Silverite (Tier 6)
Requires: 34 strength

Damage: 16.50
Critical chance: 2.25%
Armor penetration: 5.25
Strength modifier: 1.10
Rune slot Rune slot
+20% fire resistance
+10 damage vs. dragons
, source: SideQuest Boss Drop Shah Wyrd
Ico shield towerwood Greagoir's ShieldGreagoir's Shield
Heavy shield
Whitewood (Tier 4)
Requires: 30 strength

Fatigue: 5.16%
Strength modifier: 1.00
+6 defense
+10% fire resistance
+4% spell resistance
, it is marked as stealable but currently equipped making this impossible without the toolset.
Ru charged journey Journeyman Lightning RuneJourneyman Lightning Rune
Weapon Rune
This symbol is the old Tevinter rune for tempest.

+2 Electrical Damage
, source: Locked Chest Templar Quarters (4th Floor).

Notable gifts for companions:

Tre ico malachite Remarkable MalachiteRemarkable Malachite
This stone is patterned with odd bands and ripples of color, like the contents of a witch's cauldron.
, for Shale, source: Quartermaster at Apprentice Quarters (First Floor).
Plt ico black grimoire Black GrimoireBlack Grimoire
A black leather-bound book with a tree on the cover.
, for Morrigan, source: Irving's Quarters at Senior Mage Quarters (Second Floor).
Tre ico chantry amulet Chantry AmuletChantry Amulet
This amulet is similar to the ones worn by members of the Chantry. The carving on the amulet depicts Andraste's undying flame.
, for Leliana, source: Templar Corpse at Senior Mage Quarters (Second Floor).
Tre ico necklace 3 Silver ChainSilver Chain
This short necklace is made of several strands of silver chain.
, for Morrigan, source: Vanity at Senior Mage Quarters (Second Floor).
Tre ico book 2 The Rose of OrlaisThe Rose of Orlais
"The Rose of Orlais" appears to be a book about a woman named Lady Talia Lyonne, and her tempestuous romance with the arrogant chevalier, Garren.
, for Wynne, source: Pile of Books at Senior Mage Quarters (Second Floor).
Tre ico small painting 1 Water-Stained PortraitWater-Stained Portrait
An antique portrait, slightly water-stained, of a man wearing furs and a heavy crown.
, for Sten, source: Charred Corpse at Senior Mage Quarters (Second Floor).
Tre ico runestone 1 White RunestoneWhite Runestone
A small, flat white stone with a gold rune carved into it.
, for Alistair, source: Boss Drop Abomination at Great Hall (Third Floor).
Tre ico gold bar 1 Small Gold BarSmall Gold Bar
A small bar of gold.
, for Zevran, source: Drop off Charmed Templar in the Great Hall (Third Floor) or Templar Quarters (Fourth Floor).
Tre ico dog bone 3 Beef BoneBeef Bone
A shoulder of beef, with bone attached.
, for Dog, source: Chest Templar Quarters (Fourth Floor).
Tre ico fancy bottle 4 Sun Blonde Vint-1Sun Blonde Vint-1
Tevinter-brewed for a very discreet clientèle, and strong enough to fluster a tranquil. An almost weightless spirit best served with a powdering of catsbane as a flavor-enhancer and antidote.
, for Oghren, source: Vanity at Templar Quarters (Fourth Floor).

Companion remarks Edit

A companion may interject a comment upon certain triggers:

Banter Edit

Party banter may be triggered at the following spots:

  • The first corridor in the Apprentice Quarters.

Bugs Edit

  • ps3Icon ps3xbox360Icon xbox360After the player finishes the quest Broken Circle and asks First Enchanter Irving if Dagna can join magic classes, there might be a minor bug if you return to the Circle Tower without going to Orzammar Commons to tell her that she was accepted. She may already be there waiting for the Warden; when told she can join she will return to Orzammar but will act as if she is in the Tower.

Gallery Edit

References Edit

  1. Kinloch Hold. BioWare wiki.
  2. Circle Letter
  3. Codex entry: Extracurricular Studies
  4. According to the item description for Oven Mitts.