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Archdemon

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Creature
Archdemon

Archdemon
Affiliation:
Rank:
Skills:
Flight
Fire Blast
Unknown Fire DOT
Cleave
Locations:
Appearances:

Archdemons are the Old Gods manifested in the form of powerful and terrifying dragons and tainted by darkspawn.

Background Edit

No one knows what it is that drives the darkspawn in their relentless search for the sleeping Old Gods. Perhaps it is instinct, as moths will fly into torch flames. Perhaps there is some remnant of desire for vengeance upon the ones who goaded the magisters to assault heaven. Whatever the reason, when darkspawn find one of these ancient dragons, it is immediately afflicted by the taint. It awakens twisted and corrupted, and leads the darkspawn in a full-scale invasion of the land: a Blight.
—From Codex entry: Archdemon

Archdemons possess an intelligence far beyond the average dragon and are purely evil creatures. Most of the time, the darkspawn are organized as a simple hive-mind, concerned only with expanding the horde. They rarely appear on the surface, except in raids and small invasions. Similarly, the Archdemon rarely fights on the surface during Blights unless direct intervention is necessary, though through the hive-mind, the Archdemon communicates with and commands the entire horde whether in their presence or not; Grey Wardens often "hear" the Archdemon in their dreams, veteran Wardens even claiming to understand parts of the Archdemon's speech.

A Blight begins when the darkspawn find and taint an Old God, who then unites them into a great horde and unleashes them onto the surface in a wave of darkness and destruction. The Archdemon is their leader, and a Blight will not end until the Archdemon is destroyed.

Before the events of Dragon Age: Origins, there had been four previous Blights, led by the Archdemons Dumat, Zazikel, Toth and Andoral, respectively.

Since the dwarves managed to fend off the darkspawn invasion after the First Blight, no Archdemon has led a Blight against them. Instead, the dwarves consider the Blight to be something of a respite, as all darkspawn activity is focused on the surface.

Involvement Edit

Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.
Urthemiel in Dead Trenches

The Archdemon in the Dead Trenches

The Archdemon in Dragon Age: Origins is revealed to be Urthemiel, the Tevinter god of beauty. In Dragon Age: Origins - Awakening, the Mother reveals that it became an Archdemon due to a botched attempt by the Architect to turn it into a Disciple.

It is first seen during the Warden's Joining ceremony, then in the Warden's dreams after first leaving Lothering. While traveling to the Dead Trenches, it makes its first 'live' appearance (though from a distance, not within range of confrontation or targeting).

The Warden discovers on the eve of the Battle of Denerim that the Archdemon must be killed by a Grey Warden. If killed by anyone else (as Riordan explains) its soul will escape to the nearest darkspawn (who are soulless), making it practically immortal (barring the impractical eradication of every darkspawn in existence). However, if a Grey Warden strikes the killing blow, the soul will assail that Warden's taint - causing both souls to be destroyed. As the senior Grey Warden present, Riordan acknowledges his duty to make the first attempt.

After this revelation, Morrigan waits in the Warden's bedroom to offer a deal. The premise here is that a Warden's taint will transfer to the pregnancy, and this will lure the escaping soul to be bound into the unborn child, rather than the standard mutual destruction with its slayer.

The Battle of Denerim

When the Warden reaches Redcliffe, they are informed the Archdemon has been sighted near Denerim. Thus Ferelden's capital becomes the site of the final battle. This is where the Warden will call all allies that have been gained previously.

The Archdemon is sighted some time after reaching Denerim, flying over the city followed by a charge of human soldiers. It is next seen from the Elven Alienage as the Warden leaves, after either killing or avoiding the Hurlock General there. The Archdemon flies overhead and destroys the bridge, making backtracking impossible for the 'primary' party.

At this point Riordan will be atop a tower dealing with his own group of darkspawn. The Archdemon swoops past the tower, and Riordan jumps onto its back, maintaining his position by stabbing his sword into various points in its body. The Archdemon attempts to 'skim' a tower, forcing Riordan to jump onto its right wing. It then flies directly upward, sending Riordan into a fatal fall, but not before he inflicts a massive wound which forces it to land atop Fort Drakon, where the remaining Warden(s) can finish it off.

When the Warden reaches the top of the fortress, the Archdemon is busy demolishing soldiers. This leads to the final fight of the Fifth Blight in which the Archdemon, Urthemiel is killed by the Hero of Ferelden.

Strategy Edit

See Archdemon (strategy).

AbilitiesEdit

Creature icon1 Breath
Creature icon1 Buffet
Ico Grab Grab
Creature icon1 Massive Attack
Roar icon Roar
Creature icon1 Slap
Creature icon1 Sweep
Archdemon Corruption Blast Archdemon Corruption Blast
Ico Corruption Burst Spirit Smite
Vortex Vortex
Ico Corruption Burst Detonate Darkspawn

Bugs Edit

Bug icon Bug! The Archdemon is the strongest enemy in Origins, but if your character has the final in-game hit on it and you transfer your character to Awakening, the "Most Powerful Foe Slain" line during loading screens will remain blank for most of the playthrough (PS3, PC, 360). However, in most cases the Xbox 360 version of the expansion is unaffected, listing your "Most Powerful Foe Slain" as "Archdemon".
Bug icon Bug! If the Warden enters the Palace district during The Final Battle, they witness the Archdemon fall onto Fort Drakon after having its right wing sliced by Riordan. If the Warden immediately exits and heads to the Alienage for the first time during the battle, they will see the Archdemon swoop past and destroy the bridge, its wing completely intact. This is due to the scene 'technically' taking place before the Archdemon's encounter with Riordan. (And alternative sequences of travel not being considered.)
Bug icon Bug! It is possible for the game to freeze during or after the encounter with the Archdemon due to a corrupted auto-save. If this happens, revert to a load point then turn off auto-save. The game should no longer freeze.
Bug icon Bug! On some occasions when the Dark Ritual was refused and Alistair did not become king: after defeating the Archdemon, Alistair will engage you in conversation and say it is his duty as king to kill the Archdemon - then he will not become king in the epilogue, even if he survives.

See also Edit

Ico codex entry Codex entry: Archdemon

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