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Aldenon was an apostate mage and an advisor to Calenhad Theirin.

Involvement Edit

Aldenon hailed from the Frostback Mountains. He offered his services to Arl Tenedor the Elder, who accepted him as an advisor. He subsequently served under Arl Tenedor the Younger as well. The arling was at war with another one ruled by Arl Myrddin. During the siege of the West Hill, Tenedor the Younger was slain but his knight's squire, Calenhad, defeated Myrddin and became a Teyrn and ruler of Tenedor's lands. Aldenon was named Calenhad's chief advisor, and with his help Calenhad began to solidify the Fereldan nation.

However Aldenon did not believe in the Maker, and this led to constant arguments with the pious Teyrn. When Calenhad was about to face the outnumbering forces of the last and most formidable foe, Teyrn Simeon of Denerim, Aldenon advised him to go to the Brecilian Forest so as to enlist the Ash Warriors. Calenhad followed the advice, but he also secretly contacted the Chantry and enlisted templars and Circle mages as well.

Aldenon was enraged. Before leaving he said:

A civilization cannot be civil if it condones the slavery of another. And that is what this Circle is! But by accident of birth, those mages would be free to live, love, and die as they choose. The Circles will break—if it be one year, a decade, a century, or beyond. Tyrants always fall, and the downtrodden always strive for freedom!

Lady Shayna slew Simeon that day, and Calenhad was subsequently crowned king in Denerim. In the following years Aldenon led rebel mages who fought against the Circle Tower of Ferelden. When they were claimed one by one, he bade his apprentices to run. He was never heard from again.

A legend says that when Calenhad disappeared, he found, Marterel the Elusive, the only one of Aldenon's apprentices who was never captured and persuaded him to disclose the location where his old master had gone. It remains unknown if Calenhad Theirin ever found Aldenon.

See also Edit

Light armor green DA2 Aldenon's VestmentsAldenon's Vestments
Light chestpiece
Requires: Level 17

Armor: 307
Rune slot Rune slot
+4 magic
+10 mana/stamina regeneration rate
+16% fire damage
+16% cold damage
+16% electricity damage
+16% nature damage
+16% spirit damage
+11% magic resistance
Shield green DA2 Willem's BulwarkWillem's Bulwark
Requires: Weapon and Shield

Armor: 103
Rune slot
+27 defense
+X% magic resistance
Improves with level-up
Staff green DA2 Freedom's PromiseFreedom's Promise

Damage: (1.7 + 1.85 * LVL) fire damage
((1.36 * DMG) per second)
+(10 + 0.25 * LVL)% fire damage
+(10 + 0.25 * LVL)% cold damage
+(10 + 0.25 * LVL)% electricity damage
+(10 + 0.25 * LVL)% nature damage
+(10 + 0.25 * LVL)% spirit damage
Improves with level-up
+(30%) damage vs. humans
Light helmet green DA2 Wisdom's EyeWisdom's Eye
Light helmet
Requires: Level 13

Armor: 72
Rune slot
+1 magic
+16 mana/stamina
+41 attack
+4 mana/stamina regeneration rate
Light armor green DA2 Robes of the PretenderRobes of the Pretender
Light chestpiece

Armor: 90
Rune slot
+2 magic
+5 mana/stamina regeneration rate
+10% fire damage
+10% cold damage
+10% electricity damage
+10% nature damage
+10% spirit damage