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Chain Lightning

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For the spell in Dragon Age II, see Chain Lightning (Dragon Age II).

Chain Lightning

Spell-ChainLightning icon
Effect type:
33 magic
The caster's hands erupt, emitting a bolt of lightning that inflicts electricity damage on a target, then forks, sending smaller bolts jumping to those nearby, which fork again. Each fork does less damage than the previous. Friendly fire possible.

Chain Lightning is a mage spell from the Primal tree in Dragon Age: Origins.

Information Edit

  • The caster's hands erupt with a bolt of lightning that inflicts 20 electricity damage on the target, then forks, sending smaller bolts of 20 electricity damage jumping to 10 nearby targets, which fork again sending even smaller bolts of 10 electricity damage to 3 nearby targets, which fork yet again, sending tiny bolts of 6.67 electricity damage to another 2 nearby targets, before finally jumping once more to 1 nearby target dealing 5 electricity damage. Targets can be hit by multiple forks. The first hit (with up to 10 targets) can bounce to the propagating creature, but all hits afterwards can not. Will not jump to friendly targets. Electricity damage also drains stamina equal to the amount of damage dealt.
  • Range: 25m
  • Conjuration time: 2s

Notes Edit

  • Which each bolt does low damage, the strength of the spell relies on a large number of bolts being produced. If the maximum number of hits are achieved (requiring at least 10 clustered enemies), a total of 1220 electricity damage will be dealt.
  • The maxmimum damage per enemy dealt is reached with between 4 and 10 enemies affected, at 120 (with the original target suffering an additional 20).
  • Activation base is in mana and values vary with fatigue%.
  • Electrical Damage values are displayed in the game as the color: yellow.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • The spell description in game states that friendly fire is possible, but the spell does not hurt allies.
  • This spell does not scale with spellpower. However there is some code in the spell script that implies the number of bounces used to increase with spellpower.

See also Edit

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