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Anti-Magic Ward

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Ability
Anti-Magic Ward

Spell-AntiMagicWard icon
Type:
Spirit spells (Spell Shield tree)
Effect type:
Activated
Range:
Medium
Activation:
40
Cooldown:
30s
Requires:
25 magic
Description:
The caster wards an ally against all spells and spell effects, beneficial or hostile, for a short time.

Anti-Magic Ward is a mage spell from the Spirit tree in Dragon Age: Origins.

Information Edit

  • The caster wards an ally against all spells and spell effects, beneficial or hostile, for 10 seconds.
  • Range: 25m.
  • Conjuration time: 1s.

Notes Edit

  • Activation base is in Mana and values vary with fatigue%.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • Force Field immunity does not work properly. Although the "Spell Immunity" message will be displayed, the force field is still created around the spell-warded target, preventing movement.
  • The same behavior can be observed with Crushing Prison. The "Spell Immunity" message will appear, to indicate negation of primary damage by Crushing Prison spell, but the prison is still created, immobilizing the spell-warded target.
  • Some spells' secondary effects (Freezing, Movement Speed Decrease etc.) are still applied, only the primary effect (i.e. actual damage) is negated. Please refer to the talk page for technical details.
  • Casting Power of Blood spell Bloody Grasp while under the effect of Anti-Magic Ward (i.e.: you cast it on yourself) apparently avoids the -20 health loss of Bloody Grasp.

See also Edit

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