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Arcane Warriors can use their sustained abilities to get very high levels of defense/armor/spell resistance (at the cost of extremely heavy fatigue). This can be powerful, but limits what the Arcane Warrior can do to basically being an auto-attacking machine (decent damage, great defense).
Some people prefer more of a 'hybrid' build. Meaning to engage in melee while throwing out cones of colds and the like. However, many spells cannot be cast with a sword in your hand. If you try to do so, your character will sheathe the sword, then cast. This delays the casting and can cause a lot of trouble. There is a work around though. Use only one set of weapons, and when you want to cast a spell that requires your weapon to be sheathed then pause the game and "switch weapons". The result is that your character essentially sheathes his weapons instantly, removing the delay.
For those who don't want to use this mechanic, you can build your Arcane Warrior around those spells that can be cast with a sword in hand. A potentially viable alternative is to simply punch targets, keeping a shield equipped for the defense bonus. The shield will remain on your back, leaving you free to attack and cast spells as you wish.
List of Spells Edit
(D) Means the spell can be cast with your weapon drawn
(S) Means the spell requires that your weapon be sheathed
(N/A) Means not applicable, typically because it's a passive spell
|Arcane Bolt (D)||Arcane Shield (D)||Staff Focus (N/A)||Arcane Mastery (N/A)|
|Fade Shield* (N/A)||Elemental Mastery* (D)||Attunement* (N/A)||Time Spiral* (D)|
|Repulsion Field* (D)||Invigorate* (D)||Arcane Field* (D)||Mystical Negation* (D)|
*Only available in Dragon Age: Origins - Awakening.
|Flame Blast (S)||Flaming Weapons (D)||Fireball (S)||Inferno (D)|
|Rock Armor (D)||Stonefist (S)||Earthquake (D)||Petrify (D)|
|Winter's Grasp (S)||Frost Weapons (D)||Cone of Cold(S)||Blizzard (S)|
|Lightning (S)||Shock (S)||Tempest (D)||Chain Lightning (D)|
|Heal (D)||Rejuvenate (S)||Regeneration (D)||Mass Rejuvenation (D)|
|Heroic Offense (S)||Heroic Aura (D)||Heroic Defense (S)||Haste (S)|
|Glyph of Paralysis (D)||Glyph of Warding (D)||Glyph of Repulsion (D)||Glyph of Neutralization (D)|
|Spell Wisp (D)||Grease (D)||Spellbloom (D)||Stinging Swarm (D)|
|Spell Shield (D)||Dispel Magic (D)||Anti-Magic Ward (D)||Anti-Magic Burst (S)|
|Mana Drain (D)||Mana Cleanse (D)||Spell Might (D)||Mana Clash (D)|
|Walking Bomb (S)||Death Syphon (D)||Virulent Walking Bomb(D)||Animate Dead (D)|
|Mind Blast (S)||Force Field (D)||Telekinetic Weapons (D)||Crushing Prison (D)|
|Weakness (D)||Paralyze (S)||Miasma (D)||Mass Paralysis (S)|
|Vulnerability Hex (S)||Affliction Hex (S)||Misdirection Hex (D)||Death Hex (S)|
|Disorient (D)||Horror (S)||Sleep(S)||Waking Nightmare (S)|
|Drain Life (S)||Death Magic (D)||Curse of Mortality (D)||Death Cloud (D)|
|Combat Magic (D)||Aura of Might (N/A)||Shimmering Shield (D)||Fade Shroud (N/A)|
|Blood Magic (D)||Blood Sacrifice (D)||Blood Wound (D)||Blood Control (D)|
|Spider Shape (D)||Bear Shape (D)||Flying Swarm (D)||Master Shapeshifter (N/A)|
|Group Heal (D)||Revival (D)||Lifeward (D)||Cleansing Aura (D)|
|Dark Sustenance (S)||Bloody Grasp (S)|
|Draining Aura (D)||Hand of Winter (D)||Stoic (N/A)||Elemental Chaos (D)|
|One With Nature (D)||Thornblades (D)||Replenishment (N/A)||Nature's Vengeance (D)|