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Armor runes (Awakening)

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For other uses, see Runes (disambiguation).

Armor runes can be applied to certain armor to provide permanent bonuses to that armor's effects in Dragon Age: Origins - Awakening.

Runes can be applied to (or removed from) equipment by Ambassador Cera at Vigil's Keep. There is no cost associated with adding or removing runes, and runes can be reused after removal. This makes it easy to tailor equipment to meet particular challenges.

Each armor has a certain number of rune slots, depending on the material from which it is made. For example, iron armor has no slots while Dragonbone armor offers 3. There are five types of runes, each of which provides a different effect, such as increased armor. Runes come in one of 7 tiers of power, from Novice to Paragon.

Bug icon Bug! There is a bug with runes with the property vs. creature type (Cold Iron, Silverite) and passive resistance (Dweomer, Hale) Masterpiece and Paragon tier weapon runes. They are erroneously flagged as armor runes. Cold Iron and Silverite do not trigger either with melee or ranged weapons when inserted into armor slots. However, both Dweomer and Hale grant the resistance bonuses normally.
Bug icon Bug! As of patch 1.04, there are no Barrier Rune Tracings in the game, and the only Barrier Rune available is a single Novice Barrier Rune looted from Vigil's Keep basement.

List Edit

Barrier Edit

Ru evasion
Novice Barrier Rune
Effects:
+1 armor


The Tevinter symbol for protection.

Ru evasion
Journeyman Barrier Rune
Effects:
+2 Armor


The Tevinter symbol for protection.

Ru evasion
Expert Barrier Rune
Effects:
+3 Armor


The Tevinter symbol for protection.

Ru evasion
Master Barrier Rune
Effects:
+4 Armor


The Tevinter symbol for protection.

Ru evasion
Grandmaster Barrier Rune
Effects:
+5 Armor


The Tevinter symbol for protection.

Ru evasion
Masterpiece Barrier Rune
Effects:
+6 Armor


The Tevinter symbol for protection.

Ru evasion
Paragon Barrier Rune
Effects:
+7 Armor


The Tevinter symbol for protection.

Immunity Edit

Ru immunity novice
Novice Immunity Rune
Effects:
3% fire resistance
3% cold resistance
3% electricity resistance


To counter the elements, the Tevinters inscribed this rune.

Ru immunity novice
Journeyman Immunity Rune
Effects:
6% fire resistance
6% cold resistance
6% electricity resistance


To counter the elements, the Tevinters inscribed this rune.

Ru immunity novice
Expert Immunity Rune
Effects:
9% fire resistance
9% cold resistance
9% electricity resistance


To counter the elements, the Tevinters inscribed this rune.

Ru immunity novice
Master Immunity Rune
Effects:
12% fire resistance
12% cold resistance
12% electricity resistance


To counter the elements, the Tevinters inscribed this rune.

Ru immunity novice
Grandmaster Immunity Rune
Effects:
15% fire resistance
15% cold resistance
15% electricity resistance


To counter the elements, the Tevinters inscribed this rune.

Ru immunity novice
Masterpiece Immunity Rune
Effects:
20% fire resistance
20% cold resistance
20% electricity resistance


To counter the elements, the Tevinters inscribed this rune.

Ru immunity novice
Paragon Immunity Rune
Effects:
25% fire resistance
25% cold resistance
25% electricity resistance


To counter the elements, the Tevinters inscribed this rune.

Reservoir Edit

Ru reservoir novice
Novice Reservoir Rune
Effects:
+1 willpower


A Tevinter mark meaning "pool".

Ru reservoir novice
Journeyman Reservoir Rune
Effects:
+2 Willpower


A Tevinter mark meaning "pool".

Ru reservoir novice
Expert Reservoir Rune
Effects:
+3 Willpower


A Tevinter mark meaning "pool".

Ru reservoir novice
Master Reservoir Rune
Effects:
+4 Willpower


A Tevinter mark meaning "pool".

Ru reservoir novice
Grandmaster Reservoir Rune
Effects:
+5 Willpower


A Tevinter mark meaning "pool".

Ru reservoir novice
Masterpiece Reservoir Rune
Effects:
+6 Willpower


A Tevinter mark meaning "pool".

Ru reservoir novice
Paragon Reservoir Rune
Effects:
+7 Willpower


A Tevinter mark meaning "pool".

Stout Edit

Ru stout novice
Novice Stout Rune
Effects:
+2 constitution


To the Tevinter magisters, this symbol meant health.

Ru stout novice
Journeyman Stout Rune
Effects:
+4 constitution


To the Tevinter magisters, this symbol meant health.

Ru stout novice
Expert Stout Rune
Effects:
+6 Constitution


To the Tevinter magisters, this symbol meant health.

Ru stout novice
Master Stout Rune
Effects:
+8 Constitution


To the Tevinter magisters, this symbol meant health.

Ru stout novice
Grandmaster Stout Rune
Effects:
+10 constitution


To the Tevinter magisters, this symbol meant health.

Ru stout novice
Masterpiece Stout Rune
Effects:
+12 Constitution


To the Tevinter magisters, this symbol meant health.

Ru stout novice
Paragon Stout Rune
Effects:
+14 Constitution


To the Tevinter magisters, this symbol meant health.

Tempest Edit

Ru tempest novice
Novice Tempest Rune
Effects:
+2 missile avoidance


"Wind", to a Tevinter eye.

Ru tempest novice
Journeyman Tempest Rune
Effects:
+4 missile avoidance


"Wind", to a Tevinter eye.

Ru tempest novice
Expert Tempest Rune
Effects:
+6 missile avoidance


"Wind", to a Tevinter eye.

Ru tempest novice
Master Tempest Rune
Effects:
+8 missile avoidance


"Wind", to a Tevinter eye.

Ru tempest novice
Grandmaster Tempest Rune
Effects:
+10 missile avoidance


"Wind", to a Tevinter eye.

Ru tempest novice
Masterpiece Tempest Rune
Effects:
+12 missile avoidance


"Wind", to a Tevinter eye.

Ru tempest novice
Paragon Tempest Rune
Effects:
+14 missile avoidance


"Wind", to a Tevinter eye.

Hybrid Edit

Ru evasion
Amplification Rune
Effects:
5% fire damage
5% cold damage
5% electricity damage
5% nature damage
5% spirit damage


This rune is drawn slightly larger than most.

Ru evasion
Endurance Rune
Effects:
-5% fatigue


The Tevinter glyph for tenacity.

Ru evasion
Diligence Rune
Effects:
Flank immunity


A Tevinter eye, all-seeing

Ru evasion
Evasion Rune
Effects:
+5% chance to dodge


This shape is the closest the ancient Tevinters came to the concept of zero.

See also Edit

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