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Blood Magic (Origins)

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For the school of magic, see Blood magic.
For the spell in Dragon Age II, see Blood Magic (Dragon Age II)‎‎.

Blood Magic

Spell-BloodMagic Icon
Casting Blood Magic
Effect type:
For as long as this mode is active, the caster sacrifices health to power spells instead of expending mana, but effects that heal the blood mage are much less effective than normal.

Blood Magic is a mage spell from the Blood Mage specialization in Dragon Age: Origins.

Information Edit

  • Healing effect modified by -90%.
  • The health cost of a spell is 20% lower than the mana cost.
  • Conjuration time: 1s

Notes Edit

  • Arcane Warrior spellcasting: The spell can be cast with your weapon(s) drawn.
  • Equipping the Blood Ring, Robes of Avernus, Blood Promise and/or Sash of Forbidden Secrets lowers health costs by 25%, yielding a total reduction of 40%.
    • Example: if a spell costs 40 mana (including the increased fatigue caused by Blood Magic), then with Blood Magic active the cost is 32 health, and with the Blood Ring equipped it is 24 health (40 * 0.8 * 0.75).
  • Blood Magic must be active to cast Blood Wound or Blood Control.
  • If Blood Magic is deactivated while the caster is using Blood Control, the control is immediately cancelled.
  • Blood Magic will de-activate automatically when combat ends, when plot events are triggered, after closing any menu (map, inventory, etc.), if activated out of combat or while a save is being done.

Tips Edit

Counter-intuitively, Blood Magic works well with healing spells if used carefully. Cast a few spells with mana, then switch to Blood Magic and continue casting until health is low. Then switch off Blood Magic and use mana to heal and cast spells until Blood Magic is available again. Heal and Regeneration turn a small amount of mana into a lot of health, and are improved by Spellpower, so this can in effect double the mana pool.

See also Edit

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