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A Blight refers to a period when darkspawn find and corrupt one of the Old Gods, which is transformed into an archdemon and leads the horde to attack the surface world. The world has seen five Blights to date; as Dragon Age: Origins begins, the fifth Blight has just begun.

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The Blight Edit

A Blight is distinct from the occasional darkspawn raids, in which the darkspawn are few, scattered, and disorganized, plaguing only the Deep Roads, underground highway tunnels constructed by the dwarves at the height of their empire. These tunnels—and natural caverns connected to them—extend throughout Thedas.

When the darkspawn discover one of the Old Gods—ancient draconic creatures slumbering in the depths of the earth—they infect it with their taint, and it rises as an archdemon. Unified by its will, the darkspawn surge up from their tunnels and spread across the surface of the lands, destroying all in their path. Survivors are dragged underground to be eaten or turned into Broodmothers, water sources defiled, crops are spoiled, the land is poisoned and animals sicken. With each passing day, a blight grows. The earth itself withers and dies; the land is leeched of moisture, turning everything dry and brown. The sky fills with rolling black clouds that block out the sun, making it easier for the darkspawn to surface. As this wasteland spreads, the disease of the Blight spreads with it, corrupting all in its path.

The only way to end a Blight is to slay the archdemon, and the only ones who have ever managed such a feat are the Grey Wardens. For this reason, the order holds the respect of most nations, though their presence in Ferelden in recent decades has been weak, due to local political struggles. The power vaccuum after Teyrn Loghain's defection from the Battle of Ostagar left only two Wardens in Ferelden to defeat the Fifth Blight (The Warden and Alistair).

The Blight Disease Edit

A blight wolf
MojaktheWolfAdded by MojaktheWolf
The Blight disease is the corruption spread by the darkspawn. It twists and corrupts all living organisms. Animals and humanoids either go mad and develop physical deformities, or perish from the disease. Surviving humanoids are transformed into ghouls, while surviving animals result in mutations such as bereskarn, blight wolves, and corrupted spiders. In some cases animals (e.g., the mabari dog helped by the Warden in Ostagar) can make a full recovery if given early care; however, most have to be put down to prevent them from spreading the disease further.

Even corrupted animals will eventually be killed by the disease, leaving whole areas completely lifeless. Blighted creatures will often suffer from significant hair loss, exhibit rabid and aggressive behaviour, and develop numerous deformities, such as tumorous and spine-like growths, boils and sores.

The Thaw Edit

The Thaw is the period at the ending of a Blight, when the archdemon is defeated and darkspawn are fleeing back into the Deep Roads. When Grey Wardens have defeated the Blight, they often seek out remaining darkspawn in what is called the Thaw Hunt.

The Expansion Pack, Dragon Age Awakening, takes place during the Thaw after the Fifth Blight.

The History of Blights in ThedasEdit

The Blight

The Chantry teaches that it is the hubris of men that brought the darkspawn into Thedas. The mage rulers of the Tevinter Imperium sought to usurp the Golden City — the afterlife created by the Maker for mortals — but were cast out, twisted by their own corruption, only to return as monsters; the first of the darkspawn. The dwarves hold no such beliefs; to them, the darkspawn simply appeared one day and have been their bitter enemies ever since, although it is suggested that some Dwarves (if not all) believe the humans are the reason for their existence.

The First BlightEdit

Main article: First Blight
An archdemon
After the corruption of the magisters, the first darkspawn awaken Dumat, the first among the Old Gods, as the first archdemon. Thedas is nearly overrun; the dwarves come near to extinction, leaving only Orzammar and Kal-Sharok. The first Grey Wardens appear, and Dumat is finally slain at the Battle of the Silent Plains in 992 TE. The Tevinter Imperium is left severely weakened, resulting in a barbarian invasion led by Andraste.

The Second Blight Edit

Main article: Second Blight

Zazikel awakens in 1:5 Divine and the second Blight begins, with darkspawn coming out of the mountains in all corners of the continent. They slaughter the entire city of Nordbotten in the Anderfels before the Grey Wardens finally get the word out. The Free Marches and Orlais are hard-pressed to defend themselves, but the Grey Wardens and the armies under Emperor Kordillus Drakon I make the difference. Just over ten years into the second Blight the Orlesians defeat several hordes of darkspawn, including the hard-fought victory at the Battle of Cumberland. As the Orlesians and Grey Wardens share continued victories, the second Blight winds down to its last battle in Starkhaven. Led by the Wardens, the human army destroys Zazikel and the darkspawn are routed for the second time.

The Third Blight Edit

The Old God Toth awakens in 3:10 Towers and the third Blight erupts in the central lands of Thedas with darkspawn coming in greater numbers than ever before. Darkspawn swarm the Tevinter cities of Marnas Pell and Vyrantium as well as the Orlesian cities of Arlesans and Montsimmard. The Grey Wardens in both of these countries are able to quickly organize a defense, and despite heavy losses in the besieged cities, the darkspawn are pushed back. Darkspawn proceed to ravage what is modern-day Nevarra as well the Free Marches, attacking cities along the Minanter River. Pressure from the Grey Wardens in Weisshaupt convinces both the Orlesians and Tevinter to unite, but consent to send aid to the beleaguered city-states. After fifteen years of conflict, the armies of Orlais and Tevinter meet in Hunter Fell and join the Grey Wardens in ending the Blight. Toth is destroyed, and the darkspawn are slaughtered in one of the bloodiest battles in history.

The Fourth Blight Edit

5:12 - 24 Exalted

The fourth Blight begins when the archdemon Andoral arises just as the Chantry's exalted march against the Tevinter Imperium ends. This time, the darkspawn appear in great numbers in the northeast and northwestern regions of Thedas. As Antiva is overrun, and its entire ruling family slaughtered, the darkspawn pour into the Free Marches and Rivain. Meanwhile the Blight rises in the Anderfels once again, with the capital city of Hossberg coming under siege. Orlais and the Tevinter Imperium are attacked by fewer numbers and are able to drive the darkspawn back into the depths of the Deep Roads; despite these successes they send next to no aid to the devastated nations.

In 5:20 Exalted the elven hero Garahel leads an army of Grey Wardens and Anders to the city of Hossberg and breaks the siege. With his fellow wardens from Orlais and the Anderfels, Garahel marches to Starkhaven and forms an alliance between the minor kings and teyrns of the Free Marches. Under the banner of the Grey Wardens, this united army marches north, eventually freeing the nation of Antiva from the terror of the darkspawn in the battle of the city of Ayesleigh. It is here where Garahel dies, having personally defeated and slain Andoral in single combat.

So many darkspawn are slaughtered in the fourth Blight that it is considered certain that they will never return. This belief is compounded by rulers choosing to tell the people that the Blight was forever defeated as a way to restore order. Despite the fact that the surface world would not see another Blight for 400 years it is continuously felt underground by the dwarves of Orzammar, a fact that is largely ignored by most except the Grey Wardens.

The Fifth Blight Edit

Main article: Fifth Blight
Splr dao.png
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.
The Old God Urthemiel is inadvertantly awakened in 9:30 Dragon by The Architect and darkspawn swarm southern Ferelden. The Fereldan army commanded by Loghain Mac Tir achieves a few minor victories, but is devastated at Ostagar, where King Cailan Theirin and all but two of the Grey Wardens in Ferelden are slain as Loghain unexpectedly withdraws from the battle thanks to his paranoia that the Wardens want to help Orlais re-conquer Ferelden. Declaring himself Regent causes a civil war between factions led by Loghain Mac Tir and Eamon Guerrin while the darkspawn horde pushes toward Denerim: the village of Lothering is annihilated and many arlings, including West Hills either fall to or come under siege from the horde's onslaught. Arl Eamon's faction, assisted by the two remaining Grey Wardens, manages to overthrow Loghain, but the darkspawn invade Denerim. The two remaining Wardens had by that time called for military aid promised by treaty from Orzammar, the Dalish Elves, and the Circle of Magi, and march together with Redcliffe's army to break the siege of Denerim. Urthemiel is slain by the last Grey Wardens and the Blight ended "before it even began."

The Sixth and Seventh Blights Edit

If the parable of the prideful magisters tainting the Golden City is true, and the archdemons are the seven Old Gods of the Tevinter Imperium, it is possible that there are only two more Blights that Thedas will have to endure. What the remaining darkspawn would do once they lack the call of the Old Gods is unpredictable.

Splr daoa.png
“I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect
This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them.

If the Warden chose to side with the Architect in Awakening, his work will sever the ties between the Old Gods and the remaining darkspawn, possibly preventing the Sixth and Seventh Blights from even beginning. According to Justice, however, it might also makes thing even worse than now.

  • Note According to a possible ending in Awakening, there is rumored to be another Blight in the Anderfels.

Never-ending Blight Edit

In the Codex entry: Deep Roads dwarves reported that the situation in fallen thaigs is getting worse and worse and one day when Orzammar is gone for good, the darkspawns will be free to invade the surface. Despite the lack of Archdemon, this would start the Blight, which would never end.

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