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Berserker (Dragon Age II)

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For the berserkers as a group, see Berserkers.
For the specialization in Dragon Age: Origins, see Berserker (Origins).


Berserker is one of the specializations available to the warrior class in Dragon Age II.

Background Edit

All warriors command respect, but the Berserker is an unrelenting physical force. The name of this specialization suggests rage, risk-taking, and that is certainly part of its effectiveness, but it would be a grave mistake to suggest that the Berserker is sloppy or undisciplined. It takes an incredible amount of control to know when to lose control. Battle momentum is the key: finding the balance between total commitment and over extending. The Berserker controls the pace of combat, setting a standard that the enemy can't match. In turn, they can be sustained by the mayhem they produce, and find new energy in every fallen foe. While they stand, while stamina remains, they have no match, but they can't stand back and let battle unfold. For the Berserker, battle always ends in glory, win or lose. [1]

Talent tree Edit

Berserker Tree DA2

Talents Edit

Berserk DA2 Berserk
Sustained
Activation: Stamina - 4 per hit
Cooldown: 10s
Requires: Level 7
The berserker flies into a rage, landing powerful blows for as long as this mode is active.

Damage: +10% of remaining stamina
Berserk DA2 Endless Berserk
Upgrade
Requires: Berserk
Requires: 3 points in Berserker
Berserk rages are now less tiring to sustain.

Activation: -2 per hit
Berserk DA2 Savage Berserk
Upgrade
Requires: Berserk
Requires: 4 points in Berserker
Berserk now inflicts more damage for every point of the warrior's current stamina.

Damage: +5% of remaining stamina
Adrenaline Rush Adrenaline
Activated
Activation: 20
Duration: 8s
Cooldown: 2s
Requires: Level 8
Requires:Berserk
For a short time, the berserker taps into deep reserves of energy to make each strike more powerful. If the berserker activates Adrenaline multiple times, its effects are additive. (Berserk must be active)

Damage: Stacking +5%
Adrenaline Rush Adrenaline Rush
Upgrade
Requires: Level 12
Requires: Adrenaline
Requires: 3 points in Berserker
Adrenaline can now be used as frequently as the berserker desires, allowing the damage bonus to build up to tremendous size.

Cooldown: -2s
Adrenaline Rush Adrenaline Rage
Upgrade
Requires: Level 14
Requires: Adrenaline
Requires: 4 points in Berserker
Adrenaline's damage bonus is now much larger, particularly when the berserker activates the talent multiple times.

Damage: Stacking +3%
Barrage Barrage
Activated
Activation: 20
Duration: 10s
Cooldown: 30s
Requires: Level 9
Requires:Berserk
For a short time, the berserker trades protection for speed, lashing out with rapid blows but take more damage from enemy attacks. (Berserk must be active)

Attack speed: +50%
Damage resistance: -20%
Barrage Unrelenting Barrage
Upgrade
Requires: Level 13
Requires: Barrage
Requires: 3 points in Berserker
Barrage now lasts longer.

Duration: +10s
Barrage Resilient Barrage
Upgrade
Requires: Level 15
Requires: Barrage
Requires: 4 points in Berserker
The berserker now takes less damage while Barrage is active.

Damage resistance: +10%
Death Blow DA2 Death Blow
Passive
Requires: Level 15
Requires:Adrenaline
Requires:Barrage
Requires:5 points in Berserker
Each time the berserker fells an enemy, the thrill of victory restores a larger than normal portion of the berserker's stamina.

Stamina regeneration: Minimum 5% upon enemy death, based on enemy rank

References Edit

  1. "Warrior Class". Retrieved 03-01-2011.

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