Animate Dead is a mage spell from the Spirit tree in Dragon Age: Origins.

Information Edit

  • The caster summons a skeleton minion, at (0.75 * [caster's level]), from the corpse of a fallen enemy to fight alongside the party for a short time, although, as a puppet of the caster, it will not use any talents or spells without specific instruction. The corpse used in the summoning determines the type of skeleton summoned (Warrior, Rogue or Mage).
  • Spell Combinations: Advanced Reanimation.
  • Conjuration time: 1s.

Notes Edit

  • Upkeep is in Mana.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • The skeleton (not the caster) draws a lot of threat when initially summoned. The amount of threat generated is similar to that of Taunt.
  • Only works on humanoid corpses.

Strategy Edit

  • While the base spell is useful, Advanced Reanimation makes minions much more powerful. Thus, investing in Spell Might is strongly recommended (especially since it is the prerequisite for Mana Clash).
  • Reanimated warriors can serve as great "off-tanks", as they have high health, and all possess Threaten, regardless of weapon set. Use them to distract powerful enemies you don't want to deal with just yet. However, relying on one as your primary tank is inadvisable, as they can easily be dispelled.
  • While reanimating a mage may sound like a powerful option, it is rare for these minions to know much beyond basic damage spells, like Arcane Bolt. Combined with a low mana pool and poor auto-attack damage, skeletal mages are somewhat underwhelming.
  • Dual-wielding rogues have the highest potential damage of the skeleton types. Positioning them behind enemies (which requires little micromanagement, as they come with Combat Movement) will let them do serious damage with auto-attack alone. Consider using Flaming Weapons or similar to get the most out of these minions. Note that they can also pick locks and disarm traps like any other rogue.

Exploits Edit

pcIcon pc (prior to v1.02a): Similar to the ranger summoning exploit, it's possible to have two animated skeletons. If the first animated dead was a mage it will assume the tactics of the dead npc and be able to use spells/talents which do not appear in its hotbar when directly controlled. If that npc mage had the spell Animate Dead there is a chance the skeletal mage will summon a second skeleton from a corpse whose talents will appear in your groups Spells and Talents section (however the skeleton mages will not). Furthermore, neither the caster nor the skeletal mage will have a mana upkeep cost for the second skeleton. All testing was done prior to v1.02a during The Urn of Sacred Ashes questline (Ruined Temple), using the mage at the bottom of the steps after acquiring the South-East Chamber Key.

See File:Skeletonmorrigan.jpg, File:Skeletonhotbar.jpg and File:Skeletontalents.jpg for more information..

Bugs Edit

  • This ability cannot be used at the same time as the ranger summon. When summoning a wolf, spider, or bear while a party member has a skeleton summoned, the skeleton dies; and summoning a skeleton while a party member has a wolf, spider, or bear summoned, the summoned animal dies.
    • No longer true as of patch 1.02a (PC); ranger(s) can have their pet(s) summoned and a skeleton can still be animated. If the skeleton is animated, pet(s) can still be summoned.

Gallery Edit

See also Edit