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Assassin (Dragon Age II)

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For the specialization in Dragon Age: Origins, see Assassin (Origins).
For the specialization in Dragon Age: Inquisition, see Assassin (Inquisition).


Assassin is one of the specializations available to the rogue class in Dragon Age II.

Background Edit

Assassins do not simply end lives. Anyone can kill. Accidents can kill. But sometimes it's not just the death that matters—it's the means and the message. Assassins remove problems with surgical precision as efficiently as possible. They hit where and when it hurts most, exposing vulnerabilities that allow others to do the same. For the Assassin, cold calculation matters more than raw speed or ferocity, and each victory can improve the odds of success in the next. This specialization has been raised to an art form in Antiva, but its raw utility has ensured that it knows no borders. Where there are people, there are both clients and targets.[1]

Talent tree Edit

Rogue assassin

Talents Edit

Rogue mark-of-doom Mark of Death
Activated
Activation: 25
Duration: 10s
Cooldown: 40s
Requires: Level 7
The assassin marks a target, revealing weaknesses that allies can exploit. Attacks from any ally against a marked target inflict extra damage.

-25% enemy damage resistance
Rogue mark-of-doom Enduring Mark
Upgrade
Requires: Level 11
Requires: 

2 points in Assassin

The Mark of Death lingers longer on the assassin's target.

+10 duration
Rogue mark-of-doom Mark of Doom
Upgrade
Requires: Level 13
Requires: 

3 points in Assassin

The Mark of Death further increases damage from incoming attacks.

-25% enemy damage resistance
Rogue bloodlust Bloodlust
Passive
Requires: Level 8
Drawing energy from the kill, the assassin regains stamina upon killing an enemy.

+5% minimum stamina regeneration upon enemy death. Based on enemy rank
Rogue pinpoint-strikes Pinpoint Strikes
Activated
Activation: 30
Duration: 10s
Cooldown: 40s
Requires: Level 9
Requires:Mark of Death
Requires:Bloodlust
For a short time, the assassin exploits enemy weaknesses with deadly accuracy, scoring a critical hit with every blow.

+100% attack
100% critical chance
Rogue pinpoint-strikes Relentless Strikes
Upgrade
Requires: Level 13
Requires: 

3 points in Assassin

The assassin's Pinpoint Strikes become an unrelenting assault.

+10s duration
Rogue devious-harm Devious Harm
Passive
Requires: Level 12
Requires:Pinpoint Strikes
Requires:4 points in Assassin
The more cunning the assassin, the more damage critical hits inflict.

+1% critical damage per point of cunning
Rogue assassinate Assassinate
Activated
Activation: 40
Cooldown: 50s
Requires: Level 10
Requires:Pinpoint Strikes
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit.

physical damage:
7.3x dual wield
4.5x archery

100% critical chance

Rogue assassinate Annihilate
Upgrade
Requires: Level 14
Requires: 

3 points in Assassin

Assassinate now inflicts a critical hit against enemies who would otherwise be immune. It is even more devastating against BRITTLE targets.

200% physical damage vs BRITTLE targets

-10s cooldown

Rogue assassinate Overkill
Upgrade
Requires: Level 16
Requires: 

4 points in Assassin

Assassinate becomes tremendously powerful, instantly fatal to all but the toughest enemies.

physical damage:
+3.7x Dual Wield
+2.3x Archery

Tactics Edit

Assassins, more so than any other class, are focused on obscene damage in an extremely short timeframe. This makes them extremely adept at taking out a single, powerful enemy quickly (Such as a leader or boss), but they will tend to be less effective against swarms of lesser enemies than other classes. Another unfortunate side effect of that damage is that it tends to draw the attention of enemies, while the assassin is limited in defense.

When facing a tougher enemy, throwing the Mark of Death ability will allow teammates to begin tearing into them. Follow up with the Pinpoint Strikes ability to boost damage output significantly for a while (As it guarantees a Critical strike while active). Finally, use the Assassinate ability to deplete a substantial portion of their health, if not kill them outright. Against multiple lesser enemies, using Pinpoint Strikes can allow the player to kill enemies much quicker, but be aware that they will attract more attention from the damage dealt. Another smaller point is that the Assassination ability will cause the player to backflip away from the target, which can be useful for bow-users.

References Edit

  1. "Rogue Class". Retrieved 05-26-2014.

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