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Belts (Origins)

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For the belts in Dragon Age II, see Belts (Dragon Age II).
Andruil's Blessing
One of the unique belts in the game.
Gvg870Added by Gvg870

Characters wear belts to gain a variety of different advantages such as bonuses to stats, resistances, damage or healing. Belts do not add to armor or defense rating by default unless they give such specific bonuses.

Contents

Belts Edit

Dragon Age: Origins Edit

Name Enhancements Notes
Andruil's Blessing +2 to all attributes
+20% nature resistance
+1/+2 mana regeneration in combat
+1/+2 stamina regeneration in combat
+10 physical resistance
Purchased from Quartermaster in the Apprentice Quarters of the Circle Tower
Archivist's Sash +50% XP bonus from codex Purchased from the Tranquil Proprietor at the Wonders of Thedas shop in the Denerim Market District

Restriction: The Warden
Belt of the Magister Lords +3 spellpower Found on the corpse of an unfortunate adventurer at the end of The Gauntlet near the Urn of Sacred Ashes
Borders Yet to Be +2 willpower Already equipped by Loghain when he joins your party during The Landsmeet

Restriction: Loghain
Buckle of the Winds +3 defense Found in a pile of filth in the Apprentice Quarters of the Circle Tower
Chastity Belt +5 armor
Messy kills

-2 dexterity
Low morale
To remove, use key
Originally Chastity Belt (gift), it requires the Feastday Pranks DLC.

Restriction: Zevran
Cinch of Skillful Maneuvering +1 to all attributes
+10% spell resistance
+10% chance to dodge attacks
Reward for the A Time of Wood and Stone achievement during Witch Hunt
Cord of Shattered Dreams +3 willpower
+10 mental resistance
Found on Kitty's corpse in Wilhelm's Cellar in the village of Honnleath.

Requires The Stone Prisoner DLC

Restriction: Mage
Creationist's Cord +10% fire resistance
+10% to healing effects received
Found on a Blood Mage's corpse in the Senior Mage Quarters of the Circle Tower
Dalish Leather Belt +0.75/+1.5 stamina regeneration in combat Found in a sarcophagus in the Elven Ruins during the Dalish Elf Origin quest

Restriction: Warrior or Rogue
Dalish Hunter's Belt +0.75/+1.5 stamina regeneration in combat Purchased from Bodahn Feddic in the Party Camp or Sandal in Witch Hunt.

Restriction: Warrior or Rogue
Destructionist's Belt +0.5/+1 mana regeneration in combat
+3 spellpower
Purchased from Ruck in Ortan Thaig in The Deep Roads of Orzammar

Restriction: Mage
Dwarven Smith's Belt +1 armor Purchased from Faryn in the Frostback Mountains
Dwarven Warrior's Belt +1 strength
+1 armor
Found on Beraht's corpse in Beraht's Hideout in Orzammar Commons during the Dwarf Commoner Origin quest
Dwarven Merchant's Belt +5% monetary gain Purchased from Bodahn Feddic in the Party Camp.
Earthen Cinch +1 armor
+5% nature damage
Found in a chest in the Phylactery Storage Room in the Circle Tower during the Mage Origin quest
Elfrope +20% nature resistance Purchased from Varathorn in the Dalish Camp after the Nature of the Beast main quest; or on his corpse if you sided with the Werewolves to kill the Dalish

Restriction: Warrior or Rogue
Embri's Many Pockets +5% fire resistance
+5% cold resistance
+5% electricity resistance
+5% nature resistance
+5% spirit resistance
Embri's Many Pockets can be downloaded in-game by players who have signed up for an account in Dragon Age Journeys.

Requires the Embri's Many Pockets DLC
Ephemeralist's Belt +1% spirit resistance Found in a crate in the Mage Tower - Basement during the Magi Origin quest. Also sold by Sandal in Witch Hunt.
Fencer's Cinch +4 attack Found on the guard captain's corpse in the Arl of Denerim's Estate during the City Elf Origin quest
Guildmaster's Belt +3 cunning
+5% chance to dodge attacks
Increases monetary gain
Guildmaster's Belt can be downloaded in-game by players who pre-ordered Dragon Age: Origins from Game Crazy or Mighty Ape.

Requires the Guildmaster's Belt DLC
Hardy's Belt +1 constitution Found by stealing it from the Quartermaster in Ostagar
Longbowman's Belt +2% ranged critical chance Purchased from Bodahn Feddic in the Party Camp
Magister's Cinch Reduces hostility
+10% to healing effects received
Found on a Templar's corpse in the West Brecilian Forest, equipped by Anders in Awakening and sold by Sandal in Witch Hunt.
Mixed Metal Rounds +2 dexterity Already equipped by Zevran when he joins your party during The Long Road World Map Encounter

Restriction: Zevran
One for the Ditch +1 constitution
+10 physical resistance
Already equipped by Oghren when he joins your party in Orzammar Commons near the entrance to The Deep Roads during A Paragon of Her Kind main quest

Restriction: Oghren
Ornate Leather Belt +1 strength Purchased from Old Tegrin in the Gentle Path World map encounter
Sash of Forbidden Secrets +6 willpower
+6 spellpower
Improves Blood Magic
+15 mental resistance
Requires The Golems of Amgarrak DLC
Shadow Belt +3% melee critical chance
Reduces hostility
Found in Asturian's stash on the second floor of Soldier's Peak

Requires Warden's Keep DLC
Silver Aron +2 magic Already equipped by Wynne when she joins your party in the Apprentice Quarters of the Circle Tower during the Broken Circle main quest

Restriction: Wynne
Sword Belt +1 armor penetration Purchased from Gorim in the Denerim Market District
Swordsman's Girdle +2 melee critical chance Purchased from Alarith in the Elven Alienage after the Unrest in the Alienage quest

Dragon Age: Origins - Awakening Edit

Name Enhancements Notes
Battlemage's Cinch +5 willpower
+5 spellpower
Restriction: Mage
Belt of the Architect +7 willpower
+7 spellpower
Restriction: Mage
Cinch of Skillful Maneuvering +2 to all attributes
+14% spell resistance
+15% chance to dodge attacks
Reward for the A Time of Wood and Stone achievement during Witch Hunt
Deep Roads Girdle +15% critical/backstab damage Restriction: Sigrun
Doge's Dodger +4 strength
+4 dexterity
Chance to avoid missile attacks
Enduring Faith +15 defense
+20% cold resistance
+1 stamina regeneration in combat
Girdle of Kal'Hirol +6 defense
+10% fire resistance
+10% cold resistance
+10% physical resistance
Gladiator's Belt +2 strength
+2 dexterity
+2 willpower
+4 attack
Acquired during the Tears in the Veil quest.
Lucrosian's Silken Cord +2 magic
+4 constitution
Restriction: Mage
Panacea +3 dexterity
+25% to healing effects received
Sash of Forbidden Secrets +6 willpower
+6 spellpower
Improves Blood Magic
+15 mental resistance
Requires The Golems of Amgarrak DLC
Sash of Power +50% fire resistance
+50% cold resistance
+50% electricity resistance
+50% nature resistance
+10 physical resistance
Wasp's Sting +1 armor penetration
+6 attack
+5% critical/backstab damage


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