Every mage can feel the dark lure of blood magic. Originally learned from demons, these dark rites tap into the power of blood, converting life into mana and giving the mage command over the minds of others. Such power comes with a price, though; a blood mage must sacrifice their own health, or the health of allies, to fuel these abilities
Blood Mage is one of the mage specializations in Dragon Age: Origins. Blood mages employ dark rites, originally taught to mortals by demons, in order to access more powerful magic. They must be willing to sacrifice their own life force or that of others in order to wield this power.
Blood Mage spells Edit
| Blood Magic|| Sustained |
|For as long as this mode is active, the caster sacrifices health to power spells instead of expending mana, but effects that heal the blood mage are much less effective than normal.|
| Blood Sacrifice|| Activated |
Requires: Level 12
|The blood mage sucks the life-force from an ally, healing the caster but potentially killing the ally. This healing is not affected by the healing penalty of Blood Magic.|
| Blood Wound|| Activated |
|The blood of all hostile targets in the area boils within their veins, inflicting severe damage. Targets stand twitching, unable to move unless they pass a physical resistance check. Creatures without blood are immune.|
| Blood Control|| Activated |
|The blood mage forcibly controls the target’s blood, making the target an ally of the caster unless it passes a mental resistance check. If the target resists, it still takes great damage from the manipulation of its blood. Creatures without blood are immune.|
Dragon Age: Origins Edit
During the Arl of Redcliffe quest line, a mage Warden can unlock the specialization if they enter the Fade to confront the desire demon. No other class can unlock it (even if Jowan is authorized to send a non-mage Warden), nor can any NPC mage sent in the Warden's stead. At the end of this Fade episode, you'll meet up with the true form of the desire demon; if you elect to converse with it, and strike a deal, one of the rewards available is the Blood Mage specialization. (If you do decide to go this route, plot results are the same as if you kill the demon – until the epilogue, which will reveal a different fate for Connor. (See here for the desire demon dialogue tree.)
Dragon Age: Origins - Awakening Edit
- It can be unlocked by purchasing the manual from the bartender at The Crown and Lion tavern in Amaranthine.
- Additionally, the Baroness may also teach this specialization to the Warden-Commander during the Shadows of the Blackmarsh quest, if she is persuaded to give another reward in return for the latter's help in dealing with the villagers.
- This is currently bugged for pcxbox360, however there is an unofficial fix for PC users.
Blood Mage restricted/improvement gearEditBlood Ring
Images of dragons adorn this ring. Anyone who wears it gets the nagging sensation that someone is whispering nearby, just a little too softly to make out.
Improves Blood Magic
+5% spirit damage, obtained by completing Proving After Dark quest in Orzammar
Robes of Avernus
Worn by Avernus for over a century, there's an almost electric power in these robes. Potent blood magic enchantments protect its wearer and enhance the blood mage's abilities.
Improves Blood Magic, worn by Avernus in the Warden's Keep DLC
The emblem of the Imperium decorates this ancient golden torc. It is studded with garnets the color of dried blood, and feels bitter cold to the touch.
+4 spellpower, found inside an egg in the Mountainside Caverns (while this item does not have the "Improves blood magic" property, in can only be used by a character with the Blood Mage specialization)
This robe was worn by a blood mage that was never caught. When he died of old age he left the robe to his daughter. She shoved it in the attic.
+0.25/+0.5 mana regeneration in combat
Improves Blood Magic
+6 armor, found in an armoire during the Freedom for Anders quest in the Awakening expansion
Sash of Forbidden Secrets
This belt is embroidered with Tevinter symbols of the occult. It was recovered in Amgarrak, amid the dusty bones of its previous owner. Ancient bloodstains on the item are a grisly reminder of why certain magics are forbidden.
Improves Blood Magic
+15 mental resistance, appears in inventory after completing The Golems of Amgarrak DLC
Specialization combinations Edit
Arcane Warrior Edit
The Arcane Warrior is a particularly useful solution to a low mana pool. Constitution is highly recommended with this combination. Blood Wound is an excellent asset for the more offensive Arcane Warrior or a tank drawing threat.
Spirit Healer Edit
While it may seem counterintuitive, Blood Mage actually synergizes quite well with Spirit Healer. For this build, it is recommended that the Blood Mage keep the Cleansing Aura sustainable active at all times. Use mana to cast spells, and when it gets low, switch to Blood Magic. A healer's biggest concern is running out of mana, but with Blood Magic that won't be a problem. While it is true that Blood Magic greatly decreases the effectiveness of healing spells on the PC, the ability has a short cooldown. Thus, if you don't wish to use Blood Sacrifice, simply switch off Blood Magic and heal yourself. You will be able to switch it on again very shortly.
After using certain spells including Blood Wound soon after, using Flying Swarm is a method of replenishing health to cast more spells after reverting to humanoid form.
A potent combination with Blood Mage. A high constitution is highly recommended for this build. The Draining Aura sustainable is extremely powerful, and can greatly enhance survivability when surrounded by enemy mobs; the downside is that it consumes mana rapidly. Thus, an effective tactic can be to activate Draining Aura and Blood Magic. Draining Aura will use mana, while spells will use health. While it is true that Draining Aura will not restore nearly as much health, it will still stave off death for a long time when going toe-to-toe with mobs. With the Stoic passive, you should be getting mana every time you're damaged, so if health drops too low, simply switch off Blood Magic and let Draining Aura refill your health.
Keeper EditVery high AOE non-friendly-fire DPS is achievable when Blood Wound is coupled with One With Nature. To increase the damage further, with enough constitution, Nature's Vengeance can be used after the DoTs have been placed and the new Awakening spell Time Spiral can be used to plant yet another stackable Blood Wound and Nature's Vengeance if required. This technique becomes even more devastating with two mages and is likely safest with a rogue (for trap detecting as the mages need to get up close) and a tank (mages may still be vulnerable, after all they're expelling health). Using this strategy while wearing Spirit of the Woods
Dragonwing (Tier 8)
+30% spirit resistance
+30% spirit damage
+30% nature resistance
+30% nature damage would assist in steady damage output.
- Despite the controversy surrounding blood magic, the Blood Mage specialization is never commented upon and has no negative plot consequences.