In Heroes of Dragon age we have some characters from Dragon age: The Calling. For example- Fiona
Please can somebody send me the screenshot of Julien and Nicolas?Read more >
Bioware has put forward a survey to the public asking participants questions about what they consider important to the series. Most questions are aimed at getting feedback from the public with regards to gameplay style (e.g. do you ever use pause in combat?), degrees of emphasis (importance of story, combat, relationships etc) and other general preferences (e.g. What was your preferred party composition in DA:O?).
If you would like to partake, here is the link below: Yay! Survey!Read more >
The Chant of Light, an audio podcast about the Dragon Age RPG. This show we will go over various aspects of the game and different ways it can be used. We are a bunch of fans expressing our love for the game and would like to share that love with others. Remember just because we do the podcast, we are not the be all end all authority. If that is what you are looking for please visit the Green Ronin website.
GM Vince Vincent is originally from Long Island NY, where he was a former Radio Personality, and now lives in the state of Texas, his voice may sound familiar as he has hosted various podcasts, such as Darker Days, RFI Podcast, Save or Die, D6 Radio and others. His GM’ing style is more on the fly, and enjoys the just roll a D6 Method to …
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I have heard a lot of chatter about how people seem to think Danarius is part elf, while i certainly think it is possible... I have a different theory on his point ears. A few in fact.
My first theory is that it may be a symptom of Demonic possession (or prior demon possession) or the usage of blood magic. Now I am not saying pointed ears are evil, but possession tends to have weird physical effects on people.
My second theory is that it is a form of body modification... not very likely, but possible.
My third theory... I think that it is a sign of Qunari selective breeding, he probably descends from a human population that was enthralled by the qunari. The Qunari practice selective breeding, and its probably inevitable that any population of…Read more >
Mages... stop turning into monsters, how can this game be so dedicated to making mages seem like the most evil thing ever. There is no moral ambiguity in this game about mages, they almost always do something horribly evil.
Mage: Oh look a pigeon, I am doomed, better resort to ancient evil *slits wrist and turns into a monster*Read more >
I am making a wishlist for DA:I because its really easy to do and I am bored.
- Playable Qunari/Kossith ideas
- Allow in-game dialogue to have the character to indicate if they are Tal-vashoth or Qunari, or other.
- Gold, Silver, and Bronze skin trinity all available.
- Too many variations on horns; No horns, sawed off horns, ripped off horns, damages horns, horns of all sizes.
- No forced body-paint
- animal companion other than a mabari warhound!!! I love you mabaris but... go away...
- Bronto mounts :I
- no space magics
- Playable Qunari/Kossith ideas
Faren grunted as a hand shook him, first slowly but then more firmly until he began to sit up. The hand pulled back, and as he opened his eyes they fell on his sister Rica standing by his bed. She was already dressed, indicating to the warden he'd overslept once more since moving into the palace.
"Get up, sleepy head." Rica said, whispering to him, "Bhelen wants to see you. He asked me to bring you to his room, he has a job for you." She stepped back as Faren slid his legs over the edge of the bed, still in his small clothes. Rica backed away further and turned around, as Faren pulled on the rest of his clothes. Sliding on his leathers, and strapping his blades to his hips and tapping Rica's shoulder to signal he was decent.
Rica lead Faren …Read more >
Just thought you guys should know, the people at xbox360achievements (and PS3Trophies) interviewed DA:I's Cinematic Director, Jon Perry about DA:I. Welshman15 (talk) 19:50, September 27, 2013 (UTC)Read more >
The elf stepped slowly over the threshold into the tunnel, giving a wave of his hand to relight the old torches along the stone walls. The sudden brightness illuminated the horde of darkspawn crowding the pathway, making them growl and roar in surprise. The elf stared at them through the slits in his helmet, silently counting the horde before him and realizing it was a fool's errand.
His gauntleted right hand reached for his sword, drawing the curved elven blade. Sparks of electricity danced along its blade from the ancient enchantments woven into the very metal. His left hefted his square shield, its heraldry mostly faded and vaguely resembling a wolf's face. His slim, elven body was clad in plate that looked far too heavy. Deep red mail c…Read more >
I am going to sharer a few unpopular opinions here (concerning dragon age), feel free to do the same or comment on mine.
I thought Sten looked way-lame in the original game, and that his personality saved him and the Qunari.
I think it was brave of Bioware to pic a canon outcome for the games, and that doing so will ensure the franchises long-term survival. Though I may not agree with the canon choices they picked... I take comfort in the fact that there is an outcome that "really happened" and in a way it makes the games have better replay value as "what if" stories... perhaps this is why "what if" comics have always been my favorite.
I think flemeth is a bit boring.
Sandal downright scares me.
I would have romanced shale without any shame des…Read more >
ummmm... not nearly as bad as it could have been, what was bad about it was different from how I expected it to be bad....
everyone is awfully pretty though... kinda works for the orlesian setting I guess... still a bit jarring...
that gecko at the beginning was awesome :IRead more >
Mike Laidlaw has addressed a few fan questions for Dragon Age 3: Inquisition.
http://www.examiner.com/article/dragon-age-3-inquisition-character-creation-limits-and-story-details-discusseRead more >
Now personally I feel like the story of Dragon Age is going in a... bad direction, too many of the conflicting forces are being connected. It seems like they want to make all evil stemmed from the same source, this is bad for a lot of reasons...
If the Dragons, Darkspawn, and Qunari... all had... lets be conservative and say 5 storytelling possibilities (in reality probably hundreds each)... then having them connected from a single evil force, and thus vanquishing that force, would cause all those story-telling possibilities collapse.
Its important to me that story-telling in this series stays as diversified as humanly possible, there is of course ways around this. The best way is to introduce new conflicts, cultures, and ideals before the o…Read more >
You have missed BioWare at PAX Prime? No problem, a Youtube user has recorded the PAX Prime, Here is the video And here's a video from Gamescom and an interview with Bioware at Gamescom.Read more >
Can any one tell me of a team that is really good and does not include mages. I really don't like mages. My person is a warrior who can use a long sword and dagger at the same time I take Alistair with me so I need 2 more who would complete the team. Thank youRead more >
The upcoming fantasy role-playing game Dragon Age: Inquisition is not necessarily an open-world game, like BioWare's Mike Laidlaw made clear in a recent interview. Instead of a huge open-world, there is a world of Inquisition of several large regions that can be freely explored. On the question of whether the developers from BioWare consider the game as open-world experience, Laidlaw said in an interview with RPS:
"Open world I think is a really loaded term, because everyone immediately thinks of Skyrim and assumes everything will be exactly like Skyrim. In our case, there are extremely large regions you can explore."
"It’s a multi-region game, which means that you’ll travelling with a world map. You’re travelling across this chunk of the …Read more >
EA has named Matthew Bromberg as head of its BioWare Label, elevating him from his role of general manager of BioWare Austin. The post is an important one because BioWare has some of EA’s most successful game franchises Mass Effect and Dragon Age. Bromberg will now be the group general manager of the BioWare label. He will retain leadership of the BioWare Austin division and extend his responsibilities to include BioWare Canada (Edmonton and Montreal), as well as the Victory studio in Los Angeles and the Waystone Studio in Redwood City.
SourceRead more >
No clue if you are even taking questions at this (or any particular) time, but what (if any) are your feelings towards the select few (or many) that have quietly expressed interest in the Iron Bull being a romance option (should he actually be an actual companion)? (Unknown personality aside, these fans seem to enjoy his bulky aesthetic. Any thoughts on that? And yes, I have a problem with parenthesis.) — fan question
I call the period prior to us revealing what romances exist in the game (or, indeed, what actual companions are in the game) to be the “Schrödinger’s Romances” period.
Why? Because prior to us opening that box, a romance could or could not exist with any potential companion. In the minds of many fans, that means it does exist un…
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First Chapter:His Father's Son
Previous chapter:His Father's Son 36
Next chapter:His Father's Son 38
Deconstruction of a Falling Star
"So you would be Nathaniel Howe."
The tone, slightly ironic, doesn't sit well with him but Nathaniel puts his hand over his heart and bows low: such is the way with the monarchs of the world.
His Majesty Alistair Theirin has a royal profile and grins too much for Nathaniel's liking, but if this is the face of the one true friend, then so be it. Judging by the haste with which he responded to the message by turning up in his own royal person, there might perhaps be more to him than meets the eye, or at least Nathaniel hopes so.
Or, at least, he hopes that he won't make the situation any worse than it already is.
The …Read more >
Electronic Arts and BioWare will be bringing the upcoming role-playing game Dragon Age: Inquisition to PC, the NextGen platforms PS4 and Xbox One, and the current systems PS3 and Xbox 360. As the producer Cameron Lee from BioWare Edmonton now confirmed, Inquisition will be on the current consoles, however, offer a far less opulent graphics as high-end PCs or the NextGen consoles. Lee, who identifies the next generation of consoles as the 'Gen 4', told Eurogamer:
"On gen four you’ll see far better graphics and, more importantly, a much more immersive world. It’s a lot richer, and there’s more depth to it. We can put more things on screen. There are more NPCs. There is more life to the world. That, while a subtle thing, really does over time …Read more >
To conclude the month of exclusive Dragon Age: Inquisition coverage, Game Informer asked readers to submit all of their questions about the game. They responded in full force, and GI put those questions to creative director Mike Laidlaw in this special edition podcast.
Read more >
Within a wide range of topics,Laidlaw clarified some of the big reveals from the last week, including the Keep and the confirmation of the Qunari as a playable race.
To conclude the month of exclusive Dragon Age: Inquisition coverage, Game Informer asked readers to submit all of their questions about DAI game. They responded in full force, and GI put those questions to creative director Mike Laidlaw in this special edition podcast.
Within a wide range of topics,Laidlaw clarified some of the big reveals from the last week, including the Keep and the confirmation of the Qunari as a playable race.Read more >
After increasing details on BioWare's incoming RPG Dragon Age: Inquisition in the last days came to light, stood the Producer Cameron Lee at an event the question, if Dragon Age: Inquisition perhaps also offer multiplayer features. This question arises in particular in view of the fact that BioWare integrated the multiplayer mode successfully in the RPG Mass Effect 3.
Cameron Lee said: "The Mass Effect multiplayer stuff was really good, so we've certainly looked at options like that, But we haven't decided on anything in terms of multiplayer at this point."
"Shooters are really easy to make," he added, when suggested that it would be harder to justify a Dragon Age multiplayer.
SourceRead more >
As producer Cameron Lee announced in discussion with colleagues from EuroGamer, you will in "Dragon Age: Inquisition" have to give up the well-known from the first two parts of base camp. However, the developers provide us with an 'exciting alternative' in view.
"You could use the Keeps in a similar fashion to that [the base camps]," Lee said. "It's one of those places where you can restock equipment, but it's not a replacement for the camp system. We have something else in mind for that, which is a lot more grandiose than even the Keep system. We'll get into that later on. I think people are going to freak out!"
Unfortunately, the guys from BioWare did not gave closer look at it. For this, Lee spoke about the fast travel system of Dragon Age:…Read more >
Here is a video of the upcoming Dragon Age Inquisition's gameplay, without the commentaries from PAX. We are mostly shown of the combat in this footage, while here is another video from the demo shown at PAX, giving a better view of the companions already revealed (Varric, Cassandra, and Vivienne) and exploration.Read more >
Update: This video shows more of the demo, where the tactical aspect of the game is introduced.
Update 2: Another video, with even more battles and tactics, and we can also take a peek briefly at the inventory and customization.
Below is a link to in my opinion the best report on the dragon age private show at PAX and boy does it sound awesome with playable Qunari and stunning visual aspects I can't wait to get my hands on this game.
LinkRead more >
According to the official BioWare Twitter stream, Qunari, both male AND female, is confirmed as a playable race. This also marks the first confirmed appearance of a female Qunari in any of the games.Read more >
Update: The protection has now expired and editing can resume as normal.
Due to an extensive vandalism attack, the wiki was placed under site wide protection for 12 hours by a member of the VSTF. This means all users will be unable to edit for this time.
We have requested that this be changed to enable registered editors to edit and will update when the protection is lifted.Read more >
Gameinformer have released a bonus video interviewing Mike Laidlaw about the lore of Dragon Age and which strands will emerge to shape future themes.
Gameinformer's final update will be released on Friday.
A new piece of concept art has also been released.
"Through a breach in the sky, the brave now walk where once we feared to dream.”
Credit to Roco300 for uploading the concept art.Read more >
Gameinformer have posted the penultimate instalment in their coverage of Dragon Age: Inquisition. Today's article covers romance in the franchise and how it may change in Inquisition.
Gameinformer will be posting their final article on Inquisition on Thursday, though there will be a pre-recorded Q&A with a BioWare developer being asked selected fan questions two weeks later.Read more >
The Dragon Age Facebook has announced the method in which your game data from previous Dragon Age games will be implemented. They are calling it The Dragon Keep. Essentially it's a save file stored on a cloud that you can customize. Mark Darrah says the team is still trying to figure out to import the actual save files themselves to the new game, but it seems like The Dragon Keep is mainly what they will expect players to use. I'm personally fine with this as long as the choices are in depth. What do you guys think?
-Edit- As I typed this up King Cousland posted about The Dragon Keep, so feel free to disregard thisRead more >
Following a landslide of fan questions asking if and how they will be able to carry their world and choices into Dragon Age: Inquisition, BioWare have finally unveiled their solution: the Dragon Age Keep.
The Keep will allow fans to tailor the world to their exact specifications, including the ability to customise their Warden and Hawke.
While the Keep will not be released until 2014, fans are able to apply for the beta now.
Mark Darrah, Executive Producer of Dragon Age, gave an interview to IGN expanding on the details of the Keep, as well as the reason for the Warden and Hawke's presence in the Keep (they will play "an important role" in Inquisition, but there are no further details yet).Read more >
With the steady reveal of more and more information on Dragon Age: Inquisition, Matt Rhodes (lead concept artist at BioWare) has begun to release new pieces of concept art, some for purely exploratory purposes, others are intended to capture major themes or watershed moments in the game.
(the figure holding the flag is being made Inquisitor)
"The Inquisitor ignores all warnings and pursues his quarry into the deep desert."
“Seek the light, for the wicked take root in the darkest corners.”
"Master of all she surveys."
While their coverage has thus far been strictly Dragon Age centred, today's article delves more deeply into what BioWare envisions for the broader future of RPGs, what they are learning from Dragon Age: Inquisition, and the possibility of a new Jade Empire game.
Today opens the the final week of Gameinformer's Dragon Age coverage, with the last two instalments coming Wednesday and Friday (to be followed two weeks later by a pre-recorded Q&A with an Inquisition developer being asked fan questions).Read more >
Today's Gameinformer coverage includes a lengthy article exploring the recruitment of companions in Dragon Age: Inquisition, and how they will mesh together to form a potent team.
Gameinformer will be updating their Inquisition coverage every Monday, Wednesday and Friday throughout this month.
As part of this month's coverage, Gameinformer will also be recording a live chat with one of he developers of Inquisition, and are offering an opportunity for fans to post their burning question about the upcoming game. If you would like to participate, simply post your question in the comments section here, and Gameinformer will hand-pick which questions are chosen for the Q & A session.Read more >
With PAX Prime creeping closer, BioWare have revealed their schedule for the events which will take place for Dragon Age at the convention later this month and the beginning of the next.
(Note that non-Dragon Age related events have been omitted - a full schedule can be found here. All times included here are listed in PDT)
Friday, 30th of August:
- 1:30pm – 2:30pm: Dragon Age: Inquisition - Crafting and Customization
Saturday 31st of August:
- 3:00pm – 4:00pm: Dragon Age: Inquisition – Tactical Combat
- 4:00pm – 5:00pm: Dragon Age: Inquisition – Making Your Mark on the Dragon Age
- 5:00pm – 6:00pm: Dragon Age: Inquisition Team Signings
Sunday, 1st of September:
- 12:00pm – 1:00pm: Dragon Age: Inquisition – Playable Races
- 1:00pm – 1:30pm: Dragon Age: Inquisition Team Signi…
Today's Gameinformer coverage includes a video interviewing Dragon Age: Inquisition developers on the new, more open style of exploration introduced with the third instalment in the franchise, how it will tie in to the story and game as a whole, and whether it will act as a stepping stone for a fully open world in the future.
Gameinformer will be updating their Inquisition coverage every Monday, Wednesday and Friday throughout this month.Read more >
The official website of Dragon Age: Inquisition has been updated with some new information, including that there will be nine total companions. Three of them have already been revealed; Varric, Cassandra, and Vivienne.Read more >
During EA's Gamescom coverage, a short video was shown interviewing BioWare staff members about the basic features of the upcoming Dragon Age: Inquisition. While the video summarised much of the news fans have been hearing over the past weeks, some interesting now footage and concept art was included.Read more >
Gameinformer have opened the third week of their Dragon Age: Inquisition coverage with an article examining the rivalry which exists between the mages and templars of Thedas, and where that conflict is heading in Inquisition.
Gameinformer will be updating their Inquisition coverage every Monday, Wednesday and Friday throughout this month.
EA will also be streaming a panel from Gamescom tomorrow at 7:00 AM PDT, which will apparently give "the latest on Dragon Age: Inquisition". The livestream will be available here.
In addition, EA have also announced a free to play, "combat focused" mobile game called Heroes of Dragon Age, and featuring a roster of returning characters. No other details have been announced as of yet.Read more >
Senior writer Jennifer Hepler, has left Bioware this week citing "family reasons". Her goals for the future is to work on a text book on narrative design among other game-related freelance projects.
Jennifer has worked for Dragon Age since the beginning and her writing has affected the franchise a great deal, earning the epithet "Queen of the dwarves". She has also worked a lot for Inquisition before leaving.
One and a half year ago, she was incorrectly targetted by a small number of fans over a matter, to the point where she received death threats. At that time, our wiki community expressed our support to her with a letter.
SourceRead more >
Continuing with their month of Dragon Age: Inquisition coverage, Gameinformer have released a video and article detailing the combat of the upcoming game, including the refinement of tactics in an effort to make the third instalment in the franchise a more strategic experience.
It doesn't really provide any new information, but AusGamer interviewed Cameron Lee of Bioware. The article does show how focused and dedicated the Bioware team is to make Inquisition the best game it can be: "But for Dragon Age Inquisition, we’re just focused on the main game. We want to nail this one, and do it right, and give the players what they want, and that sort of quality experience."
The news of the interview and the link comes from the GameBanshee web site.Read more >
BioWare have announced that they will be attending PAX Prime from August 30th - September 2nd. They promise a "robust slate of activities" and have revealed there main event to be "The Next Dragon Age: An Introduction to the Inquisition" (this will take place on Saturday, August 31st).
In addition to this, a new piece of concept art was released for Dragon Age: Inquisition.
"In the absence of light, shadows thrive."
Game Informer is slowly pouring out the info and while they were quite slow today, the info in the form of a video sounds good for the dwarf and elf players :)
side note: I always play as a human it's just my preference, but I hoping they don't lose focus on the human race, but I'm okay with sacrificing a little for the Dwarf and elf gamers :)Read more >
Gameinformer have released a video and short article as part of their month of Dragon Age coverage, this time covering the return of playable races, and what it could mean for your playthrough of Dragon Age: Inquisition.
First Chapter:His Father's Son
Previous chapter:His Father's Son 35
Next chapter:His Father's Son 37
Now that the fight is over, there is still a lot to be dealt with.
All Alone in the Night
The setting sun slowly gains the colour of blood: a dramatic end of a beautiful day. The smell of burnt still pertains even despite the rain, yet spring freshness can already be felt in the air, as well.
A fresh start, perhaps. A new hope.
Nathaniel has to rub his welling eyes with his knuckles. 'Dearest Nathaniel…'
His lips crinkle up, of their own volition. There has been enough doom and gloom recently, it is high time that the tide turned.
It gives him hope for the other thing, as well.
He hasn't seen or spoken to Ned ever since they parted on the Feravel pla…Read more >
As part of it's month of Dragon Age coverage, Gaminformer has today devoted a large article to Morrigan, including interviews from BioWare staff on her character, as well as hints at her role in Dragon Age: Inquisition.
Below is a list of major new revelations in GI's September issue;
- Combat will be part way between DAO and DAII. It will be
tactical, but it will still include the quick responsiveness of
DAII. Enemies will work in tandem using tactics and utilising the
surroundings with an advanced AI. Being aware of your surroundings
will be key to success. As a specific example, fighting an armoured
high dragon, player will be able to bash its armour off, then use a
rogue to poison its unarmoured leg, and go all in when it stumbles
- Environments are large, open and unique. It won't be an open
world game like Skyrim, but every hub will be a large location in
- The story progress is controlled by the Inquisitor needing to amass a certain amou…
- Combat will be part way between DAO and DAII. It will be tactical, but it will still include the quick responsiveness of DAII. Enemies will work in tandem using tactics and utilising the surroundings with an advanced AI. Being aware of your surroundings will be key to success. As a specific example, fighting an armoured high dragon, player will be able to bash its armour off, then use a rogue to poison its unarmoured leg, and go all in when it stumbles and falls.
As part of Gameinformer's September coverage of DA:I, a set of screens have been released here. We get to see another shot of the Qunari from the E3 trailer and a shot of Cassandra, Varric and Vivienne, three of the Inquisitor's companions.Read more >