Amaranthine
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| Arling
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The Arling of Amaranthine winds along the sinuous northeastern coast of Ferelden. The Waking Sea is known for its temper, and the storms that sweep in from the warmer northern waters are sudden and brutal. Rising above these turbulent waters is the City of Amaranthine—once a modest fishing village, now an important and prosperous port city and a center for trade in northern Ferelden. Hardship and adversity, like the storm-tossed waves of the Waking Sea, have assailed Amaranthine time and time again, only to crash and break upon her walls. The people of Amaranthine survived first the Orlesian occupation, then the sacking of the city when the Orlesians departed. They know one thing for certain: the city will always stand as a testament to the strength and steadfastness of the Fereldan people.[1]
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Background
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During King Maric Theirin's rebellion against the Orlesian Empire, the rebel army had their base at Amaranthine for a time. Eventually they left it with the then Arl of Amaranthine, who decided to join the rebel cause and Rendon Howe became its Arl.
After the Fifth Blight, Amaranthine is given to the Grey Wardens. It is the setting of the Awakening expansion pack.
The Pilgrim's Path is another important location in the Arling. It is the major road which connects Amaranthine with Denerim and rest of the southern Ferelden. In the aftermath of the Fifth Blight, the Path is plagued by darkspawn and bandit attacks.
Added by Loleil Places
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Anselm's Reef
Blackmarsh
City of Amaranthine
Dragonbone Wastes
Forlorn Cove
Knotwood Hills
The Turnoble Estate
Vigil's Keep
Wending Wood
Visible locations (no direct travel):
Kal'Hirol Silverite Mine Trivia
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- The word Amaranthine possibly derives from amaranth, a flower known for its' ornamental and herbal uses. "Amaranth" derives from the Greek word "ἀμάραντος", which means "unfading".