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The Party Camp is a place where the Warden rests and coordinates future adventures. The camp becomes available after the Warden leaves Flemeth's Hut following the Battle of Ostagar. To travel to the camp, open the world map and click on the camp in the top right corner.

Features[]

The Party Camp is a night environment and appears to be situated amongst various forested hills, with one unobstructed entrance. Alistair, Leliana and Zevran can be found standing around the large fire in the south end of the camp. Wynne and Oghren stand beside the nearby tents. Bodahn Feddic and Sandal stand next to their caravan further north, and Shale can be found standing near them. Sten stands a little bit north of Alistair near the center of the camp, and Morrigan stands next to her own fire and shelter at the far northeast end of the camp. Dog, meanwhile, guards the entrance to the camp.

As the game progresses additional people may join the camp, including representatives of the Warden's allies who will stand east of the tents next to the Allied Supply Crates. Levi Dryden will temporarily locate himself near the entrance to the camp, but will leave after the Warden completes the Warden's Keep DLC.

Involvement[]


This section contains spoilers for:
Dragon Age: Origins.


Archdemon Cutscene

Archdemon in a vision

After completing four of the five main questlines, the Warden and Alistair will have a dream of the Archdemon. Subsequently, a group of shrieks will attack your camp. Though you have no party to command, all your companions will join the fray to fend off the intruders. If the Warden is a Dalish elf, they will discover the fate of Tamlen during this event.

Note: To trigger this event, the Warden will need to travel from place to place, not to or from the camp. This event will not trigger if the Warden only heads to camp prior to venturing to other locations. If party members were holding position upon entering the camp, they will continue to hold position in battle; their positioning cannot be change during the ambush. Party members that get covered in blood during the battle will also appear covered in blood when gathered.

Note: This incident takes place in a version of the camp that does not include Bodahn Feddic, Sandal, or any of the ally emissaries. The Allied Supply Crates will appear close to the camp entrance, but cannot be interacted with. The camp will return to its normal configuration after the Warden ventures out from the camp and then returns.


Characters[]

  • Bodahn Feddic – a dwarven merchant peddling unique wares.
  • Sandal – Bodahn's adopted son and a gifted rune enchanter who provides Enchantment services.
  • Any party member recruited by the Warden:
    • Alistair – former templar initiate recruited into the Grey Wardens.
    • Dog – a loyal Mabari War Hound.
    • Leliana – a bard and cloistered sister from Orlais.
    • Morrigan – a shapeshifting apostate mage known as a Witch of the Wilds.
    • Oghren – a disgraced warrior caste dwarf.
    • Shale – a war golem created.
    • Sten – a Qunari warrior of the Beresaad.
    • Wynne – a senior enchanter from Kinloch Hold.
    • Zevran Arainai – an elven assassin and member of the Antivan Crows.
  • Levi Dryden – a human who provides the starting point for the Warden's Keep questline.
  • Up to four emissaries, from the various armies the Warden recruited:
    • Emissary Pether – the mage and templar representative.
    • Emissary Bulfa – the werewolf representative (or)
    • Emissary Caron – the Dalish representative.
    • Emissary Fellhammer – the dwarven representative.
    • Lieutenant Cadrim – Redcliffe's representative.
  • Schmooples – appears after the Cute Nug is given as a gift to Leliana.

Enemies[]


This section contains spoilers for:
Dragon Age: Origins.


Darkspawn


Effects[]

Entering (or being in) camp has several effects:

  • Injuries are automatically treated.
  • Companions will discuss personal, even intimate, matters. Many discussions are only available at the camp. If the Warden is in a romance with any party member, a romantic encounter may be initiated - or a romance broken off - in camp. Interacting with Dog occasionally triggers humorous dialogue sequences involving party members interacting with (or complaining to Warden about) Dog.
  • Your active party is removed; attempting to leave the camp will prompt you to form a party.
  • The equipment and status of all currently available party members is accessible from the inventory screen, in the same manner that the equipment and status of your active party is available in normal gameplay, except you're no longer restricted to active members.
  • You cannot have any of your companions use an ability, or craft or use items.

In addition, characters who remain in the camp whilst the main party are off adventuring still gain experience, remaining one level behind the Warden. Note this is not a gradual trend; the passive party does not gain experience over time. Instead, when the Warden levels up, anyone at the camp who is two or more levels below is instantly raised to one level below. Returning to camp after the Warden has leveled up will also level up members in the active party who were two or more levels below. If the levelling up does not occur, it can be 'forced' by bringing up the party selection screen, either when leaving the camp, or at any location that allows active party members to be changed. (Actually leaving the camp after bringing up the screen, or changing party members, is not necessary.) If an ally is added to a party after having been left in camp for a long time, the player may find there are many unused character points to be allocated.

It should also be noted that there is no travel time between the camp and the place you last visited on the world map. For example, if you were in Denerim, then moved to the camp, you can return to Denerim without traveling on the world map, thus avoiding triggering an encounter.

Notable items[]

Companion Gifts[]

Golden Rope Necklace Golden Rope Necklace - sold by Bodahn.

Special objects[]

  • Allied Supply Crates - allows the Warden to invest resources in the equipment of the allied army that will eventually battle the Blight.

Notes[]

  • When exiting from camp, all sustained effects on party members other than the Warden will be removed.

Bugs[]

  • Bodahn's inventory resets after you exit camp following your first meeting with him. This has two major consequences:
    • You can buy two of any of his initial items: once during the first meeting and again after the reset. This can get you an early extra backpack as well as some extra tomes.
    • Any items sold to him during the first meeting will be lost.
  • Attempting to set tactics presets for your companions in camp will result in blank entries. You will need to add them to your party and go elsewhere before you can change presets.
  • pcpc Reinstalling the game, while keeping your saves, may cause Levi Dryden to respawn. This will have the effect of showing two Levi Drydens in camp.
  • If you throw the DLC item Stick out of bounds, it will be unrecoverable. However, a replacement is obtainable from Bodahn Feddic, after leaving and re-entering the camp.

See also[]

Gallery[]

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