Initially seen after entering the Silverite Mine, the Architect's Lab is located north of where the Warden wakes up, just past a darkspawn patrol. There are two ways in, each leading to a different level. The upper level is accessed by killing the darkspawn jailor and taking the key to the door. The door leading to the pit is locked. To unlock it, you must solve a puzzle on the upper floor, turning off the gas and opening the warded door.
Notable items Edit
High Dragon Hide (Tier 9)
Requires: 24 strength
+20% fire resistance
+20% cold resistance - Architect's Lab gas pit
Vhenadahl (Tier 8)
Requires: 34 dexterity
Critical chance: 1.70%
Armor penetration: 7.50
Strength modifier: 1.00
+20 damage vs. dragons Bow - Architect's Lab gas pit
A volume on the origin and history of phylacteries.
- Found in Books
Codex entries Edit
Special objects Edit
Experiment Control Levers 1 and 2 control the gas to the area below, which has a lootable chest. Order to click on the levers is: left - right - left - right
Left lever shifts the flames clockwise and the right lever reverses the flames farthest from you. The goal is to extinguish all the flames.
This clears the magical ward from the cell door paving the way to the chest containing Dragonspite and the Blackblade Tunic.