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Arcane spells (Dragon Age II)

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For the spells in Dragon Age: Origins, see Arcane spells (Origins).


Arcane spells are spells available to the mage class in Dragon Age II.

Ability tree Edit

Arcanetreedaii

Spells Edit

Mind Blast DA2 Mind Blast
Activated
Size: 5m
Activation: 10
Cooldown: 10s
The mage projects a wave of telekinetic force that knocks enemies back and diverts hostile attention.

Physical force: 6x

Threat reduction: Based on enemy rank

Mind Blast DA2 Stunning Blast
Upgrade
Requires: Level 3
Mind Blast becomes a sweeping torrent of energy that can stun opponents as well.

Physical force: +12x

Stun chance: 100% vs normal enemies
Size: +3m

Arcane Shield DA2 Arcane Shield
Sustained
Upkeep: 20% of mana
Cooldown: 5s
The mage conjures a protective aura that deflects incoming attacks for as long as this mode is active.

Defense: 20%
Arcane Shield DA2 Elemental Shield
Upgrade
Requires: Level 7
Requires: 2 points in Arcane
Arcane Shield now absorbs a portion of elemental attacks as well.

Fire resistance: +20%

Cold resistance: +20%
Electricity resistance: +20%
Nature resistance: +20%
Spirit resistance: +20%

Arcane Shield DA2 Arcane Wall
Upgrade
Requires: Level 9
Requires: 4 points in Arcane
Arcane Shield's protection now envelops all party members.

Defense for party: +5%
Resistance for party (with Elemental Shield): +5%
Elemental Weapons Elemental Weapons
Sustained
Upkeep: 10% of mana
Cooldown: 5s
Requires: Level 4
While this spell is active, the caster's staff channels its base elemental power across the entire party, enchanting the weapons of allies to give them additional elemental damage. For example, a mage using a fire staff adds extra fire damage to attacks from all other party members.

10% weapon damage bonus for all party members
Barrier Barrier
Activated
Activation: 30
Duration: 6s
Cooldown: 45s
Requires: Level 5
Requires:Mind Blast
The mage or an ally is enveloped in a telekinetic field that repels significant damage.

Damage resistance: +50%
Barrier Arcane Fortress
Upgrade
Requires: Level 9
Requires: 4 points in Arcane
Barrier now shields the target more effectively.

Damage resistance: +50%
Crushing Prison DA2 Crushing Prison
Activated
Activation: 30
Duration: 10s
Cooldown: 30s
Requires: Level 6
Requires:2 points in Arcane
The mage traps a target in a collapsing cage of telekinetic force, inflicting a great deal of damage over a short time.

Physical damage: 10.8x

Enemy attack speed: -50% (40% chance vs. normal enemies)
Enemy movement speed: -50% (40% chance vs. normal enemies)

Crushing Prison DA2 Paralyzing Prison
Upgrade
Requires: Level 10
Crushing prison now inflicts more damage and paralyzes foes who were previously slowed.

Physical damage: +3.6x

Physical damage: 200% vs. STAGGERED targets
Paralyze chance: 40% vs. normal enemies
Paralyze chance: 100% vs. STAGGERED targets

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