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Attributes (Inquisition)

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For Attributes in Dragon Age: Origins, see Attributes (Origins).
For Attributes in Dragon Age II, see Attributes (Dragon Age II).

Primary attributes Edit

Attributes provide a variety of different of benefits to The Inquisitor. Unlike previous games in the series, primary attribute points are assigned automatically on leveling up. However, it is still possible to equip items that grant bonuses to attribute points.

Attributes Edit

Attribute Description Modifies
Strength The character's physical strength and ability. Each point increases Attack (Warriors only) and Guard Damage Bonus.
  • Increases attack by 0.5% per point above 10 for warriors.
  • Increases guard damage bonus by 1% per point above 10.
Dexterity The character's agility, reflexes, and coordination. Each point increases Attack (Rogues only) and Critical Damage Bonus.
  • Increases attack by 0.5% per point above 10 for rogues.
  • Increases critical damage bonus by 1% per point above 10.
Magic The character's connection to the Fade and ability to manipulate it. Each point increases Attack (Mages only) and Barrier Damage Bonus.
  • Increases attack by 0.5% per point above 10 for mages.
  • Increases barrier damage bonus by 1% per point above 10.
Cunning The character's intelligence and deviousness. Each point increases Critical Chance and Ranged Defense.
  • Increases ranged defense by 0.5% per point above 10.
  • Increases critical hit chance by 0.5% per point above 10.
Willpower The character's strength of mind and personality. Each point increases Attack (all classes) and Magic Defense.
  • Increases attack by 0.5% per point above 10.
  • Increases magic defense by 0.5% per point above 10.
Constitution The character's physical robustness and endurance. Each point increases Health and Melee Defense.
  • Increases health by 5 per point.
  • Increases melee defense by 0.5% per point above 10.

Offensive Edit

Attribute Description
Attack The attack stat increases all damage that a character does.
Guard Damage Bonus Increases the damage against enemies under the effect of Guard.
Armor Penetration Each point of armor penetration ignores one point of the target’s armor when inflicting damage.
Barrier Damage Bonus Increases the damage against enemies that are under the effect of Barrier.
Critical Damage Bonus Increases the extra damage inflicted with a critical hit. Has a hard cap of 190% bonus damage.
Critical Chance The chance to score a critical hit for each attack.
Main-Hand Damage How much damage the weapon in the character’s main hand inflicts on each hit.
Off-Hand damage How much damage is inflicted by the rogue’s offhand weapon.
Sunder on Hit The chance per hit to inflict a sunder effect on the target. The effect lasts a few seconds. Sunder reduces the target's armor.
Stagger on Hit The chance per hit to stun the target. The effect lasts a few seconds.
Heal on Kill Amount of damage to be healed by each killing blow.
Flanking Damage Bonus The damage bonus, as a percentage, when attacking a target from the side or behind.

Defensive Edit

Attribute Description
Magic Defense The percentage of damage resistance to all magical or elemental attacks.
Melee Defense The percentage of damage resistance to all melee physical attacks.
Ranged Defense The percentage of damage resistance to all ranged physical attacks.
Cold Resistance The percentage of damage resistance to cold damage attacks.
Electrical Resistance The percentage of damage resistance to electric damage attacks.
Fire Resistance The percentage of damage resistance to fire damage attacks.
Spirit Resistance The percentage of damage resistance to spirit damage attacks.
Guard Enemies must first damage the character’s Guard, if any, before they can damage Health.
Armor Rating Physical damage is reduced by a character’s Armor Rating.
Armor Rating: Front Physical damage inflicted on the character from the front is reduced by armor rating before being applied.
Health A character whose Health drops to 0 falls unconscious and is unable to attack.
Maximum Health The maximum amount of Health this character can be healed up to.
Sunder When Hit The chance per enemy attack on the character that the attack inflicts a sunder effect on the enemy. The effect lasts a few seconds. Sunder reduces the target's armor.
Stagger on Being Hit The chance per enemy attack on the character that the attack stuns the enemy. The effect lasts a few seconds.

Other Edit

Attribute Description
Focus Focus is a resource that you gain each time someone in your party deals damage.

Each party member has their own personal focus meter, but all party members gain focus when a single member deals damage.

Maximum Focus The maximum amount of focus this character can generate.
Focus Gain Bonus Focus gained from all sources is increased by this percentage amount.
Mana/Stamina The current amount of mana/stamina this character has. Use mana/stamina to trigger special abilities.
Maximum Mana/Stamina The maximum amount of mana/stamina a character can have. Use mana/stamina to trigger special abilities.
Combat Experience Points The character’s current experience points.
Level The character’s current combat level.
Cooldown Modifier Reduces the cooldown on all of the character’s abilities.

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