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The spirit the Warden meets in the ruins reveals that humans had built the structure long ago. Curiously enough, it was an elven sanctuary where, according to the presence, "the eldest came to slumber", and others came to pay tribute to the gods on their behalf, explaining the presence of altars, tombs and gravestones found in the ruins. It is therefore implied that humans were coexisting with the elves in some form.
The structure and its inhabitants, human and elf, were destroyed by a "terrible presence", though exactly what that presence was had been forgotten by the Arcane Warrior's spirit over time.
Main EditNature of the Beast
Side quests EditCorrespondence Interruptus The Black Vials The Elven Ritual The Mage's Treasure The Scrolls of Banastor Unbound
Places EditRuins Upper Level Lower Ruins Werewolf Lair
Ruins Upper Level Edit
Lower Ruins Edit
- Skeletons: Ordinary, Fanged, Devouring, Shambling, and Archer
- Poisonous spider
- Demons: arcane horror, revenant, greater shades, shades
Werewolf Lair Edit
- The Lady of the Forest
- Rabid werewolf
- Shadow werewolf
- Wild sylvan
- Greater shade
- To open all locked chests in the Brecilian Ruins one needs a lockpicking score of 60.