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Bugs (Origins)

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This article is about bugs in Dragon Age: Origins. For other uses, see Bugs.

Before you startEdit

This page is for general bugs only.

  • Bugs that only affect specific quests, characters, items, locations, or codex entries should be described on their respective pages. See Category:Dragon Age: Origins bugs for a more thorough list of affected content in the game.
  • For bugs that can be exploited to gain advantages in the game, see Exploits (Origins).

It should be noted that a good number of these bugs may have been fixed in later versions or by official patches, and that all of these bugs represent contributors' subjective experiences with a particular playthrough, version, platform, and game machine. During a given playthrough, it may not be obvious whether an issue is a genuine bug, a hardware problem, or even the unexpected result of choices within the game.

Gameplay Edit

Xbox 360: Epilogue skipped Edit

xbox360Icon xbox360 After defeating the Archdemon, the epilogue may fail to load, and reloading the game may take you to after the epilogue. This can be fixed by resetting your hard drive cache.

Xbox 360: Specializations unavailable Edit

  • xbox360Icon xbox360 Some specializations may remain locked even after you complete the requirements to unlock them, and the manuals to teach them will be unavailable for purchase.
  • xbox360Icon xbox360 Patching the game may cause all unlocked specializations to become locked, forcing you to complete the quests/buy the manuals to unlock them again. This can be fixed by recovering your gamertag:
    • Sign out of all profiles, select Profile Sign-In, select Recover Gamertag, and input the information for your Xbox 360.
    • Load an old save file, unlock one specialization, and save in a new file.
    • Exit the game completely. When you reload, all specializations that you previously unlocked should be available again.

Xbox 360: Action circle Edit

xbox360Icon xbox360 If you bring up the action circle (left trigger) when entering a new area, but prior to your view fully loading, the game will not pause while you have it up. After you select an action or close the circle, the game will pause. To fix this, pause and unpause the game using the start button.

Enemies won't stay dead Edit

Enemies that have already been killed may rise from the dead and become an invincible menace to your party. The newly-risen enemy has no HP, so it cannot be damaged, but it can still do damage to your party. You may be able to kill the enemy using a knockdown ability such as Stonefist or Shield Bash, or by interacting with an NPC or object to force a dialogue. Otherwise, you must reload, as you are unable to leave an area while in combat mode.

Delayed quest triggers Edit

  • After completing a battle or task, the conversation and quest update that comes after said task may be difficult to trigger. This often occurs during The Fade: Lost in Dreams when visiting the companions' nightmares. This bug usually resolves itself if you wait for the trigger, or if you save and reload.
  • When passing through a previously blocked area (such as the doorway blocked by Wynne's forcefield at the beginning of Broken Circle,) the rest of your party may fail to follow your character through. This can be fixed by selecting each companion individually and sending them through.

Ranged attack speed bug Edit

  • Haste and Swift Salve slow down aim speed, increasing animation length by +0.8s and +0.9s, respectively. Sadly, this bug is not patched as of v. 1.03. This is the relevant script:
// spell_constants_h
const float HASTE_AIM_SPEED_MODIFIER = 0.8f;
// spell_modal
eEffects[3] = EffectModifyProperty(PROPERTY_ATTRIBUTE_RANGED_AIM_SPEED, HASTE_AIM_SPEED_MODIFIER, PROPERTY_ATTRIBUTE_ATTACK, -5.0f);
  • A workaround of sorts exists, effectively allowing your party melee attackers to benefit from Haste without making archers useless: Shale's Rock Mastery aura, especially in a duplicated form, overrides any aim speed penalties (-2.0s/4.0s aim speed modifier will offset almost any combination of penalties). Some testing was conducted during this scenario: http://www.youtube.com/watch?v=iFkR2qF7zs0
Note: ps3Icon ps3,xbox360Icon xbox360: Rock Mastery is bugged and increases aim speed rather than reduce it.
  • Another viable option is equipping Repeater Gloves, which grant a Rapid Aim bonus of -3.0s aim speed.
  • Both the Haste and Swift Salve bugs can be fixed on the PC using a mod available here.

+X% to healing effects received bug Edit

The +X% to healing effects received modifier is bugged as of patch 1.04: the first 99% of the effect is ignored. While it is possible to stack this effect to 100% (thus getting a 1% effect) and beyond, for all practical purposes this property is ineffective in-game. This raises some questions concerning the true value of some extremely expensive (Lifegiver) or otherwise hard-to-get (Fade Wall) gear.

Affected equipment
Ico belt Creationist's CordCreationist's Cord
Belt
This is a length of silk cord, woven with threads of lyrium and tied in a series of intricate knots.

+10% fire resistance
+10% to healing effects received
Dalish Promise Ring Dalish Promise RingDalish Promise Ring
Ring
Intended for a Dalish elf's betrothed, this enchanted silver band was blessed by the tribe's Keeper to ensure a long, healthy life.

+1/+2 health regeneration in combat
+15% to Healing Received
Reduces hostility
Ico armor massive EffortEffort
Massive chestpiece
Silverite (Tier 6)
Requires: 38 strength

Armor: 18.38
Fatigue: 26.25%
+15% to healing effects received
Ico shield towermetal Fade WallFade Wall
Heavy shield
Silverite (Tier 6)
Requires: 38 strength

Fatigue: 6.00%
Strength modifier: 1.00
+3 defense
+20% to healing effects received
+1/+2 stamina regeneration in combat
+25 stamina
Plt ico key Key to the CityKey to the City
Ring
Key to the city of Orzammar: a traditional diplomatic boon granted by the Assembly, in acknowledgement of the bearer's understanding of the complex dwarven social weave.

+2 to all attributes
+4% spell resistance
+10% to healing effects received
Shl d cold Large Brilliant Ice CrystalLarge Brilliant Ice Crystal
Large Crystal
Hoar frost clings to the surface of this crystal. Rubbing it away with your thumb you catch a glimse of rich blue hues beneath.
Requires: 38 constitution

Armor: 22.50
Fatigue: 28.60%
+1.25/+2.5 health regeneration in combat
+15 defense
+50% cold resistance
+15% to healing effects received
Shl d cold Large Clear Ice CrystalLarge Clear Ice Crystal
Large Crystal
Hoar frost clings to the surface of this crystal. Rubbing it away with your thumb you catch a glimpse of rich blue hues beneath.
Requires: 26 constitution

Armor: 14.40
Fatigue: 25.30%
+0.25/+0.5 health regeneration in combat
+9 defense
+40% cold resistance
+10% to healing effects received
Shl d cold Large Flawless Ice CrystalLarge Flawless Ice Crystal
Large Crystal
Hoar frost clings to the surface of this crystal. Rubbing it away with your thumb you catch a glimse of rich blue hues beneath.
Requires: 32 constitution

Armor: 16.20
Fatigue: 26.40%
+0.75/+1.5 health regeneration in combat
+9 defense
+40% cold resistance
+10% to healing effects received
Ico ring LifegiverLifegiver
Ring
The dark arts of a powerful blood mage forged this ring. Despite its unsavory origin, the ring's power has made it a favorite of many nobles and heroes over the centuries. Some say its abilities come at a price, but if true, that price is not apparent.

+10 constitution
+3/+6 health regeneration in combat
+10 health regeneration while exploring
+3 armor
+20% to healing effects received
Ico belt Magister's CinchMagister's Cinch
Belt
This was formed from several braided strips of dark material. One feels ice cold to the touch. Another, extremely hot. Yet another seems almost to have a pulse of its own.

Reduces hostility
+10% to healing effects received
Ico shield smallroundwood Mythal's BlessingMythal's Blessing
Buckler
Whitewood (Tier 4)
Requires: 18 strength

Fatigue: 0.0%
Strength modifier: 1.00
+1% melee critical chance
+10%% to healing effects received
Ico longsword OathkeeperOathkeeper
Longsword
Steel (Tier 3)
Requires: 15 strength

Damage: 8.40
Critical chance: 2.40%
Armor penetration: 2.60
Strength modifier: 1.00
Rune slot
+1.5 armor penetration
+10% to healing effects received
Ico amulet ReflectionReflection
Amulet
A simple amulet with a mirrored back and an archaic symbol of the Chantry on the front.
Sometimes, when gazing into the silvered backing, there are fleeting glimpses of someone else: the face is familiar, and the smile encouraging.


+1 constitution
+15% to healing effects received
Ico warhammer Thorval's LuckThorval's Luck
Maul
Silverite (Tier 6)
Requires: 34 strength

Damage: 13.50
Critical chance: 0.75%
Armor penetration: 12.25
Strength modifier: 1.25
Rune slot Rune slot
+10% to healing effects received
+4 attack
+10 physical resistance

This bug can be fixed via the toolset, or by installing this mod.

Quest board reward bug Edit

This bug is known to affect the following quest boards:

If the player completes multiple quests for one of the above organizations and turns them all in at once, the on-screen messages suggest that the player only received the reward for the last one listed in the journal. However, all due rewards are given.

Companion dialogue graphical bugs Edit

  • If Morrigan leaves the party after you give her the Black Grimoire, an invisible Morrigan will ask you to find the real Grimoire on a subsequent visit to camp.
  • If you are a City Elf and in a relationship with Leliana, Shianni's mention of your wedding when you return to the Alienage will prompt Leliana to ask "You are married?" At this point, the video will freeze and the dialogue will not be audible, but the conversation can still be continued via text. After the conversation ends, the game functions normally.
  • If Wynne leaves the party while you're at the party camp, and the Hillside Path encounter has already occurred (but the Low Road encounter has not), an invisible Wynne will explain what happened on your next visit to camp.

Rogue: strength vs. dexterity issue Edit

When playing as a rogue, or with rogue characters such as Zevran and Leliana, Dexterity is meant to represent the rogue's attack power, and a high dexterity is required to equip the best daggers. However, before patch 1.04, rogues' attack power was based on strength alone, meaning that increasing dexterity would not increase attack power as it is supposed to.

As of patch 1.04, the attribute-based bonus damage from the weapon is now properly 50% strength and 50% dexterity.

Xbox 360: Corrupted save files Edit

xbox360Icon xbox360 Prior to patch 1.04, selling too many items to the same merchant could cause some or all of the player's save files to become corrupted. A detailed explanation of how to trigger this bug can be found here. In some cases, the only solution would be to start a new game; however, some players were unable to save their game at all after experiencing this glitch, rendering the game basically unplayable.

Giving Gifts bug Edit

If you use Gifts to raise a companion's approval to 100 (Love), then there is a small chance that the companion will express gratitude, as if they have just been given a gift, at random points throughout the game. This can happen during combat or whilst exploring. Confirmed on ps3Icon ps3 and xbox360Icon xbox360.

Continuity Edit

Gender confusion Edit

  • Certain NPCs will occasionally refer to the Warden by an incorrect gender; for example, King Cailan may refer to a male Dalish Elf as female, and Herren may refer to a female Warden as male. This seems to be a writing error that cannot be fixed.
  • If you complete the romance with Zevran as a male Warden and choose to travel with him in the epilogue, the epilogue slideshow will refer to your character as a woman.

Stuck romancing Alistair Edit

If you are romancing Alistair and choose to recruit the Secret Companion, Alistair will leave the party, but because the two of you never officially ended your relationship, you will be prevented from romancing anyone else in your party. Even with high approval ratings (up to and including Love), you will not have an option to invite anyone to your tent or partake in flirtatious banter with them once this has happened, because you are still "officially" seeing Alistair.

Alistair: continuity errors Edit

EVERY ENDING WHERE ALISTAIR DOES NOT BECOME KING IS BUGGED. He always refers to himself as king from after the Landsmeet on, no matter which choice you made. If you are a human noble who marries Anora and has Alistair kill Loghain, the ending is impossible to complete. Anora goes invisible and Alistair will be standing there in king's armor. He also does the king's speech for leading the charge to the battle of Denerim instead of Anora.

The only way to avoid this is to recruit Secret Companion (causing you to lose Alistair) or to make Alistair king.

There is also a bug on Xbox 360 at the end of the final battle, if Alistair is king and has not married Anora. When you tell Alistair that you will take the final blow to spare his life (only if you refused Morrigan's offer), the game freezes and there is no possible way to end the game. Even if you restart the final battle, it will freeze. This glitch has the potential to induce the Red Ring of Death on your Xbox if you are not careful!

Prescient Warden voice sets Edit

Some of The Warden/Voice Sets refer to the player character as being a Warden, which makes no sense during the origin stories.

Installation/DLCEdit

Xbox 360: Profile transfer glitch Edit

xbox360Icon xbox360 It is possible to lose all saved information if your Xbox 360 profile is transferred to another Xbox 360 console. Despite this, all downloadable content, as well as completed achievements, remain. There is no way around this other than re-transferring the profile. However, this is not guaranteed to fix the issue.

Xbox 360: Achievement glitches Edit

  • xbox360Icon xbox360 Anyone who purchased and played the game in the first 4 days after release may not have properly received their DLC achievements. Achievements that did show did not reflect the points in the Gamerscore. Attempting to recover the Gamertag as suggested by Microsoft would cause the achievements to disappear. Achievements would show through the Dragon Age Community Website, but not on the Xbox 360 or Xbox.com. This has been fixed as of the January 29th, 2010 title update.
  • Some achievement glitches still exist: the Master Warden achievement (for killing 500 Darkspawn; multiple playthroughs possible) and the Blight Queller achievement (for killing 1,000 Darkspawn) may fail to unlock.
  • In The Darkspawn Chronicles DLC, the achievement Ogre's Keeper may not unlock if the first ogre ever dies. If you miss the achievement on your first playthrough, you may miss out on it entirely.
  • Certain achievements, such as the Recruiter and Traveller achievements, do not unlock when appropriate. Clearing the cache and recovering the Gamertag may solve this.

Steam Edit

These bugs have been reported when installing and playing the game via Steam.

No graphics configuration Edit

Problem: The Steam installer defaults to launch the game the first time without configuring graphics setup. This has been known to cause the game to crash (tested: Windows Vista 64-bit and Windows 7 64-bit).

Solution: Choose option 2 from the Steam launcher, bring up the splash screen, and choose Options. Create and save a graphics profile. Subsequent launches should work.

Registration codes Edit

Problem: The Steam installer says you need to enter a registration key to play the game and get bonus items. No key is required to play the game, but they are required to unlock special items in both the Standard and Deluxe editions of the game.

Solution: Right-click on the Dragon Age Origins game in your Steam Games list and select the CD-Keys option from the context menu. In this window you will see two or more codes (depending on whether you purchased the Standard or the Deluxe edition of the game, and whether you pre-purchased the game). One of them registers the game, and the other one or more are promo codes to unlock bonus items.

Note that you need to create an account on the BioWare social site to be able to access these pages and redeem these codes, and you will need to be logged in when running the game (click the button in the lower-left corner of the game's main menu screen).

DLC and Dragon Age Updater service Edit

The Steam, Impulse, and Origin versions of the game (and possibly any other digital download versions) may fail to display DLCs in the Downloadable Content menu, or the DLCs may be listed as "unauthorized" and the in-game items will be lost.

Solution:

If Steam is not running as administrator, it will not be able to install the Dragon Age Updater service when it installs the game. The first symptom of this is that the DLCs that should be available with your version of the game will not be in the list of Downloadable Content (the list will be empty).

A common solution to missing DLCS: open C:\ > Program Files (x86) > Steam > steamapps > common > Dragon Age Ultimate Edition > redist, right click on "DAOU_UpdateAddinsXML_Steam", and run as administrator.

Alternatively, run cmd.exe as administrator (press Windows key & R, type cmd, and run), change to the bin_ship directory under the Dragon Age install directory (for Steam this will be ...\Steam\steamapps\common\dragon age origins\bin_ship) and run this command:

%WINDIR%\Microsoft.NET\Framework\v2.0.50727\installutil.exe daupdatersvc.service.exe

(Note: if you don't have .NET 2.0.50727 installed, you may have installutil.exe somewhere else on your system.)

After downloading the DLCs and playing for a while, your DLCs may disappear. Do not save if this happens; just exit. In the Downloadable Content window, under the Installed Content tab, most or all of the DLCs may be marked "Unauthorized". This is because the Dragon Age updater service needs to be running any time the game runs, but the game is supposed to start it and stop it automatically when the game starts up and when you quit, respectively. This will happen even if you set the service to Automatic. The problem is that because of broken permissions, the game can stop the service but cannot start it. So, you would have to start it manually every time you want to play the game. To fix the permissions, once again run cmd.exe as administrator, and run this command:

sc sdset daupdatersvc D:(A;;CCLCSWRPWPDTLOCRRC;;;SY)(A;;CCDCLCSWRPWPDTLOCRSDRCWDWO;;;BA)(A;;CCLCSWLOCRRCRPWPDT;;;AU)(A;;CCLCSWRPWPDTLOCRRC;;;PU)

From then on, the game will be able to start and stop the service correctly, and you can leave it in Manual mode so that it only runs when needed. Note that if you start the game and skip the intro screens too quickly, the service may not have had time to start when you load your game, and will say "This game relies on premium content and cannot be loaded". Wait a second and try again. This will give the service time to start and confirm that you have the right to use the "premium content" your savegame was referring to.

Graphics Edit

No text displayed Edit

When started, the game may display no text, neither in the start menu nor in the game itself. Reinstalling the game may help. If you run the game on an older graphics card, a shader incompatibility may be the origin of the bug. You can download SwiftShader and follow the included instructions to correct this problem.

Multiprocessing system bug Edit

The game may run too quickly on multiprocessing systems, causing characters to jitter around violently. This can be fixed by opening the Task Manager (Control-Alt-Delete), opening the Processes tab, right-clicking on daorigins.exe, selecting "Affinity," and making sure that only one CPU is selected (e.g. CPU0.) This must be done each time you run the game (including after crashes.)

Miscellaneous graphics bugs Edit

  • Switching between ranged and melee weapons can sometimes leave you with the wrong visual models: although the game still acts as if you're fighting with a bow, it may show the character performing bow attack animations with a melee weapon. This doesn't affect gameplay, and can be corrected by quicksaving and then reloading.
  • Melee weapons may sometimes be "sheathed" upside down; this may be linked to the visual model issue above, and can be fixed in the same way.
  • Using the console command zz_pre_debug during Tower of Ishal may result in a persistent rain effect for the rest of the game.
  • Failure to show changed shape after shapeshifting.
  • The player character model may get stuck in a strange pose after interacting with an object or character. This will persist through area changes and cinematics, but can be fixed by saving and reloading.

Sound Edit

  • When speaking with some NPCs, such as the bartender at the Gnawed Noble Tavern, certain lines of audio may be missing or repeated. This often occurs when skipping through conversations. When the camera angle changes or the conversation moves to a new topic, the audio usually returns.
  • A female cook at the Arl of Redcliffe's Estate seems to speak with a male voice.

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