Wikia

Dragon Age Wiki

Blackmarsh

Talk2
6,749pages on
this wiki
For the Fade version, see The Blackmarsh Undying.

Location
Blackmarsh

Blackmarsh
Terrain:
Wetlands
Location:
Appearances:

The Blackmarsh is a gloomy, desolate place. All who travel the one lonely path between the trees are beset by an oppressive feeling of dread. Nothing stirs in the marsh, for even birds and beasts sense the foulness in the air and dare not stray too close.

The Blackmarsh was not always this way. Once, many years ago, there was a village, bustling with people. Boats and ships arrived daily at the small port. And then, one day, it all went away. The few brave souls who ventured into the marsh to discover the villagers' fate found burned ruins and no sign of life. As the years passed, sightings of strange creatures and eerie lights in the marsh fueled belief that the Blackmarsh was haunted, and that all who valued their lives would do well to stay away.[1]

Contents

Background Edit

The Blackmarsh is a dreary place, so damp you can feel the chill in your bones. Leave your clothes out to dry for a week, and they'll still be cold and wet when you put them on.

I called Martan daft when he suggested we move there. "An awful place," he said, "but also a place where one can make a great deal of money collecting peat." By the Maker's soggy underclothes, he was right!

--From the journal of Vera, a seamstress
—From Codex entry: The Blackmarsh

Involvement Edit

Splr daoa
“I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect
This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them.
Kristoff a Grey Warden dispatched to Ferelden just after the Fifth Blight came to investigate the Blackmarsh. While there he was murdered by the The Mother's Disciple the First. When the Warden-Commander came to search for Kristoff, they were trapped in the Fade.
The Blackmarsh map
Map of the Area

Quests Edit

Ico Quest
Shadows of the Blackmarsh
Ico Quest
The Burden of Guilt
Ico Quest
Tears in the Veil
Ico Quest
A Maiden in Distress
Ico Quest
Ser Alvard's Missing Sword
Ico Quest
The Trail of Love
Ico Quest
The Lost Dragon Bones
Ico Quest
Heart of the Forest

Enemies Edit

Notable items Edit

Ico armor massive
Sentinel armor setSentinel armor set
Item set
Volcanic Aurum (Tier 9)
Requires: 52 strength

Armor: 39.00
Fatigue: 52.50%
+8 constitution
+1.5 or +3 health regeneration in combat
+12 defense
+3% melee critical chance
+6 attack
+14 strength
Chance to avoid missile attacks
+25 physical resistance
Set: +0.5 armor
Set: -15% fatigue
Ico ring
Mark of the DivineMark of the Divine
Ring
Divine Justinia II gave these enchanted rings to her templars to aid in the chantry's work.

+10% fire resistance
+10% cold resistance
+10% electricity resistance
+10% to healing effects received
Ico mace
Skull CrusherSkull Crusher
Mace
White Steel (Tier 8)
Requires: 36 strength

Damage: 8.50
Critical chance: 0.85%
Armor penetration: 9.00
Strength modifier: 1.00
+1 armor penetration
+6 attack
Chance to stun
Ico greatsword
The Mother's ChosenThe Mother's Chosen
Greatsword
White Steel (Tier 8)
Requires: 42 strength

Damage: 18.70
Critical chance: 2.55%
Armor penetration: 6.75
Strength modifier: 1.10
+2 cunning
+1 armor penetration
+4 attack
+5 fire damage

Ico boots light
FirestompersFirestompers
Light boots
Dragonwing (Tier 8)

Fatigue: 0.63%
+4 Dexterity
+20% fire resistance
+10% physical resistance
Ico ring
SoulboundSoulbound
Ring
Archon Lovias forged two rings to simultaneously command the physical realm and the Fade.
When equipped with the ring Earthbound, the character gains a bonus to willpower.


+50% spirit resistance
+20% spell resistance
+100% spirit damage
Ico ring
Ring of SeverityRing of Severity
Ring
"Not all men are subtle"

+6 constitution
+3 health regeneration in combat
Ico greatsword
Ser Alvard's SwordSer Alvard's Sword
Greatsword
Dragonbone (Tier 7)
Requires: 38 strength

Damage: 17.60
Critical chance: 2.40%
Armor penetration: 6.00
Strength modifier: 1.10
+20% fire resistance
+50% chance to ignite target
+10 attack
+3 fire damage
Ico ring
Corin's ProposalCorin's Proposal
Ring

+2 to all attributes
Icon catgut
CatgutCatgut
Plot item
A length of leathery cord for which a craftsman has many uses.
Dragon Bone 1
Dragon BoneDragon Bone
Plot item
An old dragon bone.
x5 - (The Lost Dragon Bones)

Several possible items for defeating the Queen of the Blackmarsh; (see enemy page for details)

───────

Ingredients Edit

Madcap Bulb
Madcap BulbMadcap Bulb
Ingredient
Fereldan youths sometimes try eating madcap bulbs. They rarely repeat the experience.
x2
Rashvine Nettle
Rashvine NettleRashvine Nettle
Ingredient
This plant burns the skin, but surprisingly not the tongue. It has no flavor whatsoever.
x3
Blood Lotus
Blood LotusBlood Lotus
Ingredient
This flower is famous for surviving in almost any climate.
x3
Rgt ico deathroot
DeathrootDeathroot
Item
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
x1
Rgt ico elfroot
ElfrootElfroot
Item
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.

Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs.
x3

Special objects Edit

  • Dead mabari dog (catgut)
  • Veil tear
  • Dragon skeleton
  • Hidden note
  • Stone puzzle

See also Edit

References Edit

  1. "Blackmarsh". BioWare. Retrieved January 10, 2012.
Advertisement | Your ad here

Photos

Add a Photo
7,764photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki