Tower, Island, Fortress
The Circle Tower, officially named Kinloch Hold, is Ferelden's regional headquarters for the Circle of Magi. It's located on Lake Calenhad, and accessed only by its docks. As per Chantry and local law, human and city elf citizens of Ferelden with magical potential are brought here to be instructed in the legally-approved Schools of Magic, and (ideally) trained to resist demons (who seek especially to possess living mages).
Apprentices and the majority of the Circle's impressive library are housed on the first floor, while full mages live on the second floor, which also contains the stockrooms, enchanters' laboratories, the Chantry, and more libraries. The third floor consists mostly of meeting rooms and assembly spaces, as well as a few personal quarters, presumably for the senior enchanters. The Templars live and train on the fourth floor, while the pinnacle of the tower, accessible only from the Templar Quarters, contains the Harrowing Chamber. Each floor is dozens of feet high. The tower also features a secure basement, which houses the Repository, a vault for dangerous artifacts, and, prior to 9:30 Dragon, the phylacteries of apprentices.
A small trading hamlet has developed on the shore to facilitate trade and to maintain a ferry to the tower, which was originally reached by a massive bridge (now in ruins). Visitors are few and far between, however, as most come either to learn magic or to watch over those who do.
Since it is best known as the Tower of the Circle of Magi these days, many people forget that the great tower sitting in the middle of Lake Calenhad existed long before the Circle.
More commonly referred to as the Tower of the Circle of Magi or the Circle Tower, Kinloch Hold existed long before the Circle was founded. Built by the Avvars along with some help from dwarves, it was long considered impregnable -- until the Tevinter Imperium drove the Avvars from it in a brutal campaign.
Dragon Age: The Stolen Throne Edit
Dragon Age: The Calling Edit
King Maric Theirin along with a group of Grey Wardens visited Kinloch Hold in 9:10 Dragon. There, in a small ceremony in front of the Circle, they were given black brooches which would allow them to not be sensed by the darkspawn, and Maric was given some rare potions which would allow him to resist the darkspawn corruption. Duncan also slipped into the upper levels of the tower and stole an ebony-black dagger from the chest in First Enchanter Remille's room.While the Grey Wardens and Maric were underground, Remille along with the help of other Orlesian Circle mages and templars, managed to take over the tower and imprison everyone else in the dungeons. However, Teyrn Loghain who was already suspicious of the Orlesians, quickly took notice of this development. In the meantime, Remille captured Maric, Duncan and Fiona who fled Kul-Baras and brought them back to the Circle Tower where the Architect, Bregan, Genevieve and Utha were waiting for them. Eventually this meeting turned into a brawl which ended with Maric, Fiona and Duncan surviving and Utha and the Architect fleeing. In the meantime Fereldan troops led by Teyrn Loghain assaulted the Tower and freed it from those who took it over.
Dragon Age: Origins Edit
Magi Origin Edit
- Main article: Magi Origin
Broken Circle Edit
- Main article: Broken Circle
Witch Hunt Edit
List of Circle Tower mages Edit
First Enchanters Edit
Senior Enchanters Edit
Apostates with prior Circle training Edit
Other characters Edit
- Storage (basement)
- Lobby, Apprentice Quarters (Level 1)
- Senior Mage Quarters (Level 2)
- Great Hall (Level 3)
- Templar Quarters (Level 4)
- Harrowing Chamber (Level 5)
Notable items Edit
- See Quartermaster (Circle Tower) for Merchant Items. To open all locked chests in the Circle Tower one needs a lockpicking score of 60.
The copper pendant on this chain once bore the emblem of the Circle, but generations of worrying hands have rubbed the design completely away. The smooth metal is oddly comforting to hold.
+5% fire resistance
+5% cold resistance
This enchanted robe is decorated in the Tevinter style, with elaborate gold trimming and embossed bronze embellishments.
+0.75/+1.5 health regeneration in combat
+2 spellpower, source: Drop Blood Mage
Red Steel (Tier 5)
Requires: 24 dexterity
Critical chance: 4.20%
Armor penetration: 6.40
Strength modifier: 0.85
+10% critical/backstab damage, source: locked Chest
This buckle, attached to a simple leather belt, is cool to the touch and delicately engraved.
+3 defense, source: Pile of Fifth
Hardened (Tier 4)
+10% electricity damage, source: SideQuest Drop Fade Rifter
Inscribed Leather (Tier 6)
+20% fire damage, source: Boss Drop Uldred
An Avvar pattern sacred to the goddess of death.
+30 physical resistance, source: Chest
The Litany has the power to stun demons and stop mind-controlling blood magic if it is used at the moment the spell is cast.
, source: Niall's Corpse
A note between wealthy paramours.
, source: locked Chest
A steel reinforced leather collar with a double row of razor-sharp spikes.
+2 armor penetration
+8 armor, source: Chest
Hanging on this chain of silver filigree is the tooth of a whale, covered in delicate carvings of a ship weathering a storm at sea.
+10% electricity resistance, source: Vanity
x2, source: Pile of Books
The mortal realm is real, barren, and cold. This intricate pendant allows an exchange of vitality for ruggedness, a deal not lightly taken. The warmest embrace also constricts.
+20% cold resistance
-1 dexterity, source: Drop Desire Demon
A small painted box found in First Enchanter's office.
, Quest Item, source: First Enchanter's Desk
This heavy felt hood has a strange glimmer if seen from the corner of your eye.
+0.25/+0.5 mana regeneration in combat, source: Charred Corpse
Silverite (Tier 6)
Requires: 34 strength
Critical chance: 2.25%
Armor penetration: 5.25
Strength modifier: 1.10
+20% fire resistance
+10 damage vs. dragons, source: SideQuest Boss Drop Shah Wyrd
Whitewood (Tier 4)
Requires: 30 strength
Strength modifier: 1.00
+10% fire resistance
+4% spell resistance, it is marked as stealable but currently equipped making this impossible without the toolset.
This symbol is the old Tevinter rune for tempest.
+2 Electrical Damage, source: Locked Chest Templar Quarters (4th Floor).
This stone is patterned with odd bands and ripples of color, like the contents of a witch's cauldron.
, for Shale, source: Quartermaster at Apprentice Quarters (First Floor).
A black leather-bound book with a tree on the cover.
, for Morrigan, source: Irving's Quarters at Senior Mage Quarters (Second Floor).
This amulet is similar to the ones worn by members of the Chantry. The carving on the amulet depicts Andraste's undying flame.
, for Leliana, source: Templar Corpse at Senior Mage Quarters (Second Floor).
This short necklace is made of several strands of silver chain.
, for Morrigan, source: Vanity at Senior Mage Quarters (Second Floor).
"The Rose of Orlais" appears to be a book about a woman named Lady Talia Lyonne, and her tempestuous romance with the arrogant chevalier, Garren.
, for Wynne, source: Pile of Books at Senior Mage Quarters (Second Floor).
An antique portrait, slightly water-stained, of a man wearing furs and a heavy crown.
, for Sten, source: Charred Corpse at Senior Mage Quarters (Second Floor).
A small, flat white stone with a gold rune carved into it.
, for Alistair, source: Boss Drop Abomination at Great Hall (Third Floor).
A small bar of gold.
, for Zevran, source: Drop off Charmed Templar in the Great Hall (Third Floor) or Templar Quarters (Fourth Floor).
A shoulder of beef, with bone attached.
, for Dog, source: Chest Templar Quarters (Fourth Floor).
Tevinter-brewed for a very discreet clientèle, and strong enough to fluster a tranquil. An almost weightless spirit best served with a powdering of catsbane as a flavor-enhancer and antidote.
, for Oghren, source: Vanity at Templar Quarters (Fourth Floor).
Companion remarks Edit
A companion may interject a comment upon certain triggers:
- Entering the Senior Mage Quarters
- Entering Irving's study
- Entering the Great Hall
- Collecting the fourth note for Watchguard of the Reaching
- Collecting the last note for Watchguard of the Reaching
- Passing corruption (the bizarre 'growths' overlapping with walls, doors and gore) in the Templars' Quarters
- Approaching Cullen
- Defeating Shah Wyrd
Party banter may be triggered at the following spots:
- The first corridor in the Apprentice Quarters.
- ps3xbox360After the player finishes the quest Broken Circle and asks First Enchanter Irving if Dagna can join magic classes, there might be a minor bug if you return to the Circle Tower without going to Orzammar Commons to tell her that she was accepted. She may already be there waiting for the Warden; when told she can join she will return to Orzammar but will act as if she is in the Tower.